Commit Graph

110660 Commits

Author SHA1 Message Date
Erik Faye-Lund f753ac355e softpipe: setup pixel_offset for all primitive types
If we don't update this for all primitive-types, we end up rendering
slightly offset points and lines up until the point where the first
triangle gets drawn. This is obviously not correct, and violates
OpenGL's repeatability rule.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: ca9c413647 ("softpipe: Respect gl_rasterization_rules in
       primitive setup.")
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2019-05-01 13:53:02 +00:00
Jonathan Marek 0c6702cfa5 nir: improve convert_yuv_to_rgb
Use a different arrangement of constants to allow more ffma.

A vec4 backend will now use 3 fma for yuv_to_rgb. On freedreno/ir3, it is
down from 10 to 7 alu (4 fma, 3 mul, 3 add to 7 fma). Other backends
shouldn't be hurt.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2019-05-01 04:13:36 -07:00
Gert Wollny becd192801 doc: Update feature matrix
Since softpipe doesn't truely support multisample, I've not added softpipe
to the "Enhanced per-sample shading" even though with the advertised GLSL
level ARB_gpu_shader5 is advertised.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:40:46 +02:00
Gert Wollny 6162ce6c60 softpipe: Increase the GLSL feature level
This will enable calls to the interpolateAt* functions, but also a bunch
of other features.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:40:39 +02:00
Gert Wollny 338017c58a softpipe: Add support for TGSI_OPCODE_INTERP_CENTROID
Like with interpolatAtSample this is also not really implementing the
according sampling and will only work correctly for pixels that are fully
covered, but since softpipe only supports one sample this is good enough
for now.

v2: Correct spelling (Roland Scheidegger)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:40:20 +02:00
Gert Wollny c3df4e0601 softpipe: Add support for TGSI_OPCODE_INTERP_OFFSET
Since for this opcode the offsets are given manually the function
should actually also work for non-zero offsets, but the related piglits
only ever test with offset 0. Accordingly the patch satisfies
"fs-interpolateatoffset-*".

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:40:16 +02:00
Gert Wollny 27bfd57bc7 softpipe: Add (fake) support for TGSI_OPCODE_INTERP_SAMPLE
Softpipe doesn't support more than one sample, so this function
implements the interpolation at sample 0 and adds a stub to make it
possible to interpolate at other samples.

As it is this makes the piglits "fs-interpolateatsample-*" pass, but
they only ever test sample 0 anyway.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:40:10 +02:00
Gert Wollny e405e32d36 softpipe: Add an per-input array for interpolator correctors to machine
This adds entry points for correcting the interpolation values if the
interpolation is done by using one of the interpolateAt* functions.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:40:06 +02:00
Gert Wollny 5f0959f8df softpipe: Factor out evaluation of the source indices
We will need these for per sample interpolation as well

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:39:58 +02:00
Gert Wollny 7d5c8d3589 softpipe: evaluate cube the faces on a per sample bases
Now that the LOD is evaluated up front the cube faces can also be
evauate on a per sample basis instead of using the quad.

This fixes a large number of deqp gles 3 and 31 cube texture tests.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:23:23 +02:00
Gert Wollny aacdce2879 softpipe: keep input lod for explicite derivatives
This only affects anisotropic interpolation.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:23:19 +02:00
Gert Wollny d4b6ae223f softpipe: tie in new code path for lod evaluation
This enables the use of explicit gradients.

Also remove an unused parameter when changing the interfaces.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:23:07 +02:00
Gert Wollny 9e26a0ed8f softpipe: Move selection of shadow values up and clean parameter list
The shadow evaluation compare parameter is stored in different locations,
depending on the texture type. Move the values to a common location free
the lod storage and to be able to reduce the number of parameters.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:23:02 +02:00
Gert Wollny 41dc16b928 softpipe: Pipe gather_comp through from st_tgsi_get_samples
The value is stored in the lod components and this will be overwritten
when swithcing to the new code path.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:22:56 +02:00
Gert Wollny 724a73509e softpipe: Prepare handling explicit gradients
This only adds corde that is not yet enabled.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:22:47 +02:00
Gert Wollny 7c004d093a softpipe: Factor gradient evaluation out of the lambda evaluation
this is useful when we want to use explicit gradients.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-01 08:22:28 +02:00
Andrii Simiklit 5c581b3dd6 egl: return correct error code for a case req ver < 3 with forward-compatible
The EGL_KHR_create_context spec says:
   "If an OpenGL context is requested and the values for attributes
    EGL_CONTEXT_MAJOR_VERSION_KHR and EGL_CONTEXT_MINOR_VERSION_KHR,
    when considered together with the value for attribute
    EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, specify an OpenGL
    version and feature set that are not defined, than an
    EGL_BAD_MATCH error is generated."

This case is already correctly handled a bit below in
the same source file.
The correct handling was added by commit: 63beb3df

Reported-by: Ian Romanick <idr@freedesktop.org>
Here: https://bugzilla.freedesktop.org/show_bug.cgi?id=92552#c9
Fixes: 11cabc45b7 "egl: rework handling EGL_CONTEXT_FLAGS"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
2019-05-01 00:14:00 +00:00
Timothy Arceri 90f3bf7437 radeonsi/nir: call radeonsi nir opts before the scan pass
Some of the opts are not called in the general optimastion loop
in the state trackers glsl -> nir conversion. We need to call
the radeonsi specific optimisation once before scanning over
the nir otherwise we can end up gathering info on code that
is later removed.

