I've started working on a shader-db alike for Vulkan,
it's based on vktrace and it records pipelines, this
adds support to dump the shader stats exactly like
radeonsi does, so I can reuse the shader-db scripts it
uses.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The sample id is packed into bits 8-12, so adjust
things properly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a bunch of crashes in CTS tests looking for this.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This cleans up the ddxy emission along the same lines as
radeonsi. It also means we don't use LDS on VI chips we
use the dspermute interface, it also removes some duplicated
code.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
For the hw resolve there is no need to emit any sort
of texture coordinates, so drop them all in the meta path.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We want to also invalidate the cache when LLVM gets changed. As the
specific LLVM revision is not fixed at build time, we will need to
check at runtime. Computing a checksum for LLVM is going to be very
expensive, so just use the mtime.
Tested on my computer that the returned DSO for the LLVM symbol is
actually the LLVM DSO.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
No sense in repeatedly determining it. Also, it might be dependent
on the device as shaders get compiled differently for SI/CIK/VI etc.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
The translation to llvm was failing here due to required lod.
This fixes some new SteamVR shaders.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes the image view for sampling just the depth.
It removes some pointless swizzle code, and adds
a missing case for the x8_d24 format.
Fixes:
dEQP-VK.renderpass.formats.d32_sfloat_s8_uint.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes 9 of the
dEQP-VK.renderpass.attachment_allocation.input_output.*
tests.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a number of CTS tests like:
dEQP-VK.glsl.texture_gather.basic.2d.rgba8ui.size_npot.clamp_to_edge_repeat
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Just return if the passed in swapchain is NULL.
Fixes: dEQP-VK.wsi.xlib.swapchain.destroy.null_handle
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Autotools goes smart on us warning that foo_SOURCES variable is present
yet a target with name foo is missing. Rename things (like we do
throughout the build) to silence the warnings.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This pulls amd/common build rules into upper level makefile,
along with amd/addlib which is already there.
v2: [Emil Velikov]
- Move NEED_RADEON_LLVM conditional, drop amd/common from SUBDIRS
- Drop AM_ from common_libamd_common_la*
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This is a port of commit a4a59172482d50318a5ae7f99021bcf0125e0f53:
Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.
This fixes a segfault, related to pColorBlendState, seen in Talos Principle
which I've observed after startup is completed and when exiting the menus,
depending on when Vulkan rendering is selected.
v2: moved the NULL check in radv_pipeline_init_blend_state to after the
declarations.
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a NULL pointer dereference for intrinsics with more than
one function attribute introduced in commit 2fdaf38.
The fix is ported from the lp_build_intrinsic changes in commit 8bdd52c.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I just noticed the new vulkan headers changed a prototype,
so I've decided to import them and fix the drivers to use the
new API.
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We can only read the valid samples if this is an MSAA
texture, which means the type field must be 0x14 or 0x15.
This fixes:
dEQP-VK.glsl.texture_functions.query.texturesamples.*
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Earlier commit renamed the file radeon_icd.json{,.in} but missed one
reference of the file - in EXTRA_DIST.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 0f434a68a ("radv: Suffix the radeon_icd file with the host CPU")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Port of the anv commit d96345de98 ("anv: Suffix the intel_icd file with
the host CPU").
v2: s/intel_icd/radeon_icd/ in commit summary (Gražvydas)
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com> (IRC)
The use of regparm causes an error on arm/arm64 builds with clang.
fastcall is allowed, but still throws a warning. As both options only
have effect on 32-bit x86 builds, limit them to that case.
v2: keep the __i386__ within GCC (Nicolai)
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Cc: Rob Herring <robh@kernel.org>
Cc: Nicolai Hähnle <nhaehnle@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Herring <robh@kernel.org>
if a fence is created pre-signaled we should return that
in GetFenceStatus even if it hasn't been submitted.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a bunch of GPU hangs introduced in some CTS
tests like
dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.65536
It works around an issue seen in the LLVM backend, but
also makes the radv code work more like the radeonsi stack.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We are going to start lowering to this in NIR code,
so prepare radv for it.
v2: handle conversion to kilp properly (nha)
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
I was getting a random GPU hang in the renderpass simple tests,
it turns out sometimes radv emitted the wrong thing "last".
This fixes the logic to emit Z/stencil last if they occur,
and not mark a color output as last. Also this relies on the
Z/STENCIL being the first two fragment outputs, which they are
so yay.
Fixes: dEQP-VK.renderpass.simple.color_depth (random hangs)
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes the following building error introduced with commit 7115e56
and related amd/common dependencies:
external/mesa/src/gallium/drivers/radeonsi/si_shader.c:6861: error: undefined reference to 'ac_is_sgpr_param'
external/mesa/src/gallium/drivers/radeonsi/si_shader.c:6951: error: undefined reference to 'ac_is_sgpr_param'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
ninja: build stopped: subcommand failed.
build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed
make: *** [ninja_wrapper] Error 1
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
At least when LLVM is used, which is basically always (unless you're only
building r600 without OpenCL).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dolphin tried to use this, but we hadn't had any tests for it properly.
All that is required is the shader output format needs to be set
for 0 and 1 exports.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
I missed this when I added the xlib code, this allows
dolphin emu to start and crash later.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Advertise two device local memory heaps; one that is host visible
and one that is not.
This makes it possible for clients to tell how much host visible
vs. non-host visible memory is available.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add the new memory type between the two device-local types. This makes
the list of supported memory types look like this:
1) DEVICE_LOCAL | | |
2) | HOST_VISIBLE | HOST_COHERENT |
3) DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT |
4) | HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
With this order a client that searches for a HOST_VISIBLE and
HOST_COHERENT memory type using the algorithm described in section
10.2 of the Vulkan specification (revision 32) will find the host-
local memory type first.
A client that requires the memory type to be HOST_VISIBLE and
HOST_COHERENT, but not DEVICE_LOCAL is most likely searching for
a memory type suitable for staging buffers / images.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The intrinsic engine asserts in llvm due to this,
as we put a vec4 into a vec1, and the next instruction
isn't expecting it.
So trim the vector at the end before inserting it.
Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This stops the debug layers from complaining when fences are used to
throttle image acquisition.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
git history shows "abi_versions" was used from the outset.
Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
This fixes
dEQP-VK.pipeline.multisample.sampled_image*
These all render to multisampled image, and then
sample from it, so we must transition it correctly,
since we have a cmask and fmask this will cause
the correct transition.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
On a debug llvm build we'd assert on the next compare
when the return from samples_identical was i1 instead
of i32.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Before we can read the fmask using the compute shader, we need
to decompress the fmask in place.
This fixes a bunch of remaining failure and hopefully multisampling
in Talos.