Commit Graph

1412 Commits

Author SHA1 Message Date
Emil Velikov bfac8d1749 glx: remove DRI2DriverPrimeShift compile guards
DRI2DriverPrimeShift was added in dri2proto-2.8, which we now require
as of the previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:13:46 +00:00
Emil Velikov 404a5ca088 glx: remove always true ifdef guards
The two symbols referenced were introduced with v2.2 and 2.3 of
the dri2proto package and we require dri2proto >= 2.6.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-02-13 10:12:36 +00:00
Nicolai Hähnle f446f3fb33 glx: guard swap-interval functions against destroyed drawables
The GLX specification says about glXDestroyPixmap:

    "The storage for the GLX pixmap will be freed when it is not current
     to any client."

So arguably, functions like glXSwapIntervalMESA can be called after
glXDestroyPixmap has been called for the currently bound GLXPixmap.
In that case, the GLXDRIDrawable no longer exists, and so we just skip
those calls.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-06 17:39:30 +01:00
Nicolai Hähnle 21ec35566b glx/dri3: guard in_current_context against a disappeared drawable
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-02-06 17:39:10 +01:00
Nicolai Hähnle 40c304fc06 glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion
With a subsequent patch, we might see NULL loaderPrivates, e.g. when
a DRIdrawable is flushed whose corresponding GLXDRIdrawable was destroyed.
This resulted in a crash, since the loader vs. DRI3 drawable structures
have a non-zero offset.

Fixes glx-visuals-{depth,stencil} -pixmap

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-06 17:39:01 +01:00
Emil Velikov 912b4f5472 glx/windows: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Jon Turney <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-27 17:56:55 +00:00
Emil Velikov 5b874cee09 glx/apple: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jeremy Sequoia <jeremyhu@apple.com>
2017-01-27 17:56:55 +00:00
Emil Velikov d66f9e6d93 glx: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-27 17:56:55 +00:00
Emil Velikov 3ecd6c6abd glx: unify GLX_SGIX_pbuffer aliased declarations
No point in having an identical code in two places.

Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf
type. This change is both API and ABI safe since the header uses the
correct GLXPbufferSGIX and both types are a typedef of the same
primitive XID.

Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jeremy Sequoia <jeremyhu@apple.com>
2017-01-18 16:01:14 +00:00
Emil Velikov 9898bcf3f4 glx: use GLX_ALIAS for glXGetProcAddress
Use the macro, rather than open-coding it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 16:01:14 +00:00
Emil Velikov dfc84c2296 mesa: make use of HAVE_FUNC_ATTRIBUTE_ALIAS macro
We must make sure that xserver has an equivalent one-line
change to its configure.ac as the glx/glapi headers get copied over.

Then again, xserver does _not_ seem to set HAVE_ALIAS to begin with so
one might want to look into that first.

Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 16:01:14 +00:00
Emil Velikov f121ac68b0 glx: remove always false ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONS
Quick search through git history (of both mesa and xserver) hows no
instances where this was ever set.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-18 16:01:14 +00:00
Fredrik Höglund b6670157d7 dri3: Fix MakeCurrent without a default framebuffer
In OpenGL 3.0 and later it is legal to make a context current without
a default framebuffer.

This has been broken since DRI3 support was introduced.

Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-01-05 20:52:01 +01:00
Christian Gmeiner 0c73a3b7d0 dri: make use of loader_get_extensions_name(..) helper
Changes since v1:
 - removed not needed includes
 - use the loader version of the helper

v2 [Emil Velikov]
 - Keep the includes - they are required.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-15 18:15:16 +00:00
Emil Velikov fb10c89877 Revert "dri: make use of dri_get_extensions_name(..) helper"
This reverts commit 1a21d21580.

Pushed the wrong version of the patch.
2016-11-15 18:15:15 +00:00
Christian Gmeiner 1a21d21580 dri: make use of dri_get_extensions_name(..) helper
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-15 15:56:52 +00:00
Marek Olšák 64c2593a5c glx: make interop ABI visible again
This was broken when the GLAPI use was removed from mesa_glinterop.h.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-04 11:30:47 +01:00
Andreas Boll f792f0687f glx/windows: Add wgl.h to the sources list
Otherwise it won't be picked in the tarball and the build will fail.

Fixes: 533b3530c1 ("direct-to-native-GL for GLX clients on Cygwin
("Windows-DRI")")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Jon Turney <jon.turney@dronecode.org.uk>
2016-11-03 11:38:04 +01:00
Adam Jackson afaaf623d4 glx/glvnd: Use bsearch() in FindGLXFunction instead of open-coding it
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-02 14:52:43 -04:00
Adam Jackson 8bca8d89ef glx/glvnd: Fix dispatch function names and indices
As this array was not actually sorted, FindGLXFunction's binary search
would only sometimes work.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-02 14:52:38 -04:00
Adam Jackson deb0eb1660 glx/glvnd: Don't modify the dummy slot in the dispatch table
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2016-11-02 14:52:31 -04:00
Emil Velikov af7abc512c loader: remove loader_get_driver_for_fd() driver_type
Reminiscent from the pre-loader days, were we had multiple instances of
the loader logic in separate places and one could build a "GALLIUM_ONLY"
version.

Since that is no longer the case and the loaders (glx/egl/gbm) do not
(and should not) require to know any classic/gallium specific we can
drop the argument and the related code.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-10-18 17:06:29 +01:00
Emil Velikov 9caacb39b9 loader/dri3: constify the loader_dri3_vtable
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2016-10-14 12:53:35 +01:00
Mario Kleiner 0c94ed0987 glx: Perform check for valid fbconfig against proper X-Screen.
Commit cf804b4455
('glx: fix crash with bad fbconfig') introduced a check
in glXCreateNewContext() if the given config is a valid
fbconfig.

Unfortunately the check always checks the given config against
the fbconfigs of the DefaultScreen(dpy), instead of the
actual X-Screen specified in the config config->screen.

This leads to failure whenever a GL context is created
on a non-DefaultScreen(dpy), e.g., on X-Screen 1 of
a multi-x-screen setup, where the default screen is
typically 0.

Fix this by using config->screen instead of DefaultScreen(dpy).

Tested to fix context creation failure on a dual-x-screen setup.

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-14 10:11:25 +01:00
Martin Peres 0247e5ee3e loader/dri3: add get_dri_screen() to the vtable
This allows querying the current active screen from the
loader's common code.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2016-10-07 11:11:44 +03:00
Emil Velikov 78a7415f0b glx: rename choose_visual(), drop const argument
The function deals with fb (style) configs, thus using "visual"
in the name is misleading. Which in itself had led to the use of
fbconfig_style_tags argument.

Rename the function to reflect what it does and drop the unneeded
argument.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-10-06 15:03:47 +01:00
Emil Velikov 2e9e05dfca glx: return GL_FALSE from glx_screen_init where applicable.
Return GL_FALSE if we fail to find any fb/visual configs, otherwise we
end up with all sorts of chaos further down the GLX stack.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-10-06 15:03:47 +01:00
Emil Velikov e542ed463d glx: correctly mask the drawableType for GLX_ARB_fbconfig_float
The comment/spec says - only for pbuffer drawables, while the code
clears the window/pixmap bit. Practise what you preach and apply the
trivial tweak. In practise this should not cause functional change.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-10-06 15:03:46 +01:00
Jon Turney 533b3530c1 direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI")
Structurally, this is very similar to the existing Apple-DRI code, except I
have chosen to implement this using the __GLXDRIdisplay, etc. vtables (as
suggested originally in [1]), rather than a maze of ifdefs.  This also means
that LIBGL_ALWAYS_SOFTWARE and LIBGL_ALWAYS_INDIRECT work as expected.

