Commit Graph

42 Commits

Author SHA1 Message Date
Matt Turner fc61b41a95 mesa: Remove EmitCondCodes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
2016-03-01 11:41:29 -08:00
Matt Turner 7fe206da28 docs: Remove descriptions of long dead Emit* fields.
Dead since commit d8a366200 in 2010.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
2016-03-01 11:41:29 -08:00
Tapani Pälli 04e201d0c0 mesa: change 'SHADER_SUBST' facility to work with env variables
Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.

Functionality is controlled via two environment variables:

MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read

v2: cleanups, add strerror if fopen fails, put all functionality
    inside HAVE_SHA1 since sha1 is required

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-04 08:22:37 +03:00
Nathan Kidd 0691b37732 docs: fix misspellings
Fixed what I noticed; no warranty for exhaustiveness.

Signed-off-by: Nathan Kidd <nkidd@opentext.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-06 09:55:38 -07:00
Chris Forbes f6159afa19 docs: bump supported shading language version
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-11-25 21:18:33 +13:00
Andreas Boll d495669965 docs: update shading documentation
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-10-03 08:53:46 +02:00
Andreas Boll a73c59b7a6 docs: remove obsolete target attribute 2012-09-19 17:15:48 +02:00
Andreas Boll b5da52ac58 docs: add new iframe layout 2012-09-19 17:15:47 +02:00
Andreas Boll 102617bc52 docs: update piglit url
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-06 16:23:43 -06:00
Andreas Boll a5447aab96 docs: add missing target attribute
target is needed for the frame based layout

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-06-25 16:10:01 -06:00
Andreas Boll d52419e0c3 docs/shading: use proper markup
use dl instead of ul

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-06-25 16:10:01 -06:00
Andreas Boll cc4188895b docs: use id instead of <a name>
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-06-12 08:03:30 -06:00
Andreas Boll df2be226d9 docs: fix html end/start tags
for more well-formed html

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-06-12 08:03:30 -06:00
Andreas Boll ecd5c7ceb8 docs: consolidate html header and footer
add doctype
add character encoding
add missing <head> tag
unify html header and footer

Signed-off-by: Brian Paul <brianp@vmware.com>
2012-06-12 08:03:29 -06:00
Sam Hocevar fde4943688 docs: fix glsl_compiler name 2011-02-16 17:05:08 -07:00
Brian Paul f3ec111b0a docs: updated info about GLSL compiler
Ian or Eric should review this and add/edit as needed.
2010-08-24 09:02:08 -06:00
Brian Paul f0491c945c docs: remove the 'Last updated date' 2010-03-20 10:33:10 -06:00
Brian Paul 347fb3737b docs: document 'useprog' debug option 2009-10-22 18:35:13 -06:00
Brian Paul 85fb3e4027 docs: document more MESA_GLSL env var options 2009-10-14 19:09:08 -06:00
Brian Paul 439909a87d docs: document the MESA_GLSL env var, other misc GLSL updates 2009-04-07 11:09:53 -06:00
Brian Paul c4341fe80a mesa: updated GLSL docs 2008-12-15 18:30:40 -07:00
Brian Paul 1a5c99f4b5 document GLSL 1.20 status 2008-07-29 16:46:08 -06:00
Brian Paul 77497eb73b mesa: revert building glslcompiler by default 2008-07-21 09:01:34 -06:00
Brian Paul 3bfedb7ed4 mesa: build the stand-alone glslcompiler by default, update the docs 2008-07-17 15:40:10 -06:00
Brian 5ef3a2c06d document GLSL float f/F suffix bug 2007-11-27 10:31:55 -07:00
Brian 4b1d1b7b18 document perspective correction issues 2007-04-27 15:25:00 -06:00
Brian 7ff72a7659 document broken inverse trig functions 2007-04-27 15:23:19 -06:00
Brian fc3d6bd351 memory leaks fixed 2007-04-21 12:30:58 -06:00
Brian ba3d384e94 dFdx(), etc. don't work yet 2007-04-19 14:24:29 -06:00
Brian 8598f55091 glean glsl test now does over 150 tests 2007-04-18 09:30:07 -06:00
Brian 7eba12edce more tips, validation info 2007-03-28 17:14:35 -06:00
Brian 05e6fd8398 added ftransform() comment 2007-03-27 16:06:48 -06:00
Brian b67d93111d minor status updates 2007-03-26 10:23:50 -06:00
Brian 8f9db0f81c document internal compiler options 2007-03-23 17:49:19 -06:00
Brian b03e1712b2 gl_ClipVertex not supported yet 2007-03-09 09:51:55 -07:00
Brian 07e62084bb info about how the compiler works 2007-02-27 16:45:40 -07:00
Brian ff0cc92757 glslcompiler build instructions 2007-02-22 16:29:48 -07:00
Brian 6d4cf6be4e updated info about arrays, predefined uniforms 2007-02-21 16:07:03 -07:00
Brian 61d31ae10d info about stand-alone compiler 2007-02-17 09:41:19 -07:00
Brian fc5a7ea5de noise() works now 2007-01-28 19:02:03 -07:00
Brian bbec2fdb3a minor updates 2007-01-28 12:11:10 -07:00
Brian 9595d1935c Added a page with shading language status, tips, etc. 2007-01-20 13:40:57 -07:00