Chad Versace
f78d684772
vk: Stub vkCmdPushConstants() from 0.130 header
2015-07-07 15:46:19 -07:00
Chad Versace
18ee32ef9d
vk: Update vkCmdPipelineBarrier to 0.130 header
2015-07-07 15:43:41 -07:00
Jason Ekstrand
788a8352b9
vk/vulkan.h: Remove some unused fields.
...
In particular, the following are removed:
- disableVertexReuse
- clipOrigin
- depthMode
- pointOrigin
- provokingVertex
2015-07-07 15:33:00 -07:00
Jason Ekstrand
7fbed521bb
vk/vulkan.h: Remove the explicit primitive restart index
...
Unfortunately, this requires some non-trivial changes to the driver. Now
that the primitive restart index isn't given explicitly by the client, we
always use ~0 for everything like D3D does. Unfortunately, our hardware is
awesome and a 32-bit version of ~0 doesn't match any 16-bit values. This
means, we have to set it to either UINT16_MAX or UINT32_MAX depending on
the size of the index type. Since we get the index type from
CmdBindIndexBuffer and the rest of the VF packet from the pipeline, we need
to lazy-emit the VF packet.
2015-07-07 15:33:00 -07:00
Chad Versace
d6b840beff
vk: Delete some comments not present in 0.130 header
...
Deleting the comments reduces diff noise.
2015-07-07 15:16:13 -07:00
Chad Versace
84a5bc25e3
vk: Pull in remaining 0.130 handle types
...
This pulls in the definition of VkShaderModule and VkPipelineCache,
which nowhere used yet.
2015-07-07 15:13:01 -07:00
Chad Versace
f2899b1af2
vk: Pull in #defines from 0.130 header
...
Despite not being used yet, pulling in the macros does diminish the
header diff.
2015-07-07 15:11:30 -07:00
Jason Ekstrand
962d6932fa
vk/vulkan.h: Rename (min|max)Depth to (min|max)DepthBounds
2015-07-07 12:37:54 -07:00
Jason Ekstrand
1fb859e4b2
vk/vulkan.h: Remove client-settable pointSize from DynamicRsState
2015-07-07 12:35:32 -07:00
Jason Ekstrand
245583075c
vk/vulkan.h: Remove UINT8 index buffers
2015-07-07 11:26:49 -07:00
Jason Ekstrand
0a42332904
vk/vulkan.h: Re-order the object declarations
2015-07-07 11:26:49 -07:00
Chad Versace
b844f542e0
vk: Update VkImageViewType to 0.130.0
...
This splits 1D and 1D_ARRAY, 2D and 2D_ARRAY, CUBE and CUBE_ARRAY.
The new tokens are unused. This is just a header update.
2015-07-06 18:28:26 -07:00
Jason Ekstrand
1f1b26bceb
vk/vulkan.h: Rename VkRect to VkRect2D
2015-07-06 17:47:18 -07:00
Jason Ekstrand
63c1190e47
vk/vulkan.h: Rename count to arraySize in VkDescriptorSetLayoutBinding
2015-07-06 17:43:58 -07:00
Jason Ekstrand
d84f3155b1
vk/vulkan.h: Remove the Vk(Memory|Semaphor|Image)OpenInfo structs
...
We already deleted the functions that need them. The structs are just
dangling uselessly.
2015-07-06 17:37:13 -07:00
Jason Ekstrand
65f9ccb4e7
vk/vulkan.h: Remove VK_MEMORY_PROPERTY_PREFER_HOST_LOCAL_BIT
...
We weren't doing anything with it, so this is a no-op
2015-07-06 17:33:45 -07:00
Jason Ekstrand
68fa750f2e
vk/vulkan.h: Replace DEVICE_COHERENT_BIT with DEVICE_NON_COHERENT_BIT
2015-07-06 17:32:28 -07:00
Jason Ekstrand
d5b5bd67f6
vk/vulkan.h: Use the query result bits from revision 130
...
None of the important bits or names actually changed. It just
added/removed some no-op names.
No functional change.
2015-07-06 17:27:11 -07:00
Jason Ekstrand
d843418c2e
vk/vulkan.h: One more quick enum refactor clean-up
2015-07-06 17:26:29 -07:00
Jason Ekstrand
2b37fc28d1
vk/vulkan.h: Get rid of VERTEX_INPUT_STEP_RATE_DRAW
...
We never supported it, so no functional change.
2015-07-06 17:24:26 -07:00
Jason Ekstrand
a75967b1bb
vk/vulkan.h: Remove the CLEAR_OPTIMAL image layout
2015-07-06 17:21:19 -07:00
Jason Ekstrand
2b404e5d00
vk: Rename CPU_READ/WRITE_BIT to HOST_READ/WRITE_BIT
2015-07-06 17:18:25 -07:00
Jason Ekstrand
c57ca3f16f
vk/vulkan.h: Remove VK_IMAGE_CREATE_CLONEABLE_BIT
2015-07-06 17:14:30 -07:00
Jason Ekstrand
2de388c49c
vk: Remove SHAREABLE bits
...
