mesa/docs/relnotes/10.3.6.rst

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Mesa 10.3.6 Release Notes / December 29, 2014
=============================================
Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5
release.
Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz
8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2
6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 60879 <https://bugs.freedesktop.org/show_bug.cgi?id=60879>`__ -
[radeonsi] X11 can't start with acceleration enabled
- `Bug 82585 <https://bugs.freedesktop.org/show_bug.cgi?id=82585>`__ -
geometry shader with optional out variable segfaults
- `Bug 82991 <https://bugs.freedesktop.org/show_bug.cgi?id=82991>`__ -
Inverted bumpmap in webgl applications
- `Bug 84777 <https://bugs.freedesktop.org/show_bug.cgi?id=84777>`__ -
[BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails
Changes
-------
Andres Gomez (1):
- i965/brw_reg: struct constructor now needs explicit negate and abs
values.
Ben Widawsky (1):
- i965/gs: Avoid DW \* DW mul
Dave Airlie (1):
- r600g: only init GS_VERT_ITEMSIZE on r600
Emil Velikov (3):
- docs: Add sha256 sums for the 10.3.5 release
- Revert "glx/dri3: Request non-vsynced Present for swapinterval zero.
(v3)"
- Update version to 10.3.6
Ian Romanick (2):
- linker: Wrap access of producer_var with a NULL check
- linker: Assign varying locations geometry shader inputs for SSO
Ilia Mirkin (3):
- util/primconvert: pass index bias through
- util/primconvert: support instanced rendering
- util/primconvert: take ib offset into account
José Fonseca (1):
- util/primconvert: Avoid point arithmetic; apply offset on all cases.
Marek Olšák (1):
- docs/relnotes: document the removal of GALLIUM_MSAA
Mario Kleiner (4):
- glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly.
(v2)
- glx/dri3: Track separate (ust, msc) for PresentPixmap vs.
PresentNotifyMsc (v2)
- glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
- glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0)
(v2)
Maxence Le Doré (1):
- glsl: Add gl_MaxViewports to available builtin constants
Tom Stellard (1):
- radeonsi: Program RASTER_CONFIG for harvested GPUs v5