mirror of https://gitlab.freedesktop.org/mesa/mesa
wsi/x11: Add workaround for Detroit Become Human.
Game needs strict image count to not crash in non-vsync mode. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27038>
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@ -978,6 +978,10 @@ TODO: document the other workarounds.
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<application name="Waterfox" executable="waterfox">
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<option name="no_fp16" value="true" />
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</application>
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<!-- Game does not consider larger image count in non-vsynced modes. -->
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<application name="Detroit Become Human" application_name_match="DetroitBecomeHuman">
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<option name="vk_x11_strict_image_count" value="true" />
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</application>
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</device>
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<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
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<device driver="vmwgfx">
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