They were removed from the Vulkan API and we don't really use them because
there are no multi-GPU i965 systems.
2015-07-06 17:12:51 -07:00
Jason Ekstrand
1b0c47bba6
vk/vulkan.h: Re-order the logic op enums
2015-07-06 17:08:11 -07:00
Jason Ekstrand
c7cef662d0
vk/vulkan.h: Reformat a bunch of enums to match revision 130
...
In theory, no functional change.
2015-07-06 17:06:02 -07:00
Jason Ekstrand
8c5e48f307
vk: Rename NUM_SHADER_STAGE to SHADER_STAGE_NUM
...
This is a refactor of more than just the header but it lets us finish
reformating the shader stage enum.
2015-07-06 16:43:28 -07:00
Jason Ekstrand
d9176f2ec7
vk: Reformat a bunch of enums
...
This accounts for a number differences between the generated headers and
the hand-written header. Not all reformatting is done in this commit but
it does make the headers much more diffable.
In theory, no functional change.
2015-07-06 16:41:31 -07:00
Jason Ekstrand
e95bf93e5a
vk: Pull the VkResult enum from revision 130
2015-07-06 16:15:12 -07:00
Jason Ekstrand
1b7b580756
vk: re-arrange enums to match the order in revision 130
2015-07-06 16:11:05 -07:00
Jason Ekstrand
2fb524b369
vk: Rename a parameter in CmdBindDynamicStateObject
2015-07-06 15:37:17 -07:00
Jason Ekstrand
c5ffcc9958
vk: Remove multi-device stuff
2015-07-06 15:34:55 -07:00
Jason Ekstrand
c5ab5925df
vk: Remove ClearDescriptorSets
2015-07-06 15:32:40 -07:00
Jason Ekstrand
ea5fbe1957
vk: Remove begin/end descriptor pool update
2015-07-06 15:32:27 -07:00
Jason Ekstrand
9a798fa946
vk: Remove stub for CloneImageData
2015-07-06 15:30:05 -07:00
Jason Ekstrand
78a0d23d4e
vk: Remove the stub support for memory priorities
2015-07-06 15:28:10 -07:00
Jason Ekstrand
11cf214578
vk: Remove the stub support for explicit memory references
2015-07-06 15:27:58 -07:00
Jason Ekstrand
0dc7d4ac8a
vk/vulkan.h: Reformat structs to match revision 130
...
Structs in the old version were specified as
typedef struct VkSomeThing_
{
type field; // comment
} VkSomeThing;
However, in the generated headers, you have
typedef struct {
type field;
} VkSomeThing;
This commit also removes some unneeded whitespaces.
2015-07-06 15:19:12 -07:00
Jason Ekstrand
19aabb5730
vk/vulkah.h: Re-arrange structures to match the order in 130
2015-07-06 15:09:30 -07:00
Jason Ekstrand
d5dccc1e7a
vk: Move CreateFramebuffer and CreateRenderPass higher in the header
...
This matches where they are in the 130 header.
2015-07-06 14:41:43 -07:00
Jason Ekstrand
4a42f45514
vk: Remove atomic counters stubs
2015-07-06 14:38:45 -07:00
Jason Ekstrand
630b19a1c8
vk: Make vulkan.h look more like vulkan-130.h
...
Most of these changes are insubstantial. The only potentially substantial
cyhange is that we added a few new #defines for API maximums.
2015-07-06 14:32:52 -07:00
Jason Ekstrand
2f9180b1b2
vk: Add a revision 130 header along-side the current header
2015-07-06 14:16:51 -07:00
Jason Ekstrand
beb0e25327
vk: Roll back to API v90
...
This is what version 0.1 of the Vulkan SDK is built against.
2015-07-01 16:44:12 -07:00
Kristian Høgsberg
a29df71dd2
vk: Add WSI implementation
2015-05-20 20:34:52 -07:00
Kristian Høgsberg
333bcc2072
vk: Fix vulkan header inconsistency
...
The function pointer typedef and the function prototype for
vkCmdClearColorImage() didn't agree. Fix the typedef to match the
prototype.
2015-05-17 21:08:31 -07:00
Kristian Høgsberg
b9eb56a404
vk: Add function pointer typedef for intel extension
...
Also guard function prototype by VK_PROTOTYPES.
2015-05-17 21:08:30 -07:00
Kristian Høgsberg
769785c497
Add vulkan driver for BDW
2015-05-09 11:38:32 -07:00