Fixes an assert in the piglit test:

./bin/varying-struct-centroid_gles3

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-05-01 09:41:07 +10:00
Timothy Arceri a004e95dd7 radeonsi/nir: create si_nir_opts() helper
We will make use of this in the following commit.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-05-01 09:41:07 +10:00
Alok Hota 4c68acba37 swr/rast: early exit on empty triangle mask
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-30 19:48:12 +00:00
Alok Hota e7f381e9ca swr/rast: add guards for cpuid on Linux
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-30 19:48:12 +00:00
Alok Hota ae436203d9 swr/rast: add flat shading
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-30 19:48:12 +00:00
Alok Hota 9d01f4d631 swr/rast: add SWR_STATIC_ASSERT() macro
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-30 19:48:12 +00:00
Alok Hota 3851c6c9bf swr/rast: update guardband rects at draw setup
It's dependent on other state fields

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-30 19:48:12 +00:00
Alok Hota 2729d847ce swr/rast: add more llvm intrinsics
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-04-30 19:48:12 +00:00
Julien Isorce 0e3a348bec st/va: properly set stride and offset in vlVaDeriveImage
Using the new resource_get_info function.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110443
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2019-04-30 17:53:12 +00:00
Julien Isorce 1cec049d4d radeonsi: implement resource_get_info
Re-use existing si_texture_get_offset.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110443
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-30 17:53:12 +00:00
Julien Isorce a3c202de0a gallium: add resource_get_info to pipe_screen
Generic plumbing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110443
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-30 17:53:12 +00:00
Rob Clark ec6c229763 freedreno/ir3: fixes for half reg in/out
Needs to update max_half_reg, or be remapped to full reg and update
max_reg accordingly, depending on generation..

Signed-off-by: Rob Clark <robdclark@chromium.org>
2019-04-30 10:39:24 -07:00
Axel Davy ce57f4f7c4 st/nine: Check discard_delayed_release is set before allocating more
When discard_delayed_release is set (default), we allocate more buffers
and use a different buffer wait path.
Check if it is set, and use the old paths if not
(the alternative buffer wait path could still be used, but there is no
advantage to using it in this case).

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy b71c300c70 st/nine: Throttle rendering similarly for thread_submit
thread_submit's throttling depending on the number of internal
back buffers, and wasn't affected by the driver requested
throttling value.
Now it is.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy 562f5a35c8 st/nine: Optimize a bit writeonly buffers
Optimize writeonly by passing PIPE_TRANSFER_WRITE
for these buffers instead of the safer
PIPE_TRANSFER_READ_WRITE.

This seems to improve the performance of d3d8 games
using d3d8to9.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy 92117c989c st/nine: Use TGSI_SEMANTIC_GENERIC for fog
We used TGSI_SEMANTIC_FOG for fog,
however on vs/ps 3, fog is allowed to have
4 components (even on the ff pipeline according
to a wine test).
Since gallium's TGSI_SEMANTIC_FOG has only one
component, use TGSI_SEMANTIC_GENERIC instead.

Fixes:
https://github.com/iXit/Mesa-3D/issues/346

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy bade3bf615 st/nine: Enable computing const_ranges
All the pieces for constant compact are ready,
thus enable the path.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy 5c67db6889 st/nine: Handle const_ranges in nine_state
Handle slot mapping if there is one.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy 9942ba2ea3 st/nine: Cache constant buffer size
The shader constant buffer size with the
constant compaction code can vary depending
on the shader variant compiled (for example if
fog constants are required, etc).
Thus instead of using fixed size for the shader,
add in the variant cache the size required, pass it
to the context, and use this value.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy a3cdc466e7 st/nine: Propagate const_range to context
As with the constant compaction we map the constant
slots to new slots, we need to pass that information
to the context which is in charge of uploading
the constants.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy 7761cda686 st/nine: Prepare constant compaction in nine_shader
When indirect addressing is not used, we know exactly
which constants are accessed, and thus can
have them located in consecutive slots.
We thus parse again the shader with a slot map
for compaction.

The path contains the work inside nine_shader.c for this
path, but it needs some other commits to work, and thus
is not enabled yet by this commit.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:52 +02:00
Axel Davy db404507b4 st/nine: Refactor counting of constants
Track the number of slots used

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 737df40a63 st/nine: Track constant slots used
This tracking will be useful for constant compaction

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy d2cab4562c st/nine: Refactor ct_ctor
The refactoring will make it easier to parse the shader
twice for the constant compaction path.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 6f3da226e6 st/nine: Make swvp_on imply IS_VS
swvp cannot happen with ps, thus it makes
sense to force it to false with ps.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy d57d1436d3 st/nine: Refactor shader constants ureg_src computation
Put the shader constant code in one place to better change
that code in future commits.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 6d86292f8a st/nine: Manually upload vs and ps constants
In future commits we will introduce more fine-grained
uploads

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 1ddeb43537 st/nine: use helper ureg_DECL_sampler everywhere
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 3717ec4157 st/nine: Compact pixel shader key
Compact the shader key to make room for new
elements.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 2acbd977d7 st/nine: Compact nine_ff_get_projected_key
Only the first four sampler slots can be used
by ff ps < 0x14, thus the size of the key
can be reduced.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy a92a43d41d st/nine: Refactor param->rel
Refactor param->rel to enable different paths
for constants and inputs relative addressing.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 5974401a4a st/nine: Regroup param->rel tests
Regroup all the param->rel assertions into one assertion for better clarity
and better covering.
param->rel on an input can only happen with float constants for vs,
or with inputs on vs/ps 3.0.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy 12654a2fda st/nine: Control shader constant inlining with drirc
Until we use async shader compilation for constant inlining,
don't enable it unless user asks for it.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00