mirror of https://gitlab.freedesktop.org/mesa/mesa
blorp: Allocate fixed amount of space for blend state.
According to the simulator a cacheline of the blend state cache corresponds to 3 cachelines of L3 that are always filled regardless of the number of render targets in use. Allocate enough space to avoid pagefaults under simulation, since a scratch page isn't bound by default. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
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@ -886,8 +886,7 @@ blorp_emit_blend_state(struct blorp_batch *batch,
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if (!batch->blorp->config.use_cached_dynamic_states) {
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struct GENX(BLEND_STATE) blend = { };
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int size = GENX(BLEND_STATE_length) * 4;
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size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers;
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const unsigned size = 96;
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uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset);
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if (state == NULL)
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return;
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