We need this for OpenCL kernels because we have to apply C rules for alignment
and padding inside structs and for this we also have to know if a struct is
packed or not.
v2: fix for kernel params
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
glsl_count_attribute_slots takes a parameter to specify whether the
type is being used as a vertex input because on GL double attributes
only take up one slot. Vulkan doesn’t make this distinction so this
patch renames the argument to is_gl_vertex_input in order to make it
more clear that it should always be false on Vulkan.
v2: minor variable renaming (s/member/member_type) (Tapani)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Take away const qualifier from return type of these functions as
-Wignored-qualifiers points out it is ignored for these cases.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
SPIR-V allows for matrix and array types to be decorated with explicit
byte stride decorations and matrix types to be decorated row- or
column-major. This commit adds support to glsl_type to encode this
information. Because this doesn't work nicely with std430 and std140
alignments, we add asserts to ensure that we don't use any of the std430
or std140 layout functions with explicitly laid out types.
In SPIR-V, the layout information for matrices is applied to the parent
struct member instead of to the matrix type itself. However, this is
gets rather clumsy when you're walking derefs trying to compute offsets
because, the moment you hit a matrix, you have to crawl back the deref
chain and find the struct. Instead, we take the same path here as we've
taken in spirv_to_nir and put the decorations on the matrix type itself.
This also subtly adds support for strided vector types. These don't
come up in SPIR-V directly but you can get one as the result of taking a
column from a row-major matrix or a row from a column-major matrix.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
It was added in bce6f99875 even though it's completely redundant with
glsl_array_type().
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This is a squash of a few distinct changes:
glsl,spirv: Generate 1-bit Booleans
Revert "Use 32-bit opcodes in the NIR producers and optimizations"
Revert "nir/builder: Generate 32-bit bool opcodes transparently"
nir/builder: Generate 1-bit Booleans in nir_build_imm_bool
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The size and alignment are "natural" in the sense that everything is
aligned to a scalar. This is a bit tighter than std430 where vec3s are
required to be aligned to a vec4.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
OpenCL kernels also have int8/uint8.
v2: remove changes in nir_search as Jason posted a patch for that
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
v2: Renamed glsl_half_float_type() to glsl_float16_t_type().
(Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Eduardo Lima <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This pass is a replacement for the nir_lower_samplers pass, which has the
advantage of keeping sampler references as derefs. This allows a unified
treatment of texture instructions and image intrinsics in the backend.
glsl_print_type() prints arrays of arrays incorrectly. For example,
a type with name float[3][7] would be printed as float[7][3]. (This
is an array of length 3 containing arrays of 7 floats.) cdecl says
that the type name is correct.
glsl_print_type() doesn't really do anything above and beyond printing
type->name, and glsl_print_struct() wasn't used at all. So, drop them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
It's what all the call-sites once, so gets rid of a bunch of inlined
glsl_get_base_type() at the call-sites.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
vertex_input_slots would be an appropriate name for an integer, but not
a bool.
Also remove a cond ? true : false from a count_attribute_slots() call
site, noticed during the rename.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>