glsl: Initialize outputs[] array in lower_blend_equation_advanced.

Caught by Coverity.  Likely fixes real issues if an output component
is not present.

CID: 1372278
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Kenneth Graunke 2016-08-28 21:43:54 -07:00
parent 6820f75c91
commit 6699403651
1 changed files with 1 additions and 1 deletions

View File

@ -497,7 +497,7 @@ lower_blend_equation_advanced(struct gl_linked_shader *sh)
* which writes a subset of the components, starting at location_frac.
* The variables can't overlap, thankfully.
*/
ir_variable *outputs[4];
ir_variable *outputs[4] = { NULL, NULL, NULL, NULL };
foreach_in_list(ir_instruction, ir, sh->ir) {
ir_variable *var = ir->as_variable();
if (!var || var->data.mode != ir_var_shader_out)