[1] https://lists.freedesktop.org/archives/mesa-dev/2010-May/000756.html

This adds:

* the Windows-DRI extension protocol headers and the windowsdriproto.pc
file, for use in building the Windows-DRI extension for the X server

* a Windows-DRI extension helper client library

* a Windows-specific DRI implementation for GLX clients

The server is queried for Windows-DRI extension support on the screen before
using it (to detect the case where WGL is disabled or can't be activated).

The server is queried for fbconfigID to pixelformatindex mapping, which is
used to augment glx_config.

The server is queried for a native handle for the drawable (which is of a
different type for windows, pixmaps and pbuffers), which is used to augment
__GLXDRIdrawable.

Various GLX extensions are enabled depending on if the equivalent WGL
extension is available.
2016-09-15 13:14:43 +01:00
Emil Velikov 62b224d428 glx/glvnd: list the strcmp arguments in correct order
Currently, due to the inverse order, strcmp will produce negative result
when the needle is towards the start of the haystack. Thus on the next
iteration(s) we'll end up further towards the end and eventually fail to
locate the entry.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-09-05 11:59:07 +01:00
Michel Dänzer 4ac640e3d2 glx: Don't use current context in __glXSendError
There's no guarantee that there is one, and we don't need one anyway.

Fixes piglit tests:

glx@glx-fbconfig-bad
glx@glx_ext_import_context@import context, multi process
glx@glx_ext_import_context@import context, single process

Fixes: 2e3f067458 ("glx: fix error code when there is no context bound")
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2016-08-17 17:16:34 +09:00
Tapani Pälli 5d9b50e596 glx: apple specific occurences of dummyContext check
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2016-08-15 09:24:10 +03:00
Bernard Kilarski 2e3f067458 glx: fix error code when there is no context bound
v2: change all related NULL checks to check against dummyContext
v3: really check for dummyContext *only* when ctx was from
    __glXGetCurrentContext
v4: cover more checks, add dummyBuffer, dummyVtable (Emil)

Signed-off-by: Bernard Kilarski <bernard.r.kilarski@intel.com>
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
2016-08-15 09:24:10 +03:00
Matt Turner 5ed3299822 glx: Avoid aliasing violations.
Compilers are perfectly capable of generating efficient code for calls
like these to memcpy().

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-26 12:12:27 -07:00
Stefan Dirsch 27ef7bfd6c Avoid overflow in 'last' variable of FindGLXFunction(...)
This 'last' variable used in FindGLXFunction(...) may become negative,
but has been defined as unsigned int resulting in an overflow,
finally resulting in a segfault when accessing _glXDispatchTableStrings[...].
Fixed this by definining it as signed int. 'first' variable also needs to be
defined as signed int. Otherwise condition for while loop fails due to C
implicitly converting signed to unsigned values before comparison.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-20 16:05:17 +01:00
Matt Turner 6624174c0a glx: Fix for commit 2c86668694.
Ian suggested these changes in his review and I made them, but I pushed
the old version of the patch.
2016-07-08 16:46:17 -07:00
Matt Turner 2c86668694 glx: Undo memory allocation checking damage.
This partially reverts commit d41f5396f3.

That untested commit broke the tex-skipped-unit piglit test and the
arbvparray Mesa demo when run with indirect GLX.

state->array_state is used during initialization, so its assignment cannot be
moved to the end of the function.

The backtrace looked like:

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952
1952           return state->array_state->active_texture_unit;
(gdb) bt
0  0x00007ffff77c7a5c in __glXGetActiveTextureUnit (state=0x6270e0) at indirect_vertex_array.c:1952
1  0x00007ffff77cbf62 in get_client_data (gc=0x626f50, cap=34018, data=0x7fffffffd7a0) at single2.c:159
2  0x00007ffff77cce51 in __indirect_glGetIntegerv (val=34018, i=0x7fffffffd830) at single2.c:498
3  0x00007ffff77c4340 in __glXInitVertexArrayState (gc=0x626f50) at indirect_vertex_array.c:193

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-07-08 14:03:19 -07:00
Colin McDonald b36644bae6 glx: Fix indirect multi-texture GL_DOUBLE coordinate arrays.
There is no draw arrays protocol support for multi-texture coordinate
arrays, so it is implemented by sending batches of immediate mode
commands from emit_element_none in indirect_vertex_array.c.  This sends
the target texture unit (which has been previously setup in the
array_state header field), followed by the texture coordinates.  But for
GL_DOUBLE coordinates the texture unit must be sent *after* the texture
coordinates. This is documented in the glx protocol description, and can
also be seen in the indirect.c immediate mode commands generated from
gl_API.xml. Sending the target texture unit in the wrong place can crash
the remote X server.

To fix this required some more extensive changes to
indirect_vertex_array.c and indirect_vertex_array_priv.h, in order to
remove the texture unit value out of the array_state "header" field, and
send it separately.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
2016-07-08 14:03:16 -07:00
Colin McDonald 5ced100bf5 glx: Correct opcode typos in __indirect_glTexCoordPointer.
At the same time, replace opcode numbers with names in
__indirect_glVertexAttribPointer.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
2016-07-08 14:03:09 -07:00
Colin McDonald d57c85c1bf glx: Call __glXInitVertexArrayState() with a usable gc.
For each indirect context the indirect vertex array state must be initialised
by __glXInitVertexArrayState in indirect_vertex_array.c.  As noted in the
routine header it requires that the glx context has been setup prior to the
call, in order to test the server version and extensions.

Currently __glXInitVertexArrayState is called from indirect_bind_context in
indirect_glx.c, as follows:

   state = gc->client_state_private;
   if (state->array_state == NULL) {
      glGetString(GL_EXTENSIONS);
      glGetString(GL_VERSION);
      __glXInitVertexArrayState(gc);
   }

But, the gc context is not yet usable at this stage, so the server queries
fail, and __glXInitVertexArrayState is called without the server version and
extension information it needs.  This breaks multi-texturing as
glXInitVertexArrayState doesn't get GL_MAX_TEXTURE_UNITS.  It probably also
breaks setup of other arrays: fog, secondary colour, vertex attributes.

To fix this I have moved the call to __glXInitVertexArrayState to the end of
MakeContextCurrent in glxcurrent.c, where the glx context is usable.

Fixes a regression caused by commit 4fbdde889c. Fixes ARB_vertex_program
usage in the arbvparray Mesa demo when run with indirect GLX and also
the tex-skipped-unit piglit test when run with indirect GLX.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61907
2016-07-08 14:02:56 -07:00
Giuseppe Bilotta 60a27ad122 Remove wrongly repeated words in comments
Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by

v2:
    * proper commit message and non-joke title;
    * replace two 'as is' followed by 'is' to 'as-is'.
v3:
    * 'a integer' => 'an integer' and similar (originally spotted by
      Jason Ekstrand, I fixed a few other similar ones while at it)

Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2016-06-23 13:55:03 -07:00
Daniel Czarnowski cf804b4455 glx: fix crash with bad fbconfig
GLX documentation states:
	glXCreateNewContext can generate the following errors: (...)
	GLXBadFBConfig if config is not a valid GLXFBConfig

Function checks if the given config is a valid config and sets proper
error code.

Fixes currently crashing glx-fbconfig-bad Piglit test.

v2: coding style cleanups (Emil, Topi)
    use DefaultScreen macro (Emil)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
2016-06-09 17:55:44 +03:00
Emil Velikov 13faddb6b8 mesa_glinterop: remove mesa_glinterop typedefs
As is there are two places that do the typedefs - dri_interface.h and
this header. As we cannot include the former in here, just drop the
typedefs and use the struct directly (as needed).

This is required because typedef redefinition is C11 feature which is
not supported on all the versions of GCC used to build mesa.

v2: Kill the typedef alltogether, as per Marek.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96236
Cc: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-30 17:53:44 +01:00
Emil Velikov d43c894471 glx/glvnd: automake: include all the sources in libglx_la_SOURCES
Otherwise the headers will be missing from the release tarball.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Emil Velikov f9db61d095 glx/glvnd: remove the final if defined($extension) guards
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Emil Velikov 3bf00b6c6a glx/glvnd: rework dispatch functions/indices tables lookup
Rather than checking if the function name maps to a valid entry in the
respective table, just create a dummy entry at the end of each table.

This allows us to remove some unnessesary "index >= 0" checks, which get
executed quite often.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Emil Velikov eab7e54981 glx/glvnd: Use strcmp() based binary search in FindGLXFunction()
It will allows us to find the function within 6 attempts, out of the ~80
entry long table.

v2: calculate middle on each iteration, correctly set the lower limit.

Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 17:53:44 +01:00
Kyle Brenneman 22a9e00aab glx: Implement the libglvnd interface.
With reference to the libglvnd branch:

https://cgit.freedesktop.org/mesa/mesa/log/?h=libglvnd

This is a squashed commit containing all of Kyle's commits, all but two
of Emil's commits (to follow), and a small fixup from myself to mark the
rest of the glX* functions as _GLX_PUBLIC so they are not exported when
building for libglvnd. I (ajax) squashed them together both for ease of
review, and because most of the changes are un-useful intermediate
states representing the evolution of glvnd's internal API.

Co-author: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-05-30 16:29:49 +01:00
Giuseppe Bilotta 8c00fe3970 scons: whitespace cleanup
This text transformation was done automatically via the following shell
command:

$ find -name SCons\* -exec sed -i s/\\s\\+$// '{}' \;

Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-05-25 12:23:12 -06:00
Emil Velikov e384d75b12 mesa_glinterop: make GL interop version field bidirectional
This allows clear and easy communication between the two.

Caller: Requesting information (struct vN)
Callee: I know how to deal with older version (vN-1) only. Here is your
data and the version I support.
Caller: Older version ? Sure I'll cap all access to the fields provided
by the older version (vN-1)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2016-05-24 23:03:00 +01:00
Emil Velikov b5f9820d90 mesa_glinterop: remove unneeded GLAPI/GLAPIENTRY/APIENTRYP symbols
These come from windows.h, gl.h, glcorearb.h and/or glext.h.

The interop interface is aimed at non-Windows platforms while the macros
are used/derived due to Windows specifics. Thus we can safely remove
them.

Strictly speaking there should be GLXAPIENTRY/EGLAPIENTRY and alike
macros, although a) there is no GLX ones and b) this brings us even
further from decoupling the file from the GLX/EGL header dependency.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2016-05-24 23:03:00 +01:00
Jiri Slaby a6ce91fe52 glxcmds: glXGetFBConfigs, fix screen bounds
Bounds of screen are 0 (inclusive) and ScreenCount(dpy) (exclusive).
The upper bound was too ScreenCount(dpy) (inclusive).

This causes a crash invoked by java3d which passes down an invalid
screen:
6  0x00007f0e5198ba70 in <signal handler called> () at /lib64/libc.so.6
7  0x00007f0e14531e14 in glXGetFBConfigs (dpy=<optimized out>, screen=1, nelements=nelements@entry=0x7f0dab3c522c) at glxcmds.c:1660
8  0x00007f0e14532f7f in glXChooseFBConfig (dpy=<optimized out>, screen=<optimized out>, attribList=0x7f0dab3c54e0, nitems=0x7f0dab3c535c) at glxcmds.c:1611
9  0x00007f0e1478d29b in find_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
10 0x00007f0e1478d3dc in find_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
11 0x00007f0e1478d567 in find_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
12 0x00007f0e1478d728 in find_DB_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
13 0x00007f0e1478d97c in Java_javax_media_j3d_X11NativeConfigTemplate3D_chooseOglVisual () at /usr/lib64/libj3dcore-ogl.so

While ScreenCount(dpy) is actually 1:
(gdb) p dpy->nscreens
$2 = 1
screen=1 is passed to glXGetFBConfigs.

Fix this typo in glXGetFBConfigs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95456
Signed-off-by: Jiri Slaby <jslaby@suse.cz>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-23 12:07:47 +01:00
Stefan Dirsch 7d25ed7036 dri3: Check for dummyContext to see if the glx_context is valid
According to the comments in src/glx/glxcurrent.c __glXGetCurrentContext()
always returns a valid pointer. If no context is made current, it will
contain dummyContext. Thus a test for NULL will always fail.

https://lists.freedesktop.org/archives/mesa-dev/2016-April/113962.html

Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Egbert Eich <eich@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-27 13:03:34 +01:00
Egbert Eich 4d9b518ad2 dri2: Check for dummyContext to see if the glx_context is valid
According to the comments in src/glx/glxcurrent.c __glXGetCurrentContext()
always returns a valid pointer. If no context is made current, it will
contain dummyContext. Thus a test for NULL will always fail.

https://bugzilla.opensuse.org/show_bug.cgi?id=962609

Tested-by: Olaf Hering <ohering@suse.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-27 13:03:11 +01:00
Jakob Sinclair e5d027ec7d glx: Remove every double semi-colon
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2016-04-26 14:36:29 -07:00
Jose Fonseca 52c7443932 glx: Don't enclose includes inside `extern "C" { }`.
Ran `make check` inside src/glx to verify everything compiles and links
correctly.

https://bugs.freedesktop.org/show_bug.cgi?id=95158

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-04-26 21:28:34 +01:00
Jose Fonseca f02f4d09ce scons: Build dri_common_interop.c. 2016-04-20 12:41:24 +01:00
Marek Olšák 37d3a26bd6 glx: implement GLX part of interop interface (v2)
v2: - use const
2016-04-20 12:18:47 +02:00
Ilia Mirkin 5ac7f0433b glx: update to updated version of EXT_create_context_es2_profile
The EXT spec has been updated to:
 - logically combine the es2_profile and es_profile exts
 - allow any legal version to be requested

dEQP tests request a specific ES version when using GLX, so this allows
dEQP upstream to run against GLX with the appropriate X server patch
(which had similar disabling logic).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v3)

v1 -> v2:
 - distinguish between DRI_API_GLES{,2,3}
 - add GLX_EXT_create_context_es_profile client-side support
v2 -> v3:
 - fix error in computing mask
2016-02-03 15:44:51 -05:00
Ilia Mirkin f7b7145123 glx/dri3: a drawable might not be bound at wait time
A trace of Alien Isolation hit this on nouveau.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2015-12-21 06:43:58 -05:00
Andreas Boll 0560e835f3 glx: Fix a typo in a comment
s/suports/supports/

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-12-09 18:29:21 +01:00
Boyan Ding fdacbc439e glx/dri3: Convert to use dri3 helper in loader library
v2: From Martin Peres
 - convert to the new drawable interface
 - delete dead code after the dropping of some vfuncs
 - delete the width and height attributes since they are found in the helper

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-17 17:26:20 +02:00
Boyan Ding 6bd9ba7d07 loader: Add dri3 helper
v2: From Martin Peres
 - Try to fit in the 80-col limit as much as possible

v3: From Martin Peres
 - introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil)
 - get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian)
 - replace the create/destroy functions with init/fini for dri3 drawables
 - prefix static functions with dri3_ and exported ones with loader_dri3 (Emil)
 - keep the function definition consistent (Emil)

Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-17 17:26:20 +02:00
Dave Airlie 2b67657096 gallium/swrast: fix front buffer blitting. (v2)
So I've known this was broken before, cogl has a workaround
for it from what I know, but with the gallium based swrast
drivers BlitFramebuffer from back to front or vice-versa
was pretty broken.

