mirror of https://gitlab.freedesktop.org/mesa/mesa
zink: assert that ntv interp handling isn't doing implicit component expansion
the number of components that ntv loads should always be the number of components that the nir shader thinks it's loading Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28530>
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@ -2754,6 +2754,7 @@ emit_interpolate(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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SpvId ptr = get_src(ctx, &intr->src[0], &ptype);
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SpvId result;
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const struct glsl_type *gtype = nir_src_as_deref(intr->src[0])->type;
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assert(glsl_get_vector_elements(gtype) == intr->num_components);
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assert(ptype == get_nir_alu_type(gtype));
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if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
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result = emit_builtin_unop(ctx, op, get_glsl_type(ctx, gtype), ptr);
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