mesa/src/gallium/docs/source/glossary.rst

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2009-12-21 04:37:40 +00:00
Glossary
========
.. glossary::
:sorted:
MSAA
Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes
multiple samples of the depth buffer, and uses this information to
smooth the edges of polygons.
TCL
Transform, Clipping, & Lighting. The three stages of preparation in a
rasterizing pipeline prior to the actual rasterization of vertices into
fragments.
2010-01-28 20:22:08 +00:00
NPOT
Non-power-of-two. Usually applied to textures which have at least one
dimension which is not a power of two.
LOD
Level of Detail. Also spelled "LoD." The value that determines when the
switches between mipmaps occur during texture sampling.