mesa/src/microsoft/compiler/dxil_nir_lower_int_samplers.c

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "dxil_nir_lower_int_samplers.h"
#include "nir_builder.h"
#include "nir_builtin_builder.h"
typedef struct {
unsigned n_texture_states;
dxil_wrap_sampler_state* wrap_states;
dxil_texture_swizzle_state* tex_swizzles;
float max_bias;
} sampler_states;
static bool
lower_sample_to_txf_for_integer_tex_filter(const nir_instr *instr,
const void *_options)
{
if (instr->type != nir_instr_type_tex)
return false;
nir_tex_instr *tex = nir_instr_as_tex(instr);
if (tex->op != nir_texop_tex &&
tex->op != nir_texop_txb &&
tex->op != nir_texop_txl &&
tex->op != nir_texop_txd)
return false;
return (tex->dest_type & (nir_type_int | nir_type_uint));
}
static nir_ssa_def *
dx_get_texture_lod(nir_builder *b, nir_tex_instr *tex)
{
nir_tex_instr *tql;
unsigned num_srcs = 0;
for (unsigned i = 0; i < tex->num_srcs; i++) {
if (tex->src[i].src_type == nir_tex_src_coord ||
tex->src[i].src_type == nir_tex_src_texture_deref ||
tex->src[i].src_type == nir_tex_src_sampler_deref ||
tex->src[i].src_type == nir_tex_src_texture_offset ||
tex->src[i].src_type == nir_tex_src_sampler_offset ||
tex->src[i].src_type == nir_tex_src_texture_handle ||
tex->src[i].src_type == nir_tex_src_sampler_handle)
num_srcs++;
}
tql = nir_tex_instr_create(b->shader, num_srcs);
tql->op = nir_texop_lod;
unsigned coord_components = tex->coord_components;
if (tex->is_array)
--coord_components;
tql->coord_components = coord_components;
tql->sampler_dim = tex->sampler_dim;
tql->is_shadow = tex->is_shadow;
tql->is_new_style_shadow = tex->is_new_style_shadow;
tql->texture_index = tex->texture_index;
tql->sampler_index = tex->sampler_index;
tql->dest_type = nir_type_float32;
/* The coordinate needs special handling because we might have
* to strip the array index. Don't clutter the code with an additional
* check for is_array though, in the worst case we create an additional
* move the the optimization will remove later again. */
int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
nir_ssa_def *ssa_src = nir_channels(b, tex->src[coord_index].src.ssa,
(1 << coord_components) - 1);
nir_src src = nir_src_for_ssa(ssa_src);
nir_src_copy(&tql->src[0].src, &src, &tql->instr);
tql->src[0].src_type = nir_tex_src_coord;
unsigned idx = 1;
for (unsigned i = 0; i < tex->num_srcs; i++) {
if (tex->src[i].src_type == nir_tex_src_texture_deref ||
tex->src[i].src_type == nir_tex_src_sampler_deref ||
tex->src[i].src_type == nir_tex_src_texture_offset ||
tex->src[i].src_type == nir_tex_src_sampler_offset ||
tex->src[i].src_type == nir_tex_src_texture_handle ||
tex->src[i].src_type == nir_tex_src_sampler_handle) {
nir_src_copy(&tql->src[idx].src, &tex->src[i].src, &tql->instr);
tql->src[idx].src_type = tex->src[i].src_type;
idx++;
}
}
nir_ssa_dest_init(&tql->instr, &tql->dest, 2, 32, NULL);
nir_builder_instr_insert(b, &tql->instr);
/* DirectX LOD only has a value in x channel */
return nir_channel(b, &tql->dest.ssa, 0);
}
typedef struct {
nir_ssa_def *coords;
nir_ssa_def *use_border_color;
} wrap_result_t;
typedef struct {
nir_ssa_def *lod;
nir_ssa_def *size;
int ncoord_comp;
wrap_result_t wrap[3];
} wrap_lower_param_t;
static void
wrap_clamp_to_edge(nir_builder *b, wrap_result_t *wrap_params, nir_ssa_def *size)
{
/* clamp(coord, 0, size - 1) */
wrap_params->coords = nir_fmin(b, nir_fsub(b, size, nir_imm_float(b, 1.0f)),
nir_fmax(b, wrap_params->coords, nir_imm_float(b, 0.0f)));
}
static void
wrap_repeat(nir_builder *b, wrap_result_t *wrap_params, nir_ssa_def *size)
{
/* mod(coord, size)
* This instruction must be exact, otherwise certain sizes result in
* incorrect sampling */
wrap_params