mesa/docs/relnotes/10.6.1.rst

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Mesa 10.6.1 Release Notes / June 29, 2015
=========================================
Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0
release.
Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz
6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 90347 <https://bugs.freedesktop.org/show_bug.cgi?id=90347>`__ -
[NVE0+] Failure to insert texbar under some circumstances (causing
bad colors in Terasology)
Changes
-------
Anuj Phogat (4):
- mesa: Handle integer formats in need_rgb_to_luminance_conversion()
- mesa: Use helper function need_rgb_to_luminance_conversion()
- mesa: Turn need_rgb_to_luminance_conversion() in to a global function
- meta: Abort meta path if ReadPixels need rgb to luminance conversion
Ben Widawsky (1):
- i965/gen9: Implement Push Constant Buffer workaround
Boyan Ding (2):
- egl/x11: Set version of swrastLoader to 2
- egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
Emil Velikov (6):
- docs: Add sha256sums for the 10.6.0 release
- configure: warn about shared_glapi & xlib-glx only when both are set
- configure: error out when building backend-less libEGL
- configure: error out when building libEGL without shared-glapi
- gbm: do not (over)link against libglapi.so
- Update version to 10.6.1
Frank Henigman (1):
- gbm: dlopen libglapi so gbm_create_device works
Ilia Mirkin (9):
- nvc0/ir: fix collection of first uses for texture barrier insertion
- nv50,nvc0: clamp uniform size to 64k
- nvc0/ir: can't have a join on a load with an indirect source
- glsl: handle conversions to double when comparing param matches
- glsl: add version checks to conditionals for builtin variable
enablement
- mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
- glsl: binding point is a texture unit, which is a combined space
- nvc0: always put all tfb bufs into bufctx
- nv50,nvc0: make sure to pushbuf_refn before putting bo into
pushbuf_data