mesa/docs/relnotes/12.0.2.rst

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Mesa 12.0.2 Release Notes / September 2, 2016
=============================================
Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1
release.
Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.3. OpenGL 4.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 69622 <https://bugs.freedesktop.org/show_bug.cgi?id=69622>`__ -
eglTerminate then eglMakeCurrent crahes
- `Bug 89599 <https://bugs.freedesktop.org/show_bug.cgi?id=89599>`__ -
symbol 'x86_64_entry_start' is already defined when building with
LLVM/clang
- `Bug 91342 <https://bugs.freedesktop.org/show_bug.cgi?id=91342>`__ -
Very dark textures on some objects in indoors environments in Postal
2
- `Bug 92306 <https://bugs.freedesktop.org/show_bug.cgi?id=92306>`__ -
GL Excess demo renders incorrectly on nv43
- `Bug 94148 <https://bugs.freedesktop.org/show_bug.cgi?id=94148>`__ -
Framebuffer considered invalid when a draw call is done before
glCheckFramebufferStatus
- `Bug 96274 <https://bugs.freedesktop.org/show_bug.cgi?id=96274>`__ -
[NVC0] Failure when compiling compute shader: Assertion
\`bb->getFirst()->serial <= bb->getExit()->serial' failed
- `Bug 96358 <https://bugs.freedesktop.org/show_bug.cgi?id=96358>`__ -
SSO: wrong interface validation between GS and VS (regresion due to
latest gles 3.1)
- `Bug 96381 <https://bugs.freedesktop.org/show_bug.cgi?id=96381>`__ -
Texture artifacts with immutable texture storage and mipmaps
- `Bug 96762 <https://bugs.freedesktop.org/show_bug.cgi?id=96762>`__ -
[radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text)
areas
- `Bug 96835 <https://bugs.freedesktop.org/show_bug.cgi?id=96835>`__ -
"gallium: Force blend color to 16-byte alignment" crash with
"-march=native -O3" causes some 32bit games to crash
- `Bug 96850 <https://bugs.freedesktop.org/show_bug.cgi?id=96850>`__ -
Crucible tests fail for 32bit mesa
- `Bug 96908 <https://bugs.freedesktop.org/show_bug.cgi?id=96908>`__ -
[radeonsi] MSAA causes graphical artifacts
- `Bug 96911 <https://bugs.freedesktop.org/show_bug.cgi?id=96911>`__ -
webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1
Intel driver
- `Bug 96971 <https://bugs.freedesktop.org/show_bug.cgi?id=96971>`__ -
invariant qualifier is not valid for shader inputs
- `Bug 97039 <https://bugs.freedesktop.org/show_bug.cgi?id=97039>`__ -
The Talos Principle and Serious Sam 3 GPU faults
- `Bug 97207 <https://bugs.freedesktop.org/show_bug.cgi?id=97207>`__ -
[IVY BRIDGE] Fragment shader discard writing to depth
- `Bug 97214 <https://bugs.freedesktop.org/show_bug.cgi?id=97214>`__ -
X not running with error "Failed to make EGL context current"
- `Bug 97225 <https://bugs.freedesktop.org/show_bug.cgi?id=97225>`__ -
[i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
segmentation fault
- `Bug 97231 <https://bugs.freedesktop.org/show_bug.cgi?id=97231>`__ -
GL_DEPTH_CLAMP doesn't clamp to the far plane
- `Bug 97307 <https://bugs.freedesktop.org/show_bug.cgi?id=97307>`__ -
glsl/glcpp/tests/glcpp-test regression
- `Bug 97331 <https://bugs.freedesktop.org/show_bug.cgi?id=97331>`__ -
glDrawElementsBaseVertex doesn't work in display list on i915
- `Bug 97351 <https://bugs.freedesktop.org/show_bug.cgi?id=97351>`__ -
DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx
in some cases
- `Bug 97426 <https://bugs.freedesktop.org/show_bug.cgi?id=97426>`__ -
glScissor gives vertically inverted result
- `Bug 97476 <https://bugs.freedesktop.org/show_bug.cgi?id=97476>`__ -
Shader binaries should not be stored in the PipelineCache
- `Bug 97567 <https://bugs.freedesktop.org/show_bug.cgi?id=97567>`__ -
[SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
Changes
-------
Andreas Boll (1):
- configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string
too
Bernard Kilarski (1):
- glx: fix error code when there is no context bound
Brian Paul (4):
- svga: handle mismatched number of samplers, sampler views
- mesa: use \_mesa_clear_texture_image() in clear_texture_fields()
- swrast: fix incorrectly positioned putImage() in swrast driver
- mesa: fix format conversion bug in get_tex_rgba_uncompressed()
Chad Versace (2):
- i965: Fix miptree layout for EGLImage-based renderbuffers
- i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()
Christian König (1):
- st/mesa: fix reference counting bug in st_vdpau
Chuck Atkins (1):
- swr: Refactor checks for compiler feature flags
Daniel Scharrer (1):
- mesa: Fix fixed function spot lighting on newer hardware (again)
Dave Airlie (2):
- anv: fix writemask on blit fragment shader.
- st/glsl_to_tgsi: fix st_src_reg_for_double constant.
Emil Velikov (15):
- docs: add sha256 checksums for 12.0.1
- mesa: automake: list builddir before srcdir
- mesa: scons: list builddir before srcdir
- i965: store reference to the context within struct brw_fence (v2)
- anv: remove internal 'validate' layer
- anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
- anv: automake: build with -Bsymbolic
- anv: do not export the Vulkan API
- anv: remove dummy VK_DEBUG_MARKER_EXT entry points
- isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility
- cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp
depth"
- i915: Check return value of screen->image.loader->getBuffers
- Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"
- glx/glvnd: list the strcmp arguments in correct order
- Update version to 12.0.2
Eric Anholt (4):
- vc4: Close our screen's fd on screen close.
- vc4: Disable early Z with computed depth.
- vc4: Fix a leak of the src[] array of VPM reads in optimization.
- vc4: Fix leak of the bo_handles table.
Francisco Jerez (3):
- i965: Emit SKL VF cache invalidation W/A from
brw_emit_pipe_control_flush.
- i965: Make room in the batch epilogue for three more pipe controls.
- i965: Fix remaining flush vs invalidate race conditions in
brw_emit_pipe_control_flush.
Haixia Shi (1):
- platform_android: prevent deadlock in droid_swap_buffers
Ian Romanick (5):
- mesa: Strip arrayness from interface block names in some IO
validation
- glsl: Pack integer and double varyings as flat even if interpolation
mode is none
- glcpp: Track the actual version instead of just the version_resolved
flag
- glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00
shaders
- glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
Ilia Mirkin (16):
- mesa: etc2 online compression is unsupported, don't attempt it
- st/mesa: return appropriate mesa format for ETC texture formats
- mesa: set \_NEW_BUFFERS when updating texture bound to current
buffers
- nv50,nvc0: srgb rendering is only available for rgba/bgra
- vbo: allow DrawElementsBaseVertex in display lists
- gallium/util: add helper to compute zmin/zmax for a viewport state
- nv50,nvc0: fix depth range when halfz is enabled
- nv50/ir: fix bb positions after exit instructions
- vbo: add basevertex when looking up elements for vbo splitting
- a4xx: only disable depth clipping, not all clipping, when requested
- nv50/ir: make sure cfg iterator always hits all blocks
- main: add missing EXTRA_END in OES_sample_variables get check
- nouveau: always enable at least one RC
- nv30: only bail on color/depth bpp mismatch when surfaces are
swizzled
- a4xx: make sure to actually clamp depth as requested
- gk110/ir: fix quadop dall emission
Jan Ziak (2):
- egl/x11: avoid using freed memory if dri2 init fails
- loader: fix memory leak in loader_dri3_open
Faith Ekstrand (31):
- nir/spirv: Don't multiply the push constant block size by 4
- anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge
- glsl/types: Fix function type comparison function
- glsl/types: Use \_mesa_hash_data for hashing function types
- genxml: Make gen6-7 blending look more like gen8
- anv/pipeline: Unify blend state setup between gen7 and gen8
- anv: Enable independentBlend on gen7
- anv: Add an align_down_npot_u32 helper
- anv: Handle VK_WHOLE_SIZE properly for buffer views
- i965/miptree: Enforce that height == 1 for 1-D array textures
- i965/miptree: Set logical_depth0 == 6 for cube maps
- nir: Add a nir_deref_foreach_leaf helper
- nir/inline: Constant-initialize local variables in the callee if
needed
- anv/pipeline: Set up point coord enables
- i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
- i965/vec4: Make opt_vector_float reset at the top of each block
- anv/blit2d: Add a format parameter to bind_dst and create_iview
- anv/blit2d: Add support for RGB destinations
- anv/clear: Make cmd_clear_image take an actual VkClearValue
- anv/clear: Clear E5B9G9R9 images as R32_UINT
- anv: Include the pipeline layout in the shader hash
- isl: Allow multisampled array textures
- anv/descriptor_set: memset anv_descriptor_set_layout
- anv/pipeline: Fix bind maps for fragment output arrays
- anv/allocator: Correctly set the number of buckets
- anv/pipeline: Properly handle OOM during shader compilation
- anv: Remove unused fields from anv_pipeline_bind_map
- anv: Add pipeline_has_stage guards a few places
- anv: Add a struct for storing a compiled shader
- anv/pipeline: Add support for caching the push constant map
- anv: Rework pipeline caching
José Fonseca (2):
- appveyor: Install pywin32 extensions.