The legacy swrast driver tracks when a front buffer is used
and does the get/put images when it is mapped/unmapped,
so this patch attempts to add the same functionality to the
gallium drivers.

It creates a new context interface to denote when a front
buffer is being created, and passes a private pointer to it,
this pointer is then used to decide on map/unmap if the
contents should be updated from the real frontbuffer using
get/put image.

This is primarily to make gtk's gl code work, the only
thing I've tested so far is the glarea test from
https://github.com/ebassi/glarea-example.git

v2: bump extension version,
check extension version before calling get image. (Ian)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91930

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-10-31 16:04:36 +10:00
Matt Turner d4ff638504 glx: Drop CRAY support.
It couldn't have worked anyway. There were calls to undefined functions.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-10-05 14:34:16 -07:00
Kyle Brenneman d35391cfda glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Add a macro GL_LIB_NAME to hold the filename that configure comes up with
based on the --with-gl-lib-name and --enable-mangling options.

In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
"libGL.so.1".

v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will
    work.
v3: Fix the library filename in the Makefile.

Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-10-02 13:25:05 +01:00
Kyle Brenneman a27f2d991b glx: Fix build errors with --enable-mangling (v2)
Rearranged the GLX_ALIAS macro in glextensions.h so that it will pick up
the renames from glx_mangle.h.

Fixed the alias attribute for glXGetProcAddress when USE_MGL_NAMESPACE is
defined.

v2: Add a comment clarifying why GLX_ALIAS needs two macros.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-10-02 13:22:46 +01:00
Jon TURNEY 5f9c72ad23 glxl/tests: Use X11_INCLUDES instead of X11_CFLAGS
X11_CFLAGS is undefined, so these tests will fail to build if x11proto is
installed in a non-standard location.

(See also commits 35189d76, bc93c3798, 54b028ba, d901d7e08, etc.)

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-07 10:43:32 +01:00
Rhys Kidd f5bb5b957a mesa/glx: Resolve GCC sign-compare warning.
mesa/src/glx/dri_common_query_renderer.c: In function 'dri2_convert_glx_query_renderer_attribs':
mesa/src/glx/dri_common_query_renderer.c:61:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
    for (i = 0; i < ARRAY_SIZE(query_renderer_map); i++)
                  ^

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-08-18 11:34:43 -07:00
Rhys Kidd dc7a1effc4 mesa/glx: Resolve GCC sign-compare warning.
mesa/src/glx/dri_common.c: In function 'scalarEqual':
mesa/src/glx/dri_common.c:259:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
    for (i = 0; i < ARRAY_SIZE(attribMap); i++)
                  ^

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2015-08-18 11:34:43 -07:00
Adam Jackson 8f7ebcb6fa glx: Fix __glXWireToEvent for BufferSwapComplete
In the DRI2 path this event is magically synthesized from the
corresponding DRI2 event, but with Present, the server sends us the
event itself. The DRI2 path fills in the serial number, send_event, and
display fields of the XEvent struct that the app sees, but the Present
path did not.

This is likely related to a class of crashes seen in gtk/clutter apps:

https://bugzilla.redhat.com/attachment.cgi?id=1032631

Note that the crashing instruction is looking up the lock_fns slot in
the Display *, and %rdi (holding the Display *) is 0x1.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-08-18 09:39:46 -04:00
Matt Turner 5f247a9656 glx: Use _mesa_lroundevenf() in glPixelStoref().
Functional change in which way half-way cases are rounded from towards
positive-infinity to even. The spec says "the passed value is rounded to
the nearest integer". Removes another case of bad half-up rounding.
2015-08-04 10:33:16 -07:00
Adam Jackson bafdafa7b2 glx: Fix missing bit decl for EXT_texture_integer
Missing from:

    commit b15aba940a
    Author: Adam Jackson <ajax@redhat.com>
    Date:   Tue Jul 21 11:43:42 2015 -0400

	glx: Fix image size computation for EXT_texture_integer (v2)

Signed-off-by: Adam Jackson <ajax@redhat.com>
2015-07-31 13:37:19 -04:00
Adam Jackson b15aba940a glx: Fix image size computation for EXT_texture_integer (v2)
Without this this extension basically can't work in indirect contexts,
TexImage2D will compute the image size as 0 and we'll send no image data
to the server.

v2: Add EXT_texture_integer to the client extension list too (Ian)

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2015-07-31 12:32:16 -04:00
Marek Olšák a6f39ec1c5 Revert "Match swrast modes more loosely."
This reverts commit f3728a16c9.

It broke glxgears on radeonsi. The window was just black.
2015-07-23 21:53:06 +02:00
Tom Hughes f3728a16c9 Match swrast modes more loosely.
https://bugs.freedesktop.org/show_bug.cgi?id=90817

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-07-23 15:57:53 +01:00
Guillaume Desmottes f7008ebcdc dri3_open: don't leak the reply
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90073
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-11 20:48:53 +01:00
Derek Foreman 324ee9b391 glx: Use loader_open_device() helper
We've moved the open with CLOEXEC idiom into a helper function, so
call it instead of duplicating the code here.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-23 16:54:53 +01:00
Brian Paul 491adb61d2 glx: fix Scons build
Replace -h with --header-tag as was done for the Makefile build.

Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-22 14:38:33 -06:00
Axel Davy c4ff6d00cd glx/dri3: Add additional check for gpu offloading case
Checks blitImage is implemented.
Initially having the __DRIimageExtension extension
at version 9 at least meant blitImage was supported.
However some implementation do advertise version >= 9
without implementing it.

CC: 10.5 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-05-11 19:31:44 +02:00
Martin Peres cedd5008da glx: report which DRI version is used when in verbose debug mode
This should make it more obvious in bug reports while also removing
any sort of guesswork for developers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-05-07 16:56:14 +03:00
Ian Romanick 2c7e289d8b glx: Massive update of comments in struct extension_info
In response to another patch, Emil asked for some clarification how this
stuff works.  Rather than just reply to the e-mail, I decided to update
the exlanation in the code.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-29 13:18:59 -07:00
Zoë Blade 05e7f7f438 Fix a few typos
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-04-27 17:28:29 +03:00
Ian Romanick 8957c9e448 glx: Create proper server dependency for GLX_EXT_create_context_es2_profile
Previously GLX_EXT_create_context_es2_profile was marked as "direct
only" so that it would not depend on server support.  Since the
extension required functions that are part of
GLX_ARB_create_context_profile, support for the EXT was disabled if the
ARB was not supported.

This was complete rubbish.  If the server supported the ARB but not the
EXT, sending a request with GLX_CONTEXT_ES2_PROFILE_BIT_EXT would result
in GLXBadProfileARB.

Instead of the misguided hack, make GLX_EXT_create_context_es2_profile
properly depend on server support by not marking it as "direct only."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-15 18:11:54 -07:00
Marius Predut fc57222f60 glx: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Jose Fonseca fa1b3e1501 glx: Include util/macros.h instead of redefining PRINTFLIKE.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-04-13 12:03:33 +01:00
Mario Kleiner cc5ddd584d glx: Handle out-of-sequence swap completion events correctly. (v2)
The code for emitting INTEL_swap_events swap completion
events needs to translate from 32-Bit sbc on the wire to
64-Bit sbc for the events and handle wraparound accordingly.

