The "-devel"-suffix is only helpful to RedHat users. Debian based
distros use "-dev" instead. But let's get out of the distro-specific
business, and instead just spell out "development", as this applies
regardless of naming-scheme.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9947>
We need a single empty line between the code-block state and the text
in the block, otherwise the rST is invalid and the entire block will be
dropped, as is currently the case on the website.
While we're at it, remove some needless colons from these code-blocks as
well. They're not needed, and we usually don't have these in the docs.
Fixes: a2a8c6a36c ("docs: Add some documentation of game GL buffer object mapping behavior.")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9710>
While we should probably use this extension at some point, we don't
currently do. So let's remove it, so the code documents the status-quo
instead of some potential future direction.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9925>
Zink does not require VK_KHR_get_physical_device_properties2; we have
fallback-code in place for when that is lacking.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9925>
VkPhysicalDeviceFeatures::depthClamp isn't required until GL 3.2, where
we already list it. Remove the extra entry to avoid confusion.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9925>
Loosely based on ANV implementation.
For executable's internal representation we output:
- Initial NIR after spirv_to_nir
- Final optimized NIR
- IR3 disassembly
Note, that vkGetPipelineExecutablePropertiesKHR is required to
return executable properties even if pipeline was not created with
CAPTURE_STATISTICS or CAPTURE_INTERNAL_REPRESENTATIONS bits set.
So the executables array is unconditionally populated, however
NIR and IR3 disassemlies are filled only when
CAPTURE_INTERNAL_REPRESENTATIONS is set.
Passes dEQP-VK.pipeline.executable_properties.*
Works with RenderDoc.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8877>
We check for this feature in zink_is_format_supported, so VK drivers
need to expose it to get BC textures working. Let's document the
reality.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9803>
To easily debug if enabling VRS for flat shading is broken.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9515>
When I initially started writing these lists, I expected the lists to be
much less uniform in what bits were required. Turns out I was wrong, and
this ended up really neat and orderly.
I'm sure we're missing some defacto requirements here and there,
especially for the early versions. This list is based on what we check
for in version.c, and it's better than nothing.
Suggested by Mike Blumenkrantz.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9602>
Triple backticks doesn't mean anything in RST, so this becomes quoted
strings containing backticks. That's not what I meant here...
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9602>