This just ensures that we don't end up reading/writing outside of the
space reserved in the key. This would have made it easier to to track
down the issue in the previous commit faster.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10730>
It's not just position that's special here, we also need space for
other special vertex-shader outputs.
This fixes a crash with Zink on Lavapipe, because Zink always emits
psize to avoid some shader-keys. While this might not be ideal, it's not
illegal. So we need to handle it.
But it seems we're missing more, and this list is taken from
compute_vertex_info() in lp_state_derived.c.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10730>
When emitting the state we add one to the UBO index, so we have to
subtract one from the number of UBOs that we support. This is still
fine, because Vulkan only requires 14 UBOs to be supported, and LLVMpipe
supports 16.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10731>
Extend the VERTEX_INSTANCE_OFFSETS sysval to pass
BaseVertex/BaseInstance information to the shader.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10417>
Some fields are overlapping, so let's just split those structs to
avoid confusion.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10417>
After a period of stabilization it is now time to move them
to be part of the MR pipelines. We will still watch the
behavior and look for any issue that arises.
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10550>
In order to enable the intel devices to automatically be part of
Marge pipelines we need it to be fully passing all tests. We will
remove the gimark tests temporaly to achieve that.
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10550>
Fix defects reported by Coverity Scan.
uninit_member: Non-static class member degree is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member degreeLimit is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member maxReg is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member f is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member reg is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member weight is not initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10714>
Small refactor to classify semphore types, currently only binary
syncobj is being used though.
v1. Fix a crash of dEQP-VK.api.null_handle.destroy_semaphore
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10126>
now that the number of descriptors for a given type is known, we can iterate
over all bound descriptors for the type instead of relying on shader usage
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10699>
* for samplers this is a per-stage slot mask that will be used for fast layout updates
* images get a count for gfx and compute usage
* any writable descriptor bind gets its own gfx/compute counter
* all descriptor binds are now counted
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10699>
this maintains the exact structs needed to update descriptor states
it's incomplete at this moment due to lacking shader image rebinds, but
it's also not yet being used
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10699>
winsys_stride is the stride of the host storage of the classic resource,
and using that breaks the readback on the guest storage.
v2: move the scrubbing to virgl_resource_from_handle
The returned modifier also points directly to the host driver's real
modifier but not a virtualized one. Leave plane_offset as zero here
matches the prior behavior before introducing winsys info.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> (v1)
Reviewed-by: Chia-I Wu <olvaffe@gmail.com> (v2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10757>
This data is written and read by the GPU, and does not need to be in
system memory.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10759>
Re-using the stream_uploader for constant data hurts performance on
DG1. Constant data like uniform buffers should reside in local
memory for faster GPU access.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10759>
Smaller sizes may generate CPU overhead while saving negligible
memory.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10759>
This brings in upstream mediump fixes, and should also replay faster than
.rdc files.
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10295>
Just create such an empty file if there isn't already.
So drivers that are expected to pass all tests don't need to commit an
empty results file.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10295>
Caught this with an LTO build:
[1465/1465] Linking target src/gallium/targets/dri/libgallium_dri.so
In function ‘spirv_shader_delete’,
inlined from ‘nir_to_spirv’ at ../src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c:3907:7:
../src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c:3916:4: warning: ‘free’ called on pointer ‘block_1394’ with nonzero offset 48 [-Wfree-nonheap-object]
3916 | FREE(s);
| ^
../src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c: In function ‘nir_to_spirv’:
../src/util/ralloc.c:133:18: note: returned from ‘malloc’
133 | void *block = malloc(align64(size + sizeof(ralloc_header),
| ^
Since s->words is allocated on the same ralloc context we can simplify
further by freeing the context all at once.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10754>
this screen object can never, ever be accessed like this in a resource,
as it may have previously been replaced by a wrapper (e.g., driver trace)
which will then explode when it is accessed directly
instead, keep a separate screen ref on the resource which is known to be
the actual driver object and not a wrapper
Fixes: 0a497eb130 ("iris: make resources take a ref on the screen object")
Reviewed-by: Lionel Landwerlin lionel.g.landwerlin@intel.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10632>
When copying layered images we ignored .layerCount parameter.
Fixes mis-rendering of walls in D3D11 game "Company Of Heroes 2".
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10736>
We enabled this in the past to fix some register allocation issues we
faced with geometry shaders but we didn't document why it is safe for
us to do this, which is not immediately obvious.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10745>
We had re-enabled this because of some test regressions:
KHR-GLES31.core.geometry_shader.limits.max_input_components and
ext_transform_feedback-max-varyings failed to register allocate,
but now that we support indirect indexing on vertex shader outputs natively
this is no longer an issue.
Piglit's max-samplers tests failed. These tests use indirect indexing
on samplers which is not supported and fail to link with this error message:
"Failed to link: error: sampler arrays indexed with non-constant expressions
is forbidden in GLSL 110". This is expected. The reason these were passing
before is that loop unrolling was able to turn indirect indexing into
direct indexing. We add them to the expected fail list.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10723>