It assumed that events would be sent by the server in the
order their corresponding swap requests were emitted from
the client, iow. sbc count should be always increasing. This
was correct for DRI2.

This is not always the case under the DRI3/Present backend,
where the Present extension can execute presents and send out
completion events in a different order than the submission
order of the present requests, due to client code specifying
targetMSC target vblank counts which are not strictly
monotonically increasing. This confused the wraparound
handling. This patch fixes the problem by handling 32-Bit
wraparound in both directions. As long as successive swap
completion events real 64-Bit sbc's don't differ by more
than 2^30, this should be able to do the right thing.

How this is supposed to work:

awire->sbc contains the low 32-Bits of the true 64-Bit sbc
of the current swap event, transmitted over the wire.

glxDraw->lastEventSbc contains the low 32-Bits of the 64-Bit
sbc of the most recently processed swap event.

glxDraw->eventSbcWrap is a 64-Bit offset which tracks the upper
32-Bits of the current sbc. The final 64-Bit output sbc
aevent->sbc is computed from the sum of awire->sbc and
glxDraw->eventSbcWrap.

Under DRI3/Present, swap completion events can be received
slightly out of order due to non-monotic targetMsc specified
by client code, e.g., present request submission:

Submission sbc:   1   2   3
targetMsc:        10  11  9

Reception of completion events:
Completion sbc:   3   1   2

The completion sequence 3, 1, 2 would confuse the old wraparound
handling made for DRI2 as 1 < 3 --> Assumes a 32-Bit wraparound
has happened when it hasn't.

The client can queue multiple present requests, in the case of
Mesa up to n requests for n-buffered rendering, e.g., n =  2-4 in
the current Mesa GLX DRI3/Present implementation. In the case of
direct Pixmap presents via xcb_present_pixmap() the number n is
limited by the amount of memory available.

We reasonably assume that the number of outstanding requests n is
much less than 2 billion due to memory contraints and common sense.
Therefore while the order of received sbc's can be a bit scrambled,
successive 64-Bit sbc's won't deviate by much, a given sbc may be
a few counts lower or higher than the previous received sbc.

Therefore any large difference between the incoming awire->sbc and
the last recorded glxDraw->lastEventSbc will be due to 32-Bit
wraparound and we need to adapt glxDraw->eventSbcWrap accordingly
to adjust the upper 32-Bits of the sbc.

Two cases, correponding to the two if-statements in the patch:

a) Previous sbc event was below the last 2^32 boundary, in the previous
glxDraw->eventSbcWrap epoch, the new sbc event is in the next 2^32
epoch, therefore the low 32-Bit awire->sbc wrapped around to zero,
or close to zero --> awire->sbc is apparently much lower than the
glxDraw->lastEventSbc recorded for the previous epoch

--> We need to increment glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch to be one higher than the previous one.

--> Case a) also handles the old DRI2 behaviour.

b) Previous sbc event was above closest 2^32 boundary, but now a
late event from the previous 2^32 epoch arrives, with a true sbc
that belongs to the previous 2^32 segment, so the awire->sbc of
this late event has a high count close to 2^32, whereas
glxDraw->lastEventSbc is closer to zero --> awire->sbc is much
greater than glXDraw->lastEventSbc.

--> We need to decrement glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch back to the previous lower epoch of this late
completion event.

We assume such a wraparound to a higher (a) epoch or lower (b)
epoch has happened if awire->sbc and glxDraw->lastEventSbc differ
by more than 2^30 counts, as such a difference can only happen
on wraparound, or if somehow 2^30 present requests would be pending
for a given drawable inside the server, which is rather unlikely.

v2: Explain the reason for this patch and the new wraparound handling
    much more extensive in commit message, no code change wrt. initial
    version.

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-03-17 23:54:02 +00:00
Emil Velikov a385d18598 glx: remove support for non-multithreaded platforms
Implicitly required for a while, although commit 9385c592c6 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-11 23:28:26 +00:00
Emil Velikov 42144170d1 glx: remove final reference to THREADS
Left over from commit 18db13f5865(mapi: THREADS was always defined,
remove it)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-11 23:28:26 +00:00
Emil Velikov 8f2eaae10c Revert "glx: remove final reference to THREADS"
This reverts commit 8b15a883e0.

Not meant to go in yet. Lacking review.
2015-03-06 17:07:23 +00:00
Emil Velikov 5e3276f5c7 Revert "glx: remove support for non-multithreaded platforms"
This reverts commit 38591295cd.

Not meant to go in yet. Lacking review.
2015-03-06 17:07:11 +00:00
Emil Velikov 1c1fd82b4b glx: remove unneeded ifdef _WIN32 guard
The C99 header exists on other platforms as well.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-03-06 16:49:03 +00:00
Emil Velikov 38591295cd glx: remove support for non-multithreaded platforms
Implicitly required for a while, although commit 9385c592c6 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-06 16:46:18 +00:00
Emil Velikov 8b15a883e0 glx: remove final reference to THREADS
Left over from commit 18db13f5865(mapi: THREADS was always defined,
remove it)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-06 16:46:18 +00:00
Mark Janes 237dcb4aa7 Fix invalid extern "C" around header inclusion.
System headers may contain C++ declarations, which cannot be given C
linkage.  For this reason, include statements should never occur
inside extern "C".

This patch moves the C linkage statements to enclose only the
declarations within a single header.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-03-05 10:21:40 -08:00
Brian Paul 67e0a4f6e8 glx/tests: add -I src/ to fix make check
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-04 11:02:09 -07:00
Brian Paul 0339e7dbda glx: use ARRAY_SIZE from macros.h
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-03-04 08:33:48 -07:00
Andreas Boll 6d164f65c5 glx: Fix returned values of GLX_RENDERER_PREFERRED_PROFILE_MESA
If the renderer supports the core profile the query returned incorrectly
0x8 as value, because it was using (1U << __DRI_API_OPENGL_CORE) for the
returned value.

The same happened with the compatibility profile. It returned 0x1
(1U << __DRI_API_OPENGL) instead of 0x2.

Internal DRI defines:
   dri_interface.h: #define __DRI_API_OPENGL       0
   dri_interface.h: #define __DRI_API_OPENGL_CORE  3

Those two bits are supposed for internal usage only and should be
translated to GLX_CONTEXT_CORE_PROFILE_BIT_ARB (0x1) for a preferred
core context profile and GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB (0x2)
for a preferred compatibility context profile.

This patch implements the above translation in the glx module.

v2: Fix the incorrect behavior in the glx module

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-25 08:23:38 +01:00
Emil Velikov b0eada1707 glx: do not leak the dri2 extension information
The XExtensionInfo is allocated dynamically (if the pointer is NULL)
in the XEXT_GENERATE_FIND_DISPLAY macro. On the other hand the
macro XEXT_GENERATE_CLOSE_DISPLAY does not check/free the memory.

Follow the example set by dri1 and appledri, and use a static variable.

