MakeDouble is pretty straightforward, but SplitDouble is interesting
since it returns a unique 2-element struct.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Michael Tang <tangm@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10063>
Clang detects that a signed character can't be >= 128. Instead,
we should just explicitly check for the 8th bit via bitmask compare.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8248>
Clang warns for passing one enum type where another was expected.
This was just a copy/paste bug, and had no real impact since the
enum was just used as an integer in this function.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8248>
Most of these are adding 'static', for functions that are local
to a translation unit but weren't declared static.
There's one instance of a missing include for bringing the prototype
into the translation unit, one function missing a return type (default-int),
and one which added inline to avoid it being considered unused in some sources.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
For C++ code, we shouldn't use {0}, instead use {} to default-
initialize everything. For code with nested structs/unions, make
sure there's enough braces to appropriately scope initialization.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
This is support-code to emit the DirectX Intermediate Language, which is
a dialect of LLVM 3.7 bitcode. Because modern versions of LLVM doesn't
support emitting bitcode for older versions, and we can't rely on an old
LLVM version because we need the OpenCL support from Clang later on, we
instead implement our own LLVM bitcode encoder as part of this work.
See the official DXIL documentation for more details on DXIL:
https://github.com/Microsoft/DirectXShaderCompiler/blob/master/docs/DXIL.rst
The reason this comes as a separate library, is because we're also using
this code as the basis for an OpenCL C compiler, which will follow as a
separate merge-request later.
This is the combination of more than 230 commits from our development
branch, including the work from several authors.
Co-authored-by: Bill Kristiansen <billkris@microsoft.com>
Co-authored-by: Boris Brezillon <boris.brezillon@collabora.com>
Co-authored-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Gert Wollny <gert.wollny@collabora.com>
Co-authored-by: Jesse Natalie <jenatali@microsoft.com>
Co-authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477>