Commit Graph

4 Commits

Author SHA1 Message Date
Timur Kristóf 0fb9573c57 ac/nir/taskmesh: Preserve workgroup ID Y and Z when applying firstTask.
NV_mesh_shader workgroups are only 1 dimensional, so it's OK to
only add firstTask to the X dimension.
However, let's keep the Y and Z dimensions so this doesn't mess up
the workgroup ID for future 3 dimensional task shader dispatches.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17023>
2022-06-15 18:28:58 +00:00
Timur Kristóf 2027f28b30 ac/nir/taskmesh: Use 3 dimensional workgroup ID.
For the sake of consistency, do not rely on a 1-dimensional
workgroup ID anymore.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16721>
2022-05-31 08:24:48 +00:00
Timur Kristóf c6d12a510c ac/nir/taskmesh: Use task shader lowering from common NIR code.
This also implements task_payload atomics for RADV.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16721>
2022-05-31 08:24:48 +00:00
Timur Kristóf 7de3034897 ac/nir: Add I/O lowering for task and mesh shaders.
Task shaders store their output payload to VRAM where mesh
shaders read from. There are two ring buffers:

1. Draw ring: this is where mesh dispatch sizes and
the ready bit are stored.

2. Payload ring: this is where the optional payload
is stored (up to 16K per task workgroup).

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14929>
2022-05-12 00:29:51 +00:00