Commit Graph

50 Commits

Author SHA1 Message Date
Samuel Pitoiset 74cf3b627c radv: allow to skip DCC decompressions with the new predicate
Feral games aren't affected because they don't decompress DCC.
F1 2018 has one DCC decompression per frame, but I don't see
any performance improvements. This new predicate will be
probably more useful for DCC/MSAA.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:14 +01:00
Samuel Pitoiset 3a5adc2879 radv: add a predicate for reflecting DCC decompression state
It's somehow similar to the FCE predicate.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-13 09:21:10 +01:00
Samuel Pitoiset cc7deb749c radv: drop few useless state changes when doing color/depth decompressions
Viewport/scissor don't need to be updated for array textures.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-29 10:18:55 +01:00
Samuel Pitoiset 55c75d2b49 radv: always clear the FCE predicate after DCC/FMASK/CMASK decompressions
DCC and FMASK also imply a fast-clear eliminate, so it should be
safe to reset the predicate unconditionally. We still only skip
FMASK or CMASK decompressions for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 14:05:35 +01:00
Samuel Pitoiset 483a28bfd4 radv: tidy up radv_set_dcc_need_cmask_elim_pred()
This is just a small cleanup.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-11-19 14:05:33 +01:00
Karol Herbst 099728b115 nir: replace nir_load_system_value calls with appropiate builder functions
this helps reduce the overall code changes when a bit_size parameter is
added to nir_load_system_value

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
2018-11-14 02:09:11 +01:00
Jason Ekstrand 19bdc7dd0f radv/meta: Set num_components on image_store intrinsics
Now that image load/store intrinsics are variable-width, we need to set
num_components accordingly.  In 15d39f474b, both glsl_to_nir and
spirv_to_nir were updated to properly set num_components but radv meta
was left behind.

Fixes: 15d39f474b "nir: Make image load/store intrinsics..."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-30 08:26:14 -05:00
Samuel Pitoiset 0aacb5eab6 radv: do not use CP predication for DCC decompressions
This fixes a regression with some Unity demos. Not sure
what the root cause of the problem is, especially because
the driver doesn't perform any fast color clears. So, it
shouldn't be needed to decompress DCC. RadeonSI says that
the decompression is relatively cheap if the surface has
been decompressed already.

One possible improvement is to two use predicates, one for
DCC and one for FCE that could be cleared when DCC, FMASK
or CMASK are performed by the driver. That might skip some
unnecessary decompression passes (not DCC though).

Fixes: ff7daadca1 ("radv: enable/disable predication for the DCC decompression pass")
CC: 18.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107563
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-08-20 11:54:37 +02:00
Bas Nieuwenhuizen fbcd167314 radv: Add on-demand compilation of built-in shaders.
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.

For CTS this cost is unacceptable, and likely for starting random
apps too.

So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.

Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.

This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-08-14 10:26:24 +02:00
Andres Rodriguez d3d9513556 radv: fix wmaybe-uninitialized in radv_meta_fast_clear.c
Assignment and usage of this variable both happen inside an
if(rad_image_has_dcc()) {} blocks. It seems gcc plays it safe and
assumes that both function calls could have different return values.

But in this case we should be safe.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-07-18 15:32:51 -04:00
Samuel Pitoiset e45ba51ea4 radv: add support for VK_EXT_conditional_rendering
Inherited commands buffers are not supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-18 13:44:09 +02:00
Samuel Pitoiset 946cf3f39f radv: add support for non-inverted conditional rendering
By default, our internal rendering commands are discarded
only if the predicate is non-zero (ie. DRAW_VISIBLE). But
VK_EXT_conditional_rendering also allows to discard commands
when the predicate is zero, which means we have to use a
different flag.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-07-18 13:44:06 +02:00
Samuel Pitoiset 02db2363f0 radv: reset the image's predicate after a color decompression pass
After performing a fast-clear eliminate, a FMASK decompress,
or a DCC decompress, we can reset the predicate to FALSE.

