mirror of https://gitlab.freedesktop.org/mesa/mesa
radv: Fix sampler types in ETC2 decode.
Otherwise we'd have a type mismatch vs texture fetches, which
is asserted upon these days.
Fixes: 1153db23f5
("radv: Add ETC2 decode shader.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19914>
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@ -161,9 +161,9 @@ static nir_shader *
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build_shader(struct radv_device *dev)
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{
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const struct glsl_type *sampler_type_2d =
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glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, GLSL_TYPE_FLOAT);
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glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, GLSL_TYPE_UINT);
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const struct glsl_type *sampler_type_3d =
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glsl_sampler_type(GLSL_SAMPLER_DIM_3D, false, false, GLSL_TYPE_FLOAT);
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glsl_sampler_type(GLSL_SAMPLER_DIM_3D, false, false, GLSL_TYPE_UINT);
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const struct glsl_type *img_type_2d =
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glsl_image_type(GLSL_SAMPLER_DIM_2D, true, GLSL_TYPE_FLOAT);
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const struct glsl_type *img_type_3d =
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