radv: Fix sampler types in ETC2 decode.

Otherwise we'd have a type mismatch vs texture fetches, which
is asserted upon these days.

Fixes: 1153db23f5 ("radv: Add ETC2 decode shader.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19914>
This commit is contained in:
Bas Nieuwenhuizen 2022-11-21 23:38:53 +01:00 committed by Marge Bot
parent c6ec4925c0
commit eab61863c0
1 changed files with 2 additions and 2 deletions

View File

@ -161,9 +161,9 @@ static nir_shader *
build_shader(struct radv_device *dev)
{
const struct glsl_type *sampler_type_2d =
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, GLSL_TYPE_FLOAT);
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, GLSL_TYPE_UINT);
const struct glsl_type *sampler_type_3d =
glsl_sampler_type(GLSL_SAMPLER_DIM_3D, false, false, GLSL_TYPE_FLOAT);
glsl_sampler_type(GLSL_SAMPLER_DIM_3D, false, false, GLSL_TYPE_UINT);
const struct glsl_type *img_type_2d =
glsl_image_type(GLSL_SAMPLER_DIM_2D, true, GLSL_TYPE_FLOAT);
const struct glsl_type *img_type_3d =