mirror of https://gitlab.freedesktop.org/mesa/mesa
rusticl: make use of new `output_inline_wrapper` meson.rust.bindgen feature
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25265>
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parent
3e3eab12d8
commit
53629b0a2d
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@ -253,9 +253,10 @@ rusticl_libc_bindings_rs = rust.bindgen(
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]
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)
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rusticl_mesa_bindings_rs = rust.bindgen(
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rusticl_mesa_bindings = rust.bindgen(
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input : 'rusticl_mesa_bindings.h',
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output : 'rusticl_mesa_bindings.rs',
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output_inline_wrapper : 'rusticl_mesa_bindings.c',
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include_directories : [
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inc_gallium,
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inc_gallium_aux,
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@ -336,12 +337,12 @@ rusticl_mesa_bindings_rs = rust.bindgen(
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rusticl_c = static_library(
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'rusticl_c',
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[
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'rusticl_mesa_inline_bindings_wrapper.c',
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'rusticl_mesa_inline_bindings_wrapper.h',
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'rusticl_nir.c',
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'rusticl_nir.h',
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'rusticl_system_bindings.c',
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'rusticl_system_bindings.h',
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rusticl_mesa_bindings[1],
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'rusticl_mesa_bindings.h',
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sha1_h,
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],
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gnu_symbol_visibility : 'hidden',
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@ -355,6 +356,7 @@ rusticl_c = static_library(
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c_args : [
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pre_args,
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cl_c_args,
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cc.get_supported_arguments('-Wno-missing-prototypes'),
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],
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dependencies: [
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idep_nir_headers,
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@ -370,7 +372,7 @@ idep_rusticl_gen = declare_dependency(
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libmesa_rust_gen = static_library(
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'mesa_rust_gen',
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rusticl_mesa_bindings_rs,
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rusticl_mesa_bindings[0],
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gnu_symbol_visibility : 'hidden',
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link_with: [
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libgallium,
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@ -1,4 +1,3 @@
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#include "rusticl_mesa_inline_bindings_wrapper.h"
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#include "rusticl_system_bindings.h"
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#include "compiler/clc/nir_clc_helpers.h"
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@ -18,8 +17,10 @@
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#include "util/blob.h"
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#include "util/disk_cache.h"
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#include "util/hex.h"
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#include "util/os_time.h"
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#include "util/sha1/sha1.h"
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#include "util/u_inlines.h"
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#include "util/u_upload_mgr.h"
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#include "util/u_printf.h"
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#include "util/u_sampler.h"
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@ -1,97 +0,0 @@
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#include "rusticl_mesa_inline_bindings_wrapper.h"
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void
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blob_finish(struct blob *blob)
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{
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__blob_finish(blob);
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}
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bool
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disk_cache_get_function_identifier(void *ptr, struct mesa_sha1 *ctx)
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{
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return __disk_cache_get_function_identifier(ptr, ctx);
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}
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char *
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mesa_bytes_to_hex(char *buf, const uint8_t *hex_id, unsigned size)
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{
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return __mesa_bytes_to_hex(buf, hex_id, size);
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}
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nir_function_impl *
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nir_shader_get_entrypoint(const nir_shader *shader)
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{
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return __nir_shader_get_entrypoint_wraped(shader);
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}
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void
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pipe_resource_reference(struct pipe_resource **dst, struct pipe_resource *src)
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{
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__pipe_resource_reference_wraped(dst, src);
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}
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bool
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should_skip_nir(const char *name)
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{
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return __should_skip_nir(name);
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}
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bool
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should_print_nir(nir_shader *shader)
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{
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return __should_print_nir(shader);
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}
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void
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util_format_pack_rgba(enum pipe_format format, void *dst, const void *src, unsigned w)
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{
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return __util_format_pack_rgba(format, dst, src, w);
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}
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bool
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glsl_type_is_sampler(const struct glsl_type *t)
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{
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return __glsl_type_is_sampler(t);
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}
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bool
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glsl_type_is_image(const struct glsl_type *t)
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{
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return __glsl_type_is_image(t);
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}
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bool
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glsl_type_is_texture(const struct glsl_type *t)
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{
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return __glsl_type_is_texture(t);
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}
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const struct glsl_type *
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glsl_uint_type(void)
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{
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return __glsl_uint_type();
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}
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const struct glsl_type *
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glsl_uint8_t_type(void)
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{
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return __glsl_uint8_t_type();
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}
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const struct glsl_type *
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glsl_uint64_t_type(void)
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{
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return __glsl_uint64_t_type();
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}
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const struct glsl_type *
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glsl_int16_t_type(void)
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{
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return __glsl_int16_t_type();
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}
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const struct glsl_type *
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glsl_vector_type(enum glsl_base_type base_type, unsigned components)
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{
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return __glsl_vector_type(base_type, components);
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}
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@ -1,56 +0,0 @@
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#define blob_finish __blob_finish
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#define disk_cache_get_function_identifier __disk_cache_get_function_identifier
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#define mesa_bytes_to_hex __mesa_bytes_to_hex
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#define nir_shader_get_entrypoint __nir_shader_get_entrypoint_wraped
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#define pipe_resource_reference __pipe_resource_reference_wraped
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#define should_print_nir __should_print_nir
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#define should_skip_nir __should_skip_nir
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#define util_format_pack_rgba __util_format_pack_rgba
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#define glsl_type_is_sampler __glsl_type_is_sampler
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#define glsl_type_is_image __glsl_type_is_image
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#define glsl_type_is_texture __glsl_type_is_texture
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#define glsl_uint_type __glsl_uint_type
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#define glsl_uint8_t_type __glsl_uint8_t_type
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#define glsl_uint64_t_type __glsl_uint64_t_type
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#define glsl_int16_t_type __glsl_int16_t_type
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#define glsl_vector_type __glsl_vector_type
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#include "nir.h"
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#include "util/blob.h"
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#include "util/disk_cache.h"
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#include "util/hex.h"
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#include "util/u_inlines.h"
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#include "util/format/u_format.h"
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#include "compiler/glsl_types.h"
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#undef blob_finish
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#undef mesa_bytes_to_hex
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#undef disk_cache_get_function_identifier
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#undef nir_shader_get_entrypoint
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#undef pipe_resource_reference
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#undef should_print_nir
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#undef should_skip_nir
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#undef util_format_pack_rgba
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#undef glsl_type_is_sampler
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#undef glsl_type_is_image
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#undef glsl_type_is_texture
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#undef glsl_uint_type
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#undef glsl_uint8_t_type
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#undef glsl_uint64_t_type
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#undef glsl_int16_t_type
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#undef glsl_vector_type
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void blob_finish(struct blob *);
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char *mesa_bytes_to_hex(char *buf, const uint8_t *hex_id, unsigned size);
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bool disk_cache_get_function_identifier(void *ptr, struct mesa_sha1 *ctx);
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nir_function_impl *nir_shader_get_entrypoint(const nir_shader *shader);
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void pipe_resource_reference(struct pipe_resource **dst, struct pipe_resource *src);
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bool should_skip_nir(const char *);
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bool should_print_nir(nir_shader *);
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void util_format_pack_rgba(enum pipe_format format, void *dst, const void *src, unsigned w);
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bool glsl_type_is_sampler(const struct glsl_type *t);
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bool glsl_type_is_image(const struct glsl_type *t);
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bool glsl_type_is_texture(const struct glsl_type *t);
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const struct glsl_type *glsl_uint_type(void);
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const struct glsl_type *glsl_uint8_t_type(void);
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const struct glsl_type *glsl_uint64_t_type(void);
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const struct glsl_type *glsl_int16_t_type(void);
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const struct glsl_type *glsl_vector_type(enum glsl_base_type base_type, unsigned components);
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