With that, the GPU should be able to skip unnecessary color
decompression passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-07-02 10:43:33 +02:00
Samuel Pitoiset ff7daadca1 radv: enable/disable predication for the DCC decompression pass
Performing a DCC decompression pass is currently pretty rare,
but using predication allows the GPU to skip unnecessary passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-07-02 10:43:17 +02:00
Bas Nieuwenhuizen 1d59034de2 radv: Remove image_var stores.
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Bas Nieuwenhuizen 43af92edc5 radv: Use deref instructions for tex derefs in meta shaders.
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-06-22 20:54:00 -07:00
Samuel Pitoiset 79c87a45b6 radv: disable prediction only if it has been enabled
When decompressing DCC we don't enable it, so it's useless
to disable it. This reduces the number of prediction packets
sent to the GPU when performing color decompression passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:39 +02:00
Samuel Pitoiset 0fc9113ac5 radv: add radv_image_has_{cmask,fmask,dcc,htile}() helpers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-09 11:21:10 +02:00
Samuel Pitoiset f882c62218 radv: add radv_clear_{cmask,dcc} helpers
They will help for DCC MSAA textures and if we support mipmaps
in the future.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-09 11:21:05 +02:00
Jason Ekstrand 884d27bcf6 nir: Rename image intrinsics to image_var
Generated with

git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'

and some manual fixing in nir_intrinsics.h

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-23 13:48:11 +11:00
Bas Nieuwenhuizen 1cfab28e6e radv: Make color meta operations layout aware.
For fast clear eliminate and decompressions, we always use the most compressed
format.

For clears, the code already creates a renderpass on demand with the exact same
layout as specified.

Otherwise we start distinguishing between GENERAL and TRANSFER_DST_OPTIMAL.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-12-29 12:21:44 +01:00
Bas Nieuwenhuizen 3e2a6191c9 radv: Add compute DCC decompress.
We do an in place copy where we read compressed and write decompressed.
By doing this in sizes that cover entire DCC blocks and waiting for all
reads in the block before starting to write we avoid corruption.

In the end we clear the DCC metadata to 0xffffffff.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-12-29 12:21:40 +01:00
Bas Nieuwenhuizen 8abaa3aeaa radv: Use the meta fast clear destructor on construction failure.
Simplifies failure paths. The caller already calls
radv_device_finish_meta_fast_clear_flush_state on failure.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-12-29 12:21:35 +01:00
Bas Nieuwenhuizen e5feeec140 radv: Add GFX DCC decompress.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-12-29 12:21:31 +01:00
Samuel Pitoiset 3595a11648 radv: create pipeline layout objects for all meta operations
They are dummy objects but the spec requires layout to not be
NULL, this just makes sure we are creating valid pipeline layout
objects. This will allow us to remove some useless checks.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-19 21:22:06 +01:00
Samuel Pitoiset ba3dc3519d radv: add radv_meta_save() helper
And merge radv_meta_save_novertex() with
radv_meta_save_graphics_reset_vport_scissor_novertex().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-06 09:49:06 +02:00
Samuel Pitoiset 8d91f4e45f radv: merge radv_meta_{save,restore}_pass() with RADV_META_SAVE_PASS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-06 09:49:06 +02:00
Samuel Pitoiset 55ee532932 radv: convert all GFX operations to the RADV_META_SAVE_XXX flags
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-06 09:49:05 +02:00
Samuel Pitoiset 807f2d4f33 radv: introduce the concept of meta save flags
This will allow us to save/restore the different states on-demand
based on the meta operation. For now, this saves/restores all
states. Compute will follow once the graphics part is done.

