mirror of https://gitlab.freedesktop.org/mesa/mesa
docs/asahi: Document drm-shim
Explain how to build drm-shim and how to use it for shader-db. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19540>
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@ -277,3 +277,24 @@ logically. These extra levels pad out layers of 3D images to the size of the
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first layer, simplifying layout calculations for both software and hardware.
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Although the padding is logically unnecessary, it wastes little space compared
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to the sizes of large mipmapped 3D textures.
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drm-shim (Linux only)
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---------------------
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Mesa includes a library that mocks out the DRM UABI used by the Asahi driver
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stack, allowing the Mesa driver to run on non-M1 Linux hardware. This can be
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useful for exercising the compiler. To build, use options:
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-Dgallium-drivers=asahi -Dtools=drm-shim
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Then run an OpenGL workload with environment variable:
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LD_PRELOAD=~/mesa/build/src/asahi/drm-shim/libasahi_noop_drm_shim.so
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For example to compile a shader with shaderdb and print some statistics along
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with the IR:
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~/shader-db$ AGX_MESA_DEBUG=shaders,shaderdb ASAHI_MESA_DEBUG=precompile LIBGL_DRIVERS_PATH=~/lib/dri/ LD_PRELOAD=~/mesa/build/src/asahi/drm-shim/libasahi_noop_drm_shim.so ./run shaders/glmark/1-12.shader_test
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The drm-shim implementation for Asahi is located in ``src/asahi/drm-shim``. The
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drm-shim implementation there should be updated as new UABI is added.
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