mesa/st: fix reference to nir->info after nir_to_tgsi

The nir shader memory is freed in nir_to_tgsi(), but the already
freed shader info is referenced later when create compute state.
To avoid referencing the freed memory, copy the shader info first before
calling nir_to_tgsi.

Fixes vmx crash running aztec on SVGA driver.
Fixes: 580f1ac473 ("nir: Extract shader_info->cs.shared_size out of union")

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17999>
This commit is contained in:
Charmaine Lee 2022-08-08 18:02:30 -07:00 committed by Marge Bot
parent 7426675363
commit 4393be8291
1 changed files with 2 additions and 1 deletions

View File

@ -502,6 +502,7 @@ st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state)
assert(state->type == PIPE_SHADER_IR_NIR);
nir_shader *nir = state->ir.nir;
struct shader_info info = nir->info;
gl_shader_stage stage = nir->info.stage;
enum pipe_shader_type sh = pipe_shader_type_from_mesa(stage);
@ -548,7 +549,7 @@ st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state)
case MESA_SHADER_COMPUTE: {
struct pipe_compute_state cs = {0};
cs.ir_type = state->type;
cs.req_local_mem = nir->info.shared_size;
cs.req_local_mem = info.shared_size;
if (state->type == PIPE_SHADER_IR_NIR)
cs.prog = state->ir.nir;