mesa/docs/relnotes/10.3.7.rst

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Mesa 10.3.7 Release Notes / January 12, 2015
============================================
Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6
release.
Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz
43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2
d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 85529 <https://bugs.freedesktop.org/show_bug.cgi?id=85529>`__ -
Surfaces not drawn in Unvanquished
- `Bug 87619 <https://bugs.freedesktop.org/show_bug.cgi?id=87619>`__ -
Changes to state such as render targets change fragment shader
without marking it dirty.
Changes
-------
Chad Versace (2):
- i965: Use safer pointer arithmetic in
intel_texsubimage_tiled_memcpy()
- i965: Use safer pointer arithmetic in gather_oa_results()
Emil Velikov (2):
- docs: Add sha256 sums for the 10.3.6 release
- Update version to 10.3.7
Ilia Mirkin (2):
- nv50,nvc0: set vertex id base to index_bias
- nv50/ir: fix texture offsets in release builds
Kenneth Graunke (2):
- i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.
- i965: Fix start/base_vertex_location for >1 prims but
!BRW_NEW_VERTICES.
Marek Olšák (3):
- glsl_to_tgsi: fix a bug in copy propagation
- vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
- st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX
Michel Dänzer (1):
- radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask
== 0