In addition to combining another field, we get replace silliness like
"reg.reg" with something that actually makes sense, "reg.nr"; and no one
will ever wonder again why dst.reg isn't a dst_reg.
Moving the now 16-bit nr field to a 16-bit boundary decreases code size
by about 3k.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Also allows us to handle HW_REGs in the swizzle() and writemask()
functions.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since backend_reg now inherits brw_reg, we can use it in place of the
fixed_hw_reg field.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Put fields that are meaningless with an immediate in the same storage
with the immediate. This leaves fields type, file, nr, subnr in the
first dword where there's now extra room for expansion.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Generated by
sed -i -e 's/\.bits\././g' *.c *.h *.cpp
sed -i -e 's/dw1\.//g' *.c *.h *.cpp
and then reverting changes to comments in gen7_blorp.cpp and
brw_fs_generator.cpp.
There wasn't any utility offered by forcing the programmer to list these
to access their fields. Removing them will reduce churn in future
commits.
This is C11 (and gcc has apparently supported it for sometime
"compatibility with other compilers")
See https://gcc.gnu.org/onlinedocs/gcc/Unnamed-Fields.html
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Switching from an implicitly-sized type field to field with an explicit
bit width is safe because we have fewer than 2^4 types, and gcc will
warn if you attempt to set a value that will not fit.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead use the ones provided by brw_reg. Also allows us to handle
HW_REGs in the negate() functions.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Some fields (file, type, abs, negate) in brw_reg are shadowed by
backend_reg.
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since the types of the expression were
bool ? src_reg : (bool ? brw_reg : brw_reg)
the result of the second (nested) ternary would be implicitly
converted to a src_reg by the src_reg(struct brw_reg) constructor. I.e.,
bool ? src_reg : src_reg(bool ? brw_reg : brw_reg)
In the next patch, I make backend_reg (the parent of src_reg) inherit
from brw_reg, which changes this expression to return brw_reg, which
throws away any fields that exist in the classes derived from brw_reg.
I.e.,
src_reg(bool ? brw_reg(src_reg) : bool ? brw_reg : brw_reg)
Generally this code was gross, and wasn't actually shorter or easier to
read than an if ladder.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This reduces the shader key for ES.
Use a fixed attrib location based on (semantic name, index).
The ESGS item size is determined by the physical index of the highest ES
output, so it's almost always larger than before, but I think that
shouldn't matter as long as the ESGS ring buffer is large enough.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I discovered that increasing the ESGS ring size fixes GS hangs on Tonga,
so let's do it properly.
There is now a separate init_config_gs_rings state that is not immutable,
because GS rings are resized when needed.
This also saves some memory. Most apps won't need more than 1MB
per ring per shader engine.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Not needed anymore. A similar flag will be introduced in the next commit,
which will be private in radeonsi.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
need_cs_space isn't invoked so often and is called before all commands too.
This is a lot cleaner. The code in radeon_add_to_buffer_list always seemed
dodgy to me.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
KCACHE, TC L1 and TC L2 are renamed to:
- SMEM L1
- VMEM L1
- GLOBAL L2
You can easily tell what they are used for now.
Shaders must deal with coherency issues between both L1s manually,
e.g. by setting GLC=1 or by using s_dcache_*.
BOTH_ICACHE_KCACHE was an unused definition.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I missed this in commit c3e527f93d
radeonsi: only enable write confirmation on the last CP DMA packet
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This can't crash currently, but it would crash if clear_buffer
from u_blitter were used with a clean context.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Discovered by luck. This code path hasn't been exercised since transform
feedback was implemented.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Use a LIBDIR variable, set per-platform.
Update the Mesa configuration flags.
Run update-initramfs or dracut, update /etc/modules
Signed-off-by: Brian Paul <brianp@vmware.com>
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
compositor that it only needs to redraw certain areas, which was passed
through the wl_surface_damage request, as designed.
Wayland also offers a buffer transformation interface, e.g. to allow
users to render pre-rotated buffers. Unfortunately, there is no way to
query buffer transforms, and the damage region was provided in surface,
rather than buffer, co-ordinate space.
Users could in theory account for this themselves, but EGL also requires
co-ordinates to be passed in GL/mathematical co-ordinate space, with an
inversion to Wayland's natural/scanout co-ordinate space, so
transformations other than a 180-degree rotation will fail as EGL
attempts to subtract the region from (its view of the) surface height.
Pending creation and acceptance of a wl_surface.buffer_damage request,
which will accept co-ordinates in buffer co-ordinate space, pessimise to
always sending full-surface damage.
bce64c6c provides the explanation for why we send maximum-range damage,
rather than the full size of the surface: in the presence of buffer
transformations, full-surface damage may not actually cover the entire
surface.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The change proposed in the review leads to piglit regressions because
is_move() is used in other places and relies on the checks for source
modifiers to be there.
Revert this until we agree on a better solution.
Commit 8b28b35 added 'shared' as a keyword for compute shaders
but it broke the existing 'shared' layout qualifier support for
uniform and shader storage blocks.
This patch fixes 578 dEQP-GLES31.functional.ssbo.* tests.
v2:
- Move SHARED to interface_block_layout_qualifier (Timothy)
- Don't remove "shared" case insensitive check (Timothy)
- Remove the clearing of shared_storage flag (Timothy)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
If a source operand in a MOV has source modifiers, then we cannot
copy-propagate it from the parent instruction and remove the MOV.
v2: remove the check for source source modifiers from is_move() (Jason)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This was a remnant of an early attempt to handle output reads in
vars_to_ssa. That attempt was abandon a long time ago but these few lines
were aparently left in the pass and managed to evade review.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, we walked through a given deref_node's copies and, after
lowering the copy away, removed it from both the source and destination
copy sets. This commit changes this to only remove it from the other
node's copy set (not the one we're lowering). At the end of the loop, we
just throw away the copy set for the node we're lowering since that node no
longer has any copies. This has two advantages:
1) It's more efficient because we're doing potentially half as many set
search operations.
2) It now properly handles copies from a node to itself. Perviously, it
would delete the copy from the set when processing the destinatioon and
then assert-fail when we couldn't find it for the source.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92588
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The shader-subroutine code creates uniforms of type SUBROUTINE for
subroutines that are then read as integers in the backends. If we ever
want to do any optimizations on these, we'll need to come up with a better
plan where they are actual scalars or something, but this works for now.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>