Spotted while hunting "still reachable" leaks in Waffle.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-18 11:02:25 +00:00
Jeremy Huddleston Sequoia e68b67b53f darwin: build fix
xfont.c:237:14: error: implicit declaration of function 'GetGLXDRIDrawable' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
   glxdraw = GetGLXDRIDrawable(CC->currentDpy, CC->currentDrawable);
             ^
Fixes regression from 291be28476

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2015-02-10 22:22:33 -08:00
Jeremy Huddleston Sequoia 1c67a5687a darwin: build fix
../../../src/mesa/main/compiler.h:47:10: fatal error: 'util/macros.h' file not found

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2015-02-10 20:35:10 -08:00
Timothy Arceri 5eec7c8ab8 mesa: remove support for GCC older than 3.3.0
GCC >=3.3 has been required since 9aa3aa7138

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:05 +11:00
Juha-Pekka Heikkila 5d431ffd61 glx: remove __glXstrdup()
I didn't find this being used anywhere

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-16 13:50:53 +02:00
Mario Kleiner 0d7f4c8658 glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)
glXSwapBuffersMscOML() with target_msc=divisor=remainder=0 gets
translated into target_msc=divisor=0 but remainder=1 by the mesa
api. This is done for server DRI2 where there needs to be a way
to tell the server-side DRI2ScheduleSwap implementation if a call
to glXSwapBuffers() or glXSwapBuffersMscOML(dpy,window,0,0,0) was
done. remainder = 1 was (ab)used as a flag to tell the server to
select proper semantic. The DRI3/Present backend ignored this
signalling, treated any target_msc=0 as glXSwapBuffers() request,
and called xcb_present_pixmap with invalid divisor=0, remainder=1
combo. The present extension responded kindly to this with a
BadValue error and dropped the request, but mesa's DRI3/Present
backend doesn't check for error codes. From there on stuff went
downhill quickly for the calling OpenGL client...

This patch fixes the problem.

v2: Change comments to be more clear, with reference to
relevant spec, as suggested by Eric Anholt.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 15:09:49 +00:00
Mario Kleiner 455d3036fa glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>

v2: Add Frank Binns signed off by for his original earlier
patch from April 2014, which is identical to this one, and
Chris Wilsons reviewed tag from May 2014 for that patch, ergo
also for this one.

v3: Incorporate comment about triple buffering as suggested
by Axel Davy, and reference to relevant spec provided by
Eric Anholt.

Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 15:09:49 +00:00
Mario Kleiner ad8b0e8bf6 glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
Prevent calls to glXGetSyncValuesOML() and glXWaitForMscOML()
from overwriting the (ust,msc) values of the last successfull
swapbuffers call (PresentPixmapCompleteNotify event), as
glXWaitForSbcOML() relies on those values corresponding to
the most recent completed swap, not to whatever was last
returned from the server.

Problematic call sequence without this patch would have been, e.g.,

glXSwapBuffers()
... wait ...
swap completes -> PresentPixmapComplete event -> (ust,msc)
updated to reflect swap completion time and count.
... wait for at least 1 video refresh cycle/vblank increment.

glXGetSyncValuesOML()
-> PresentNotifyMsc event overwrites (ust,msc) of swap
completion with (ust,msc) of most recent vblank

glXWaitForSbcOML()
-> Returns sbc of last completed swap but (ust,msc) of last
completed vblank, not of last completed swap.
-> Client is confused.

Do this by tracking a separate set of (ust, msc) for the
dri3_wait_for_msc() call than for the dri3_wait_for_sbc()
call.

This makes the glXWaitForSbcOML() call robust again and restores
consistent behaviour with the DRI2 implementation.

Fixes applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.

This patch fixes the problem.

v2: Rename vblank_msc/ust to notify_msc/ust as suggested by
Axel Davy for better clarity.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2014-12-14 15:09:49 +00:00
Mario Kleiner 8cab54de16 glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
targetSBC == 0 is a special case, which asks the function
to block until all pending OpenGL bufferswap requests have
completed.

Currently the function just falls through for targetSBC == 0,
returning bogus results.

This breaks applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.

This patch fixes the problem.

v2: Simplify as suggested by Axel Davy. Add comments proposed
by Eric Anholt.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 15:09:49 +00:00
Matt Turner 43ac31dff0 mesa: Add notes/readme files to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner 952b324b23 mesa: Add scons files to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner 7a26c82489 glx/apple: Add headers to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner d27379d016 glx/tests: Add headers to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner d1c1d6d9b6 glx: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner 82b7da3de7 glx: Alphabetize source lists.
And remove absurd tab-space-space indentation.
2014-12-12 12:11:48 -08:00
Kenneth Graunke 26122e09a3 glx/dri3: Implement LIBGL_SHOW_FPS=1 for DRI3/Present.
v2: Use the UST value provided in the PRESENT_COMPLETE_NOTIFY event
    rather than gettimeofday(), which gives us the presentation time
    instead of the time when SwapBuffers was called.  Suggested by
    Keith Packard.  This relies on the fact that the X DRI3/Present
    implementations use microseconds for UST.

v3: Properly ignore PresentCompleteKindMSCNotify; multiply in 64 bits
    (caught by Keith Packard).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Keith Packard <keithp@keithp.com> [v3]
Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v1]
2014-10-29 15:13:58 -07:00
Daniel Manjarres 291be28476 glx: Fix glxUseXFont for glxWindow and glxPixmaps
The current implementation of glxUseXFont requires creating
a temporary pixmap and graphics context, which requires a real
old-school X11 Window, not a glxDrawable. This patch changes
things so that glxUseXFont will also accept a glxWindow or
glxPixmap, and lookup the underlying X11 Drawable. Without
this patch glxUseXFont generates a giant stream of Xerrors
about bad drawables and bad graphics contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-13 22:05:58 -06:00
Keith Packard 3202926746 glx/dri3: Provide error diagnostics when DRI3 allocation fails
Instead of just segfaulting in the driver when a buffer allocation fails,
report error messages indicating what went wrong so that we can debug things.

As a simple example, chromium wraps Mesa in a sandbox which doesn't allow
access to most syscalls, including the ability to create shared memory
segments for fences. Before, you'd get a simple segfault in mesa and your 3D
acceleration would fail. Now you get:

$ chromium --disable-gpu-blacklist
[10618:10643:0930/200525:ERROR:nss_util.cc(856)] After loading Root Certs, loaded==false: NSS error code: -8018
libGL: pci id for fd 12: 8086:0a16, driver i965
libGL: OpenDriver: trying /local-miki/src/mesa/mesa/lib/i965_dri.so
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL error: DRI3 Fence object allocation failure Operation not permitted
[10618:10618:0930/200525:ERROR:command_buffer_proxy_impl.cc(153)] Could not send GpuCommandBufferMsg_Initialize.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(236)] CommandBufferProxy::Initialize failed.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.

This made it pretty easy to diagnose the problem in the referenced bug report.

Bugzilla: https://code.google.com/p/chromium/issues/detail?id=415681
Signed-off-by: Keith Packard <keithp@keithp.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 21:23:04 -07:00
Keith Packard f7a355556e glx/dri3: Use four buffers until X driver supports async flips
A driver which doesn't have async flip support will queue up flips without any
way to replace them afterwards. This means we've got a scanout buffer pinned
as soon as we schedule a flip and so we need another buffer to keep from
stalling.

When vblank_mode=0, if there are only three buffers we do:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting down in the kernel waiting for vblank to
                become the next scanout buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                This cannot be displayed at MSC 1 because the
                kernel doesn't have any way to replace buffer 1 as the pending
                scanout buffer. So, best case this will get displayed at MSC 2.

Now we block after this, waiting for one of the three buffers to become idle.
We can't use buffer 0 because it is the scanout buffer. We can't use buffer 1
because it's sitting in the kernel waiting to become the next scanout buffer
and we can't use buffer 2 because that's the most recent frame which will
become the next scanout buffer if the application doesn't manage to generate
another complete frame by MSC 2.

With four buffers, we get:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting down in the kernel waiting for vblank to
                become the next scanout buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                This cannot be displayed at MSC 1 because the
                kernel doesn't have any way to replace buffer 1 as the pending
                scanout buffer. So, best case this will get displayed at MSC
                2. The X server will queue this swap until buffer 1 becomes
                the scanout buffer.

