panfrost: Get rid of the flush in panfrost_set_framebuffer_state()

Now that we have track inter-batch dependencies, the flush done in
panfrost_set_framebuffer_state() is no longer needed. Let's get rid of
it.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Boris Brezillon 2019-09-15 20:33:13 +02:00
parent 70cf93c4d7
commit 1ac33aae49
1 changed files with 3 additions and 43 deletions

View File

@ -2293,50 +2293,10 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
{
struct panfrost_context *ctx = pan_context(pctx);
/* Flush when switching framebuffers, but not if the framebuffer
* state is being restored by u_blitter
*/
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
bool is_scanout = panfrost_batch_is_scanout(batch);
bool has_draws = batch->last_job.gpu;
/* Bail out early when the current and new states are the same. */
if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
return;
/* The wallpaper logic sets a new FB state before doing the blit and
* restore the old one when it's done. Those FB states are reported to
* be different because the surface they are pointing to are different,
* but those surfaces actually point to the same cbufs/zbufs. In that
* case we definitely don't want new FB descs to be emitted/attached
* since the job is expected to be flushed just after the blit is done,
* so let's just copy the new state and return here.
*/
if (ctx->wallpaper_batch) {
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
return;
}
if (!is_scanout || has_draws)
panfrost_flush_all_batches(ctx, true);
else
assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
!ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
/* Invalidate the FBO job cache since we've just been assigned a new
* FB state.
*/
ctx->batch = NULL;
panfrost_hint_afbc(pan_screen(pctx->screen), fb);
util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
/* Given that we're rendering, we'd love to have compression */
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
ctx->payloads[i].postfix.framebuffer = 0;
ctx->batch = NULL;
panfrost_invalidate_frame(ctx);
}
static void *