2009-12-21 04:37:40 +00:00
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Glossary
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========
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.. glossary::
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:sorted:
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MSAA
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Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
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multiple samples of the depth buffer, and uses this information to
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smooth the edges of polygons.
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2010-01-18 23:24:51 +00:00
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TCL
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Transform, Clipping, & Lighting. The three stages of preparation in a
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rasterizing pipeline prior to the actual rasterization of vertices into
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fragments.
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2010-01-28 20:22:08 +00:00
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NPOT
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Non-power-of-two. Usually applied to textures which have at least one
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dimension which is not a power of two.
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2010-01-30 20:11:28 +00:00
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LOD
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Level of Detail. Also spelled "LoD." The value that determines when the
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switches between mipmaps occur during texture sampling.
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