- appveyor: Force Visual Studio 2013 image.
Kenneth Graunke (21):
- genxml: Add CLIPMODE\_\* prefix to 3DSTATE_CLIP's "Clip Mode" enum
values.
- genxml: Add APIMODE_D3D missing enum values and improve consistency.
- anv: Fix near plane clipping on Gen7/7.5.
- anv: Enable early culling on Gen7.
- anv: Unify 3DSTATE_CLIP code across generations.
- genxml: Rename "API Rendering Disable" to "Rendering Disable".
- anv: Properly call gen75_emit_state_base_address on Haswell.
- i965: Include VUE handles for GS with invocations > 1.
- nir: Add a base const_index to shared atomic intrinsics.
- i965: Fix shared atomic intrinsics to pay attention to base.
- mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
- mesa: Don't call GenerateMipmap if Width or Height == 0.
- glsl: Delete bogus ir_set_program_inouts assert.
- glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].
- glsl: Fix location bias for patch variables.
- glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
- mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.
- nir/builder: Add bany_inequal and bany helpers.
- i965: Implement the WaPreventHSTessLevelsInterference workaround.
- i965: Fix execution size of scalar TCS barrier setup code.
- i965: Fix barrier count shift in scalar TCS backend.
Leo Liu (2):
- st/omx/enc: check uninitialized list from task release
- vl/dri3: fix a memory leak from front buffer
Marek Olšák (7):
- glsl_to_tgsi: don't use the negate modifier in integer ops after
bitcast
- radeonsi: add a workaround for a compute VGPR-usage LLVM bug
- winsys/amdgpu: disallow DCC with mipmaps
- gallium/util: fix align64
- radeonsi: only set dual source blending for MRT0
- radeonsi: fix VM faults due NULL internal const buffers on CIK
- radeonsi: disable SDMA texture copying on Carrizo
Matt Turner (4):
- mapi: Massage code to allow clang to compile.
- i965/vec4: Ignore swizzle of VGRF for use by var_range_end().
- mesa: Use AC_HEADER_MAJOR to include correct header for major().
- nir: Walk blocks in source code order in lower_vars_to_ssa.
Michel Dänzer (1):
- glx: Don't use current context in \__glXSendError
Miklós Máté (1):
- vbo: set draw_id
Nanley Chery (5):
- anv/descriptor_set: Fix binding partly undefined descriptor sets
- isl: Fix assert on raw buffer surface state size
- anv/device: Fix max buffer range limits
- isl: Fix isl_tiling_is_any_y()
- anv/gen7_pipeline: Set PixelShaderKillPixel for discards
Nicolai Hähnle (7):
- radeonsi: explicitly choose center locations for 1xAA on Polaris
- radeonsi: fix Polaris MSAA regression
- radeonsi: ensure sample locations are set for line and polygon
smoothing
- st_glsl_to_tgsi: only skip over slots of an input array that are
present
- glsl: fix optimization of discard nested multiple levels
- radeonsi: flush TC L2 cache for indirect draw data
- radeonsi: add si_set_rw_buffer to be used for internal descriptors
Nicolas Boichat (6):
- egl/dri2: dri2_make_current: Set EGL error if bindContext fails
- egl/wayland: Set disp->DriverData to NULL on error
- egl/surfaceless: Set disp->DriverData to NULL on error
- egl/drm: Set disp->DriverData to NULL on error
- egl/android: Set dpy->DriverData to NULL on error
- egl/dri2: Add reference count for dri2_egl_display
Rob Herring (3):
- Android: add missing u_math.h include path for libmesa_isl
- vc4: fix vc4_resource_from_handle() stride calculation
- vc4: add hash table look-up for exported dmabufs
Samuel Pitoiset (7):
- nvc0/ir: fix images indirect access on Fermi
- nvc0: fix the driver cb size when draw parameters are used
- gm107/ir: add missing NEG modifier for IADD32I
- gm107/ir: make use of ADD32I for all immediates
- nvc0: upload sample locations on GM20x
- nvc0: invalidate textures/samplers on GK104+
- nv50/ir: always emit the NDV bit for OP_QUADOP
Stefan Dirsch (1):
- Avoid overflow in 'last' variable of FindGLXFunction(...)
Stencel, Joanna (1):
- egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
Tim Rowley (2):
- Revert "gallium: Force blend color to 16-byte alignment"
- swr: switch from overriding -march to selecting features
Tomasz Figa (8):
- gallium/dri: Add shared glapi to LIBADD on Android
- egl/android: Remove unused variables
- egl/android: Check return value of dri2_get_dri_config()
- egl/android: Stop leaking DRI images
- gallium/winsys/kms: Fix double refcount when importing from prime FD
(v2)
- gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time
(v2)
- gallium/winsys/kms: Move display target handle lookup to separate
function
- gallium/winsys/kms: Look up the GEM handle after importing a prime FD