        Render frame 3 to buffer 3
        PresentPixmap for buffer 3 at MSC 1

                As soon as the X server sees this, it will replace the pending
                buffer 2 swap with this swap and release buffer 2 back to the
                application

        Render frame 4 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                Now we're in a steady state, flipping between buffer 2 and 3
                waiting for one of them to be queued to the kernel.

        ...

        current scanout buffer = 1 at MSC 1

                Now buffer 0 is free and (e.g.) buffer 2 is queued in
                the kernel to be the scanout buffer at MSC 2

        Render frames, flipping between buffer 0 and 3

When the system can replace a queued buffer, and we update Present to take
advantage of that, we can use three buffers and get:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting waiting for vblank to become the next scanout
                buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                Queue this for display at MSC 1
                1. There are three possible results:

                  1) We're still before MSC 1. Buffer 1 is released,
                     buffer 2 is queued waiting for MSC 1.

                  2) We're now after MSC 1. Buffer 0 was released at MSC 1.
                     Buffer 1 is the current scanout buffer.

                     a) If the user asked for a tearing update, we swap
                        scanout from buffer 1 to buffer 2 and release buffer
                        1.

                     b) If the user asked for non-tearing update, we
                        queue buffer 2 for the MSC 2.

                In all three cases, we have a buffer released (call it 'n'),
                ready to receive the next frame.

        Render frame 3 to buffer n
        PresentPixmap for buffer n

                If we're still before MSC 1, then we'll ask to present at MSC
                1. Otherwise, we'll ask to present at MSC 2.

Present already does this if the driver offers async flips, however it does
this by waiting for the right vblank event and sending an async flip right at
that point.

I've hacked the intel driver to offer this, but I get tearing at the top of
the screen. I think this is because flips are always done from within the
ring, and so the latency between the vblank event and the async flip happening
can cause tearing at the top of the screen.

That's why I'm keying the need for the extra buffer on the lack of 2D
driver support for async flips.

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
2014-09-30 20:08:28 -07:00
Emil Velikov dd46f0926d include: move sarea.h next to it's only user
The header is used by DRI1 drivers, which we've removed a while
back. Now only the dri1 loader in libGL is using it, so let's
move it in src/glx, and prefix it accordingly.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-21 21:47:37 +01:00
Vinson Lee 1748ea8b2b SCons: Rename dri2_query_renderer.c to dri_common_query_renderer.c.
Fix SCons build error introduced with commit
3fe7daec14.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-08-21 12:22:18 -07:00
Jon TURNEY 3fe7daec14 glx: Fix build since 679c2ef "glx/drisw: add support for DRI2rendererQueryExtension", when only building drisw renderer
v2:
- Move dri*_query_renderer_* into their respective dri*_priv.h headers
- Drop then unnneeded include of dri2.h from dri2_query_renderer.c
- Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents
now are used for more than dri[23]

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-21 16:59:48 +01:00
Emil Velikov 679c2ef8a0 glx/drisw: add support for DRI2rendererQueryExtension
The extension is used by GLX_MESA_query_renderer, which
can be provided for by hardware and software drivers.

v2: Use designated initializers.
v3: Move drisw_query_renderer_*() to dri2_query_renderer.c

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-15 17:35:37 +01:00
Emil Velikov 1bccf99c30 glx/dri2: use mapping table for dri2_convert_glx_query_renderer_attribs()
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-15 17:35:37 +01:00
Emil Velikov d10ba8b7c0 glx/drisw: Move private structure declarations to a header file
v2: Reff the correct file wrt copyright, spotted by Chia-I

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-15 17:35:36 +01:00
Axel Davy 9320c8fea9 glx/dri3: add GPU offloading support.
The differences with DRI2 GPU offloading are:
a) There's no logic for GPU offloading needed in the Xserver

b) for DRI2, the card would render to a back buffer, and
the content would be copied to the front buffer (the same buffers
everytime). Here we can potentially use several back buffers and copy
to buffers with no tiling to share with X. We send them with the
Present extension.

That means than the DRI2 solution is forced to have tearings with GPU
offloading. In the ideal scenario, this DRI3 solution doesn't have this
problem.

However without dma-buf fences, a race can appear (if the card is slow
and the rendering hasn't finished before the server card reads the buffer),
and then old content is displayed. If a user hits this, he should probably
revert to the DRI2 solution (LIBGL_DRI3_DISABLE). Users with cards fast
enough seem to not hit this in practice (I have an Amd hd 7730m, and I
don't hit this, except if I force a low dpm mode)

c) for non-fullscreen apps, the DRI2 GPU offloading solution requires
compositing. This DRI3 solution doesn't have this requirement. Rendering
to a pixmap also works.

d) There is no need to have a DDX loaded for the secondary card.

V4: Fixes some piglit tests

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-07-01 13:07:52 +10:00
Dave Airlie b94dc944df dri3: cache pointer to back instead of looking up.
This is just prep work for the dri3 prime patches.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-07-01 13:00:14 +10:00
Axel Davy e40cf256f4 dri3: use invalidate.
This doesn't change anything to the intel DRI3 implementation,
but enables the gallium implementation to use dri2.stamp instead
of relying on the stamp shared with the st backend.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-06-27 11:39:34 +10:00
Dave Airlie e4419913bf dri3: fix image extension checking.
Move the image extension setup in with all the others in
bind_extensions, and improve the check to both version
and function pointer.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-06-27 11:39:34 +10:00
Jasper St. Pierre b4dcf87f34 glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event
While the official INTEL_swap_event specification says that the drawable
field should contain the GLXDrawable, not the Drawable, the existing
DRI2 code in dri2.c that translates from DRI2_BufferSwapComplete sends out
GLX_BufferSwapComplete with the Drawable's ID, so existing codebases
like Clutter/Cogl rely on getting the Drawable.

Match DRI2's error here and stuff the event with the X Drawable, not
the GLX drawable.

This fixes apps seeing wrong drawables through an indirect GLX context
or with DRI3, which uses the GLX_BufferSwapComplete event directly on
the wire instead of translates Present in mesa.

At the same time, also modify the structure for the event to make sure
that clients don't make the same mistake. This is not an API or ABI
break, as GLXDrawable and Drawable are both typedefs for XID.

Signed-off-by: Jasper St. Pierre <jstpierre@mecheye.net>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-06-27 09:44:56 +10:00
Juha-Pekka Heikkila 2670d0f91d glx: Added missing null check in GetDrawableAttribute()
For GLX_BACK_BUFFER_AGE_EXT query added extra null check.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-26 15:37:14 +03:00
Daniel Manjarres 86bd2196b4 glx: Don't crash on swap event for a Window (non-GLXWindow)
Prior to GLX 1.3 there was the glxMakeCurrent() function that took a
single drawable handle. The Drawable could be either a bare XID for a
Window or an XID for a glxpixmap.

GLX 1.3 added glxMakeContextCurrent that takes 2 handles: one for
reading, one for writing. Nowadays the old glxMakeCurrent call is
implemented as a call to glxMakeContextCurrent with the single handle
duplicated.

Because of this it is allowed to use a plain-old Window ID as an
argument to glxMakeContextCurrent, although nobody really documents this
sort of thing. The manpage for the NEW call specifies the arguments as
GLXPixmaps, but the actual code accepts Window XIDs too, and handles
them correctly.

Similarly, the glxSelectEvents function can also take a bare Window XID.

The "piglit" tests all use GLXWindows and/or GLXPixmaps. You never
tested swap events with a bare Window XID. That is what my app was
doing.

The swap_events code worked with Window XIDs in mesa 7.x.y. The new code
added in versions 8, 9, and 10 assumes that all buffer swap events have
a GLXPixmap associated with them. Because of the historical quirks
above, this is not true. Swap events for bare Window XIDs do NOT have a
glxpixmap resulting in a segfault.

Any app that uses the old school glxMakeCurrent call with a Window XID
while trying to use swap_events will crash when the libs try to lookup
the nonexistent GLXPixmap associated with the incoming swap event.

I believe that the people who wrote the spec overlooked this, because
the "sbc" field comes from the OML_sync extension that is defined in
terms of glxpixmaps only.

v2 (idr): Formatting changes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
2014-06-20 11:04:04 -07:00
Jon TURNEY 83821ece79 glx: Add an error message when a direct renderer's createScreen() routine fails
because no matching fbConfigs or visuals could be found.

Nearly all the error cases in *createScreen() issue an error message to diagnose
the failure to initialize before branching to handle_error.  The few remaining
error cases which don't should probably do the same.

(At the moment, it seems this can be triggered in drisw with an X server which
reports definite values for MAX_PBUFFFER_(WIDTH|HEIGHT|SIZE), because those
attributes are checked for an exact match against 0.)

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-06-18 09:55:45 +01:00
Courtney Goeltzenleuchter 0406f59eeb mesa: glx: Reduce error log level
The code that parses LIBGL_DRIVERS_PATH was printing an
error for every attempted dlopen. It's not an error to
have to check multiple items in the path, only an error if
no suitable library is found. Reduced the load error to
a warning to match behavior of dynamic linker.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-06-12 10:19:00 -06:00
Jon TURNEY f647a722da glx: Fix build in GLX_DIRECT_RENDERING !GLX_USE_APPLEGL !GLX_USE_DRM case
Some untangling to fix building in the dri_platform=none, --enable-driglx-direct
case, where only driswast can be used.

Turn the test for including the glXGetScreenDriver()/glXGetScreenDriver()
interface used by xdriinfo from !GLX_USE_APPLEGL into a positive form, as it is
only useful when dri_platform=drm

Add additional GLX_USE_DRM tests so DRI[123] renderers are only used when
dri_platform=drm

Note that swrast and indirect must still be disabled in the APPLEGL case at the
moment, which makes things more complex than they need to be.  More untangling
is needed to allow that

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-06-10 10:32:22 +01:00
Marek Olšák 0d5ec2c615 Revert "glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload"
This reverts commit e3cc0d90e1.

It breaks too many apps and completely breaks my desktop too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469

We'll probably need to re-release all stable versions after this is committed.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
2014-06-02 12:56:12 +02:00
Jeremy Huddleston Sequoia b4f34241ec darwin: Remove extra kCGLPFAColorSize attribute when requesting an offscreen context
https://xquartz.macosforge.org/trac/ticket/650

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2014-05-31 03:44:51 -07:00
Jerome Glisse e3cc0d90e1 glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload
There is no reason anymore to load with RTLD_GLOBAL and for some driver
this even result in dlclose failing to unload leading to catastrophic
failure with swrast fallback.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Jérôme Glisse <jglisse@redhat.com>
2014-05-29 13:32:21 -04:00
Emil Velikov eb2241f8a9 glx: do not leak dri3Display
v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith)

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Cc: Keith Packard <keithp@keithp.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-25 23:21:46 +01:00
Jeremy Huddleston Sequoia 04ce3be401 darwin: Guard Core Profile usage behind a testing envvar
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2014-05-24 20:41:38 -07:00
Jeremy Huddleston Sequoia 9eb1d36c97 darwin: Write errors in choosing the pixel format to the crash log
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2014-05-24 20:41:35 -07:00
Jon TURNEY 002a3a7427 appleglx: Improve error reporting if CGLChoosePixelFormat() didn't find any matching pixel formats.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2014-05-23 15:24:09 +01:00
Jon TURNEY 5a459a036e Fix build of appleglx
Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to
use the applegl direct renderer

Convert src/glx/apple/Makefile to automake

Since the applegl libGL is now built by linking libappleglx into libGL, rather
than by linking selected files into a special libGL:

- Remove duplicate code in apple/glxreply.c and apple/apple_glx.c.  This makes
apple/glxreply.c empty, so remove it

- Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we
need to add those guards to indirect_glx.c, indirect_init.c (via it's
generator), render2.c and vertarr.c so they don't generate anything

Fix and update various includes

glapi_gentable.c (which is only used on darwin), should be included in shared
glapi as well, to provide _glapi_create_table_from_handle()

Note that neither swrast nor indirect is supported in the APPLEGL path at the
moment, which makes things more complex than they need to be.  More untangling
is needed to allow that

v2: Correct apple/Makefile.am for srcdir != builddir

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-23 15:24:07 +01:00
Jon TURNEY 45f9aae004 Make DRI dependencies and build depend on the target
- Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as
we won't be using dri[23]

- Enable a more fine-grained control of what DRI code is built, so that a libGL
using direct swrast can be built on targets which don't have DRM.

The HAVE_DRI automake conditional is retired in favour of a number of other
conditionals:

HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3
with HAVE_DRI3)

HAVE_DRISW enables building of DRI swrast

HAVE_DRICOMMON enables building of target-independent DRI code, and also enables
some makefile cases where a more detailled decision is made at a lower level.

HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface,
still which requires additional fixing up to build properly.

v2:
Place xfont.c and drisw_glx.c into correct categories.
Update 'make check' as well

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-23 15:24:04 +01:00
Jon TURNEY ff90a8784c Fix build for darwin
Fix build for darwin, when ./configured --disable-driglx-direct

- darwin ld doesn't support -Bsymbolic or --version-script, so check if ld
supports those options before using them
- define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak
symbols isn't supported
- default to -with-dri-drivers=swrast

v2:
Use -Wl,-Bsymbolic, as before, not -Bsymbolic
Test that ld --version-script works, rather than just looking for it in ld --help
Don't use -Wl,--no-undefined on darwin, either

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-23 15:24:01 +01:00
Jeremy Huddleston Sequoia 7a109268ab darwin: Fix test for kCGLPFAOpenGLProfile support at runtime
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2014-05-20 10:53:43 -07:00
Emil Velikov 326b8e253e glx/tests: Partially revert commit 51e3569573
C++ does not support designated initializers, thus compilation
is not guaranteed to succeed. Surprisingly gcc 4.6.3 fails to
build the code, while version 4.9.0 compiles it without a hitch.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78403
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
2014-05-10 02:08:36 +01:00
Armin K 0b307afd57 glx: Conditionally compile GLX_MESA_query_renderer DRI3 support
Missed out with commit 625bdd64e5.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-02 23:20:34 +01:00
Ian Romanick 625bdd64e5 dri3: Enable GLX_MESA_query_renderer on DRI3 too
This should have happend around the time of commit 4680d23, but Keith's
DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail.

I don't have a working DRI3 setup, so I haven't been able to actually
verify this.  I'm hoping that someone can piglit this for me on DRI3...
It's also unfortunate the DRI2 and DRI3 can't share more code.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Keith Packard <keithp@keithp.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-05-02 22:13:58 +01:00
Roland Scheidegger a773fdc64d glx/drisw: fix memory leak when destroying screen.
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-05-01 16:13:38 +02:00
Emil Velikov b125c92aa9 glx/drisw: explicitly assign struct components for glx_*_vtable
... to improve readability of code.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-04-28 19:13:39 +01:00
Emil Velikov a2454bdfbd glx/dri3: explicitly assign struct components for glx_*_vtable
... to improve readability of code.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-04-28 19:13:39 +01:00