mesa/docs/relnotes/18.1.3.rst

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Mesa 18.1.3 Release Notes / June 29 2018
========================================
Mesa 18.1.3 is a bug fix release which fixes bugs found since the 18.1.2
release.
Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
SHA256 checksums
----------------
::
2a1e36280d01ad18ba6d5b3fbd653ceaa109eaa031b78eb5dfaa4df452742b66 mesa-18.1.3.tar.gz
54f08deeda0cd2f818e8d40140040ed013de7852573002453b7f50da9ea738ce mesa-18.1.3.tar.xz
New features
------------
None
Bug fixes
---------
- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
- tc compatible htile sets depth of htiles of discarded fragments to
1.0
- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
- [snb] GPU hang: after geometry shader emits no geometry, the
program hangs
- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
- Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
VEGA but works ON POLARIS
- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
- GLSL IR copy propagates loads of SSBOs
- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
- radv: Fragment shader output goes to wrong attachments when render
targets are sparse
- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
- Correct Transform Feedback Varyings information is expected after
using ProgramBinary
- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
- radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
- `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__
- Basemark GPU vulkan benchmark fails.
Changes
-------
Andrii Simiklit (1):
- i965/gen6/gs: Handle case where a GS doesn't allocate VUE
Bas Nieuwenhuizen (2):
- radv: Fix output for sparse MRTs.
- ac/surface: Set compressZ for stencil-only surfaces.
Christian Gmeiner (1):
- util/bitset: include util/macro.h
Dave Airlie (1):
- glsl: allow standalone semicolons outside main()
Dylan Baker (8):
- docs: Add release notes for 18.1.2
- cherry-ignore: Add 587e712eda95c31d88ea9d20e59ad0ae59afef4f
- meson: Fix auto option for va
- meson: Fix auto option for xvmc
- meson: Correct behavior of vdpau=auto
- cherry-ignore: Ignore cac7ab1192eefdd8d8b3f25053fb006b5c330eb8
- cherry-ignore: add a2f5292c82ad07731d633b36a663e46adc181db9
- VERSION: bump version to 18.1.3
Emil Velikov (2):
- configure: use compliant grep regex checks
- glsl/tests/glcpp: reinstate "error out if no tests found"
Eric Engestrom (3):
- radv: fix reported number of available VGPRs
- radv: fix bitwise check
- meson: fix i965/anv/isl genX static lib names
Ian Romanick (2):
- glsl: Don't copy propagate from SSBO or shared variables either
- glsl: Don't copy propagate elements from SSBO or shared variables
either
Faith Ekstrand (2):
- nir: Handle call instructions in foreach_src
- nir/validate: Use the type from the tail of call parameter derefs
Lukas Rusak (2):
- meson: only build vl_winsys_dri.c when x11 platform is used
- meson: fix private libs when building without glx
Marek Olšák (5):
- radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointers
- ac/gpu_info: report real total memory sizes
- ac/gpu_info: add kernel_flushes_hdp_before_ib
- radeonsi: always put persistent buffers into GTT on radeon
- mesa: fix glGetInteger64v for arrays of integers
Rob Clark (1):
- freedreno/ir3: fix base_vertex
Samuel Pitoiset (6):
- radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
- radv: update the ZRANGE_PRECISION value for the TC-compat bug
- radv: fix emitting the TCS regs on GFX9
- radv: fix HTILE metadata initialization in presence of subpass clears
- radv: ignore pInheritanceInfo for primary command buffers
- radv: use separate bind points for the dynamic buffers
Tapani Pälli (1):
- glsl: serialize data from glTransformFeedbackVaryings
Tomeu Vizoso (1):
- virgl: Remove debugging left-overs