egl: directly access static members instead of using _egl{Get,Set}ConfigKey()

This function is meant for when the attribute is unknown at compile-time
(eg. user-specified), but in all these cases it is much simpler to just
read/write the member directly.

Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3816>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3816>
This commit is contained in:
Eric Engestrom 2020-02-13 15:53:03 +00:00
parent 946eacbafb
commit 7bee388fb5
3 changed files with 38 additions and 42 deletions

View File

@ -281,15 +281,14 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
switch (attrib) {
case __DRI_ATTRIB_RENDER_TYPE:
if (value & __DRI_ATTRIB_FLOAT_BIT)
_eglSetConfigKey(&base, EGL_COLOR_COMPONENT_TYPE_EXT,
EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT);
base.ComponentType = EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
if (value & __DRI_ATTRIB_RGBA_BIT)
value = EGL_RGB_BUFFER;
else if (value & __DRI_ATTRIB_LUMINANCE_BIT)
value = EGL_LUMINANCE_BUFFER;
else
return NULL;
_eglSetConfigKey(&base, EGL_COLOR_BUFFER_TYPE, value);
base.ColorBufferType = value;
break;
case __DRI_ATTRIB_CONFIG_CAVEAT:
@ -299,7 +298,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
value = EGL_SLOW_CONFIG;
else
value = EGL_NONE;
_eglSetConfigKey(&base, EGL_CONFIG_CAVEAT, value);
base.ConfigCaveat = value;
break;
case __DRI_ATTRIB_BIND_TO_TEXTURE_RGB:
@ -316,7 +315,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
case __DRI_ATTRIB_RED_SIZE:
dri_sizes[0] = value;
_eglSetConfigKey(&base, EGL_RED_SIZE, value);
base.RedSize = value;
break;
case __DRI_ATTRIB_RED_MASK:
@ -329,7 +328,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
case __DRI_ATTRIB_GREEN_SIZE:
dri_sizes[1] = value;
_eglSetConfigKey(&base, EGL_GREEN_SIZE, value);
base.GreenSize = value;
break;
case __DRI_ATTRIB_GREEN_MASK:
@ -342,7 +341,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
case __DRI_ATTRIB_BLUE_SIZE:
dri_sizes[2] = value;
_eglSetConfigKey(&base, EGL_BLUE_SIZE, value);
base.BlueSize = value;
break;
case __DRI_ATTRIB_BLUE_MASK:
@ -355,7 +354,7 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
case __DRI_ATTRIB_ALPHA_SIZE:
dri_sizes[3] = value;
_eglSetConfigKey(&base, EGL_ALPHA_SIZE, value);
base.AlphaSize = value;
break;
case __DRI_ATTRIB_ALPHA_MASK:
@ -382,12 +381,10 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
break;
case __DRI_ATTRIB_MAX_PBUFFER_WIDTH:
_eglSetConfigKey(&base, EGL_MAX_PBUFFER_WIDTH,
_EGL_MAX_PBUFFER_WIDTH);
base.MaxPbufferWidth = _EGL_MAX_PBUFFER_WIDTH;
break;
case __DRI_ATTRIB_MAX_PBUFFER_HEIGHT:
_eglSetConfigKey(&base, EGL_MAX_PBUFFER_HEIGHT,
_EGL_MAX_PBUFFER_HEIGHT);
base.MaxPbufferHeight = _EGL_MAX_PBUFFER_HEIGHT;
break;
case __DRI_ATTRIB_MUTABLE_RENDER_BUFFER:
if (disp->Extensions.KHR_mutable_render_buffer)

View File

@ -339,7 +339,7 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
}
} else {
if (type == EGL_PBUFFER_BIT) {
dri2_surf->depth = _eglGetConfigKey(conf, EGL_BUFFER_SIZE);
dri2_surf->depth = conf->BufferSize;
}
swrastCreateDrawable(dri2_dpy, dri2_surf);
}

View File

@ -152,35 +152,34 @@ haiku_add_configs_for_visuals(_EGLDisplay *disp)
_eglInitConfig(&conf->base, disp, 1);
TRACE("Config inited\n");
_eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
_eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
_eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
_eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
conf->base.RedSize = 8;
conf->base.BlueSize = 8;
conf->base.GreenSize = 8;
conf->base.LuminanceSize = 0;
conf->base.AlphaSize = 8;
conf->base.ColorBufferType = EGL_RGB_BUFFER;
conf->base.BufferSize = conf->base.RedSize
+ conf->base.GreenSize
+ conf->base.BlueSize
+ conf->base.AlphaSize;
conf->base.ConfigCaveat = EGL_NONE;
conf->base.ConfigId = 1;
conf->base.BindToTextureRGB = EGL_FALSE;
conf->base.BindToTextureRGBA = EGL_FALSE;
conf->base.StencilSize = 0;
conf->base.TransparentType = EGL_NONE;
conf->base.NativeRenderable = EGL_TRUE; // Let's say yes
conf->base.NativeVisualID = 0; // No visual
conf->base.NativeVisualType = EGL_NONE; // No visual
conf->base.RenderableType = 0x8;
conf->base.SampleBuffers = 0; // TODO: How to get the right value ?
conf->base.Samples = conf->base.SampleBuffers == 0 ? 0 : 0;
conf->base.DepthSize = 24; // TODO: How to get the right value ?
conf->base.Level = 0;
conf->base.MaxPbufferWidth = 0; // TODO: How to get the right value ?
conf->base.MaxPbufferHeight = 0; // TODO: How to get the right value ?
conf->base.MaxPbufferPixels = 0; // TODO: How to get the right value ?
conf->base.SurfaceType = EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/;
TRACE("Config configuated\n");
if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {