meson: Add switch for texture float

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Dylan Baker 2017-10-10 15:25:07 -07:00
parent 9e779e59b2
commit 3b209e9304
2 changed files with 6 additions and 0 deletions

View File

@ -37,6 +37,10 @@ with_vulkan_icd_dir = get_option('vulkan-icd-dir')
with_tests = get_option('build-tests')
with_valgrind = get_option('valgrind')
with_asm = get_option('asm')
if get_option('texture-float')
pre_args += '-DTEXTURE_FLOAT_ENABLED'
message('WARNING: Floating-point texture enabled. Please consult docs/patents.txt and your lawyer before building mesa.')
endif
# XXX: yeah, do these
with_appledri = false

View File

@ -52,3 +52,5 @@ option('valgrind', type : 'boolean', value : true,
description : 'Build with valgrind support if possible')
option('build-tests', type : 'boolean', value : false,
description : 'Build unit tests. Currently this will build *all* unit tests, which may build more than expected.')
option('texture-float', type : 'boolean', value : false,
description : 'Enable floating point textures and renderbuffers. This option may be patent encumbered, please read docs/patents.txt and consult with your lawyer before turning this on.')