Commit Graph

31 Commits

Author SHA1 Message Date
Iago Toral Quiroga e270d2fb14 v3dv: implement stencil aspect blits for combined depth/stencil format
To do this we just implement the stencil blit as a masked color bit
with uint8 format. This allows us to support blitting on combined
depth/stencil formats, and therefore, also partial image copies
for these formats.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:30 +00:00
Iago Toral Quiroga 8b791a5133 v3dv: don't support 1D depth/stencil for transfer sources or sampling
The hardware can't do sampling from raster depth/stencil textures and
1D images are always raster, even if the user requested optimal tiling.

Using an image as the source of a blit is a transfer source operation,
so we can't expose that either, as blitting involves sampling.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:30 +00:00
Iago Toral Quiroga 94de6a25fb v3dv: don't support blitting of combined depth/stencil formats
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:30 +00:00
Iago Toral Quiroga ffacf92485 v3dv: require optimal tiling for features that reqiure sampling
The hardware can only do sampling with a raster format for 1D textures,
so let's just require optimal for everything.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:29 +00:00
Iago Toral Quiroga 30f1fc25ce v3dv: implement TFU blits
While very limited in scope, this might be the most efficient way to blit
when applicable. In fact, we might also want to use this for the image copy
commands when possible instead of the TLB.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:29 +00:00
Alejandro Piñeiro 5c826568ab v3dv/format: expose correctly if a texture format is filterable
We were enabling VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT for
any format valid for texturing, but for example, right now we don't
support linear filtering on any depth format.

This is needed to get some hundreds of tests like this:
dEQP-VK.pipeline.sampler.view_type.1d.format.r32g32_sfloat.mag_filter.linear

properly skipped (those were all Crashes with the simulator, and
almost all Fails with the real device).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:29 +00:00
Alejandro Piñeiro ee917d2b78 v3dv/descriptor_set: combine texture and sampler indices
OpenGL doesn't have the concept of individual texture and sampler, so
texture and sampler indexes have the same value. v3d compiler uses
this assumption, so for example, the texture info at the v3d key
include values that you need to use the texture format and the sampler
to fill (like the return_size).

One option would be to adapt the v3d compiler to handle both, but then
we would need to adapt to the lowerings it uses, like nir_lower_tex,
that also take the same assumption.

We deal with this on the Vulkan driver, by reassigning the texture and
sampler index to a combined one. We add a hash table to map the
combined texture idx and sampler idx to this combined idx, and a
simple array to the opposite map. On the driver we work with the
separate indices to fill up the data, while the v3d compiler works
with the combined one.

As mentioned, this is needed to properly fill up the texture return
size, so as we are here, we fix that. This gets tests like the
following working:

dEQP-VK.glsl.texture_gather.basic.2d.depth32f.base_level.level_2

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:29 +00:00
Alejandro Piñeiro 07addb4183 v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline
Specially after CmdBindDescriptorSets, it is likely that we would need
a new shader variant, like for example if sampler descriptor sets are
bound.

At that moment a new v3d key is populated, using as base the one used
at pipeline creation, so only cmd_buffer depending values are changed.

Then a new variant is requested. Note that internally it is handled
with a cache, so no new compilation will be done if not needed.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:29 +00:00
Iago Toral Quiroga ca186f7291 v3dv: fix a1r5g5b5 format
We were configuring the TLB to use ABGR1555, but that doesn't really
give us what we want. There were two issues:

  * We were using the wrong Texture Data Format and Output Image
    Format. In fact those we need to use were not included on the
    packet file.

  * Even using the correct one, we need to do a RB swap to match the
    semantics of the Vulkan format.

This patch fixes both issues. As we are here we keep the formats we
were already used, that would provide support for r5g5b5a1.

So this patch makes tests like the following going from skip to pass:
dEQP-VK.texture.filtering.2d.formats.r5g5b5a1_unorm.nearest

And the following test from fail to pass:
dEQP-VK.texture.filtering.2d.formats.a1r5g5b5_unorm.nearest

Note that the R5G5B5A1_UNORM_PACK16 is not mandatory, but as we
already made the effort to understand them and get them working let's
just keep it on the list

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:28 +00:00
Iago Toral Quiroga cfc0e15b9b v3dv: make sure we only expose transfer features for formats we can use
We were already doing this, but this makes it more explicit.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:28 +00:00
Iago Toral Quiroga 19841fd550 v3dv: check support for transfer usage flags
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:28 +00:00
Iago Toral Quiroga ebbd326472 v3dv: only expose blending on formats that support it
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:28 +00:00
Iago Toral Quiroga d71a5af723 v3dv: don't support image formats that we can rendet to or texture from
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga c4f745527e v3dv: meet requirements for supported format features and properties
For now this is only about advertising what is required, many things
here still lack an implementation.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga 18824bf23b v3dv: don't advertise texel buffer support yet.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga c7404f4e2d v3dv: Add more supported formats to our format table
Some of these may need additional work to work for real, but we should
be able to support them.

We also include some formats that are not supported for images, but
that we want to support for buffers, such as R32G32B32 for a vertex
buffer.  In the future we might want to expand the format table to
specify which formats are supported for buffers.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga bb6e9d26dc v3dv: support depth testing on combined depth/stencil formats
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
Iago Toral Quiroga 4d0e497a3e v3dv: implement support for depth testing
This ignores stencil for now and focuses on depth testing without
support for early depth testing.

To implement this we need to start considering how many of our
framebuffer attachments are color attachments, since some of the
computations we use to determine tile sizes and binning configuration
depend on this.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 6ab4c51d5c v3dv: hook up WSI support
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga c75846e674 v3dv: implement DRM modifier setup for WSI
This is only really relevant when running on real hardware, since
when we run on the simulator we don't care about the format of the
swapchain images.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga beee18103e v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 0fd434d977 v3dv: implement VK_KHR_external_memory_capabilities
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 931b247a7c v3dv/format: add R32G32B32A32_SFLOAT format
This is clearly supported, and we already confirmed that work with
some of our tests.

Needed to avoid an assertion of such tests when validation layers are
enabled.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 0fd72b6ac4 v3dv: implement VK_KHR_get_physical_device_properties2
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Iago Toral Quiroga 5935ef098d v3dv: implement vkGetPhysicalDeviceSparseImageFormatProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:26 +00:00
Alejandro Piñeiro 6cb24a3b39 v3dv/format: add v3dv_get_format_swizzle
Heavily based on the equivalent v3d v3d_get_formar_swizzle.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 291cd6e77b v3dv: implement vkGetPhysicalDeviceImageFormatProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga dee9976200 v3dv: implement vkCreateImageView
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 0fcce6c319 v3dv: implement vkCreateImage
This relies heavily in infrastructure taken from the v3d driver. We should
probably look for ways to share the code between both drivers by creating
a surface layout library that we can use from both, or at least moving
parts of the v3d driver to broadcom/common. Specifically:

We take v3d_tiling.c, which requires gallium's pipe_box type for some
helper functions that we don't quite need yet.

We copied and adapted bits of v3d_resource.c into v3dv_image.c, however,
it should be possible to look for ways to reuse the code instead of
duplicating it.

Pre-compute UIF padding into the slice setup. This is different from
what we do in v3d (we do this at cerate_surface time), but it is
more convenient for us to pre-calculate it here for all mipmap
slices.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 871ac1ed33 v3dv: add some basic support for format properties
This takes a subset of vk_format_info.h from Anvil which has some
Intel specific elements. At some point we might want to discuss
if we want to make the file reusable and move the intel bits to
some other place, but it is not a lot of code and for now this works,
so we keep going.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00
Iago Toral Quiroga 63e23a9b2a v3dv: add stubs for the format table and vkGetPhysicalDeviceFormatProperties
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:25 +00:00