mirror of https://gitlab.freedesktop.org/mesa/mesa
ci/freedreno: Add a test run of a few driver options.
This lets us get coverage of corner cases of the driver that are tricky to force a testcase to hit. We don't want to do a full run of the CTS with each option because that's a lot of runner time, so stack a bunch of fractional runs in one test job to amortize the test run setup overhead. Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4621>
This commit is contained in:
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@ -794,6 +794,22 @@ arm64_a630_gles3:
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variables:
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DEQP_VER: gles3
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arm64_a630_gles31_options:
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extends: arm64_a630_gles2
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variables:
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DEQP_VER: gles31
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CI_NODE_INDEX: 1
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CI_NODE_TOTAL: 5
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script:
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# We almost always manage to lower UBOs back to constant uploads in
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# the test suite, so get a little testing for it here.
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- DEQP_RUN_SUFFIX=-nouboopt IR3_SHADER_DEBUG=nouboopt DEQP_EXPECTED_FAILS=deqp-freedreno-a630-noubo-fails.txt DEQP_CASELIST_FILTER="functional.\*ubo" ./install/deqp-runner.sh
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# The driver does some guessing as to whether to render using gmem
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# or bypass, and some GLES3.1 features interact with either one.
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# Do a little testing with gmem and bypass forced.
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- DEQP_RUN_SUFFIX=-bypass FD_MESA_DEBUG=nogmem DEQP_EXPECTED_FAILS=deqp-freedreno-a630-bypass-fails.txt ./install/deqp-runner.sh
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- DEQP_RUN_SUFFIX=-gmem FD_MESA_DEBUG=nobypass ./install/deqp-runner.sh
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.baremetal-test:
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extends:
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- .ci-run-policy
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@ -0,0 +1,96 @@
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dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
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dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
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dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
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dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
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dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
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dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
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dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
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dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
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dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
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dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
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dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
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dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
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dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
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dEQP-GLES31.functional.blend_equation_advanced.basic.darken
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dEQP-GLES31.functional.blend_equation_advanced.basic.difference
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dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
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dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
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dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
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dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
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dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
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dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
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dEQP-GLES31.functional.blend_equation_advanced.basic.screen
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dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
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dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn
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dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge
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dEQP-GLES31.functional.blend_equation_advanced.msaa.darken
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dEQP-GLES31.functional.blend_equation_advanced.msaa.difference
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dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity
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dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation
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dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten
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dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply
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dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay
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dEQP-GLES31.functional.blend_equation_advanced.msaa.screen
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dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight
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dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn
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dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge
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dEQP-GLES31.functional.blend_equation_advanced.srgb.darken
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dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
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dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity
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dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation
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dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten
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dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
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dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay
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dEQP-GLES31.functional.blend_equation_advanced.srgb.screen
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dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight
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dEQP-GLES31.functional.compute.basic.shared_var_single_group
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
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dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
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dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
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dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6
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dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
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dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
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dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
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dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
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dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing
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dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
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dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
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dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array
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dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d
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dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array
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dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
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dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
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dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
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dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array
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@ -0,0 +1,18 @@
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dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
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dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.11
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.16
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.21
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.31
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.6
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dEQP-GLES31.functional.ubo.random.all_shared_buffer.12
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dEQP-GLES31.functional.ubo.random.all_shared_buffer.17
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dEQP-GLES31.functional.ubo.random.all_shared_buffer.2
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dEQP-GLES31.functional.ubo.random.all_shared_buffer.27
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dEQP-GLES31.functional.ubo.random.all_shared_buffer.37
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dEQP-GLES31.functional.ubo.random.all_shared_buffer.47
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dEQP-GLES31.functional.ubo.random.basic_type_arrays.1
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dEQP-GLES31.functional.ubo.random.basic_type_arrays.11
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dEQP-GLES31.functional.ubo.random.basic_type_arrays.16
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dEQP-GLES31.functional.ubo.random.basic_type_arrays.21
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dEQP-GLES31.functional.ubo.random.basic_type_arrays.6
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@ -60,6 +60,10 @@ if [ -n "$CI_NODE_INDEX" ]; then
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sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
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fi
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if [ -n "$DEQP_CASELIST_FILTER" ]; then
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sed -i "/$DEQP_CASELIST_FILTER/p" /tmp/case-list.txt
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fi
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if [ ! -s /tmp/case-list.txt ]; then
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echo "Caselist generation failed"
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exit 1
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