The main idea is to merge all save/restore helpers.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-06 09:49:05 +02:00
Samuel Pitoiset 8196a3c63e radv: remove useless checks around radv_CmdBindPipeline()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-04 23:18:51 +02:00
Samuel Pitoiset 06dbe0722f radv: cleanup radv_device_finish_meta_XXX() helpers
Unnecessary to double check that handles are not NULL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Samuel Pitoiset 2084629b63 radv: select the pipeline outside of emit_fast_clear_flush()
It can't change during the decompression pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Samuel Pitoiset 457306fa4c radv: do not need to double zero-init the meta state structures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-02 11:56:20 +02:00
Bas Nieuwenhuizen d235ff6e8f radv: Don't use a virtual function for getting the buffer virtual address.
We are really not going to use a winsys which does not need to store
the va, so might as well store it in a standard field.

Not sure this helps perf much though, as most of the cost is in the
cache miss accessing the bo anyway, which we stil need to do.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-20 22:04:25 +02:00
Dave Airlie 9ee67467c9 radv: predicate cmask eliminate when using DCC.
When using DCC some clear values don't require a cmask eliminate
step. This patch adds support for black and black with alpha 1,
there are other values, but I don't have access to a comprehensive list.

This works by setting the cmask eliminate predicate when doing the
fast clear, and later when doing the cmask elimination making sure
the draws are predicated.

This increases the fps on Sascha Willems deferred.

Tonga: 580fps->670fps on a Tonga PRO card.
Polaris 730->850fps

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-07-17 01:44:43 +01:00
Bas Nieuwenhuizen 78bef01da2 radv: Remove unused args of radv_image_view_init.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-06-26 01:24:50 +02:00
Dave Airlie 7e8d0a402b radv: move some image info into a separate struct.
This is to rework the surface code like radeonsi.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-05-03 06:00:17 +10:00
Dave Airlie 03a2ca6356 radv/meta: refactor out some common shaders.
The vs vertex generate and fs noop shaders are used in a few places,
so refactor them out.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:03:05 +10:00
Dave Airlie 90ed2872bc radv/meta: move fast clear to generate vertices in shader.
Avoids having to setup vertex buffers.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-19 10:02:43 +10:00
Bas Nieuwenhuizen 4083a2ddcb radv: Set proper viewport & scissor for meta draws.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-03-30 22:21:14 +02:00
Bas Nieuwenhuizen 7d6e1a341a radv: Don't flush the CB before doing a fast clear eliminate.
The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-03-09 02:35:28 +01:00
Bas Nieuwenhuizen 8700329785 radv: Don't emit cache flushes on subpass switch.
I think we should only flush right before an action (draw/dispatch etc.),
as otherwise it is too easy to issue redundant flushes.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-03-09 02:35:23 +01:00
Bas Nieuwenhuizen 81b2379664 radv: Handle VK_REMAINING_ARRAY_LAYERS in fast clear eliminate.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-02-19 20:58:06 +01:00
Dave Airlie 9aec76aca3 radv: handle layered fast clears.
This iterates the fast clear flush across the layers in the
specified range.

It also moves the compute resolve flush into the function
and builds the range in there.

This fixes:
dEQP-VK.geometry.layered.* regressions since fast clears.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-02-19 20:30:01 +10:00
Dave Airlie d8423772ca radv: add some asserts for operations on general queue
These might be useful in the future, or not.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-12-27 03:27:14 +00:00
Timothy Arceri e1af20f18a nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-10-26 14:29:36 +11:00
Dave Airlie 86c4575a81 radv: decompress fmask before reading using texture unit
Before we can read the fmask using the compute shader, we need
to decompress the fmask in place.

This fixes a bunch of remaining failure and hopefully multisampling
in Talos.
2016-10-19 17:39:47 +10:00
Dave Airlie db7ae14b60 radv: simplify fast clear shaders
There is no need for anything but a noop shader here.
2016-10-19 13:16:14 +10:00
Dave Airlie 12301c5418 radv: drop the RADV_CALL macro.
This is leftover from anv, and we really never needed it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-10-12 08:56:41 +10:00
Dave Airlie f4e499ec79 radv: add initial non-conformant radv vulkan driver
This squashes all the radv development up until now into
one for merging.

History can be found:
https://github.com/airlied/mesa/tree/semi-interesting

This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.

Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.

Parts of this are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>

Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-10-07 09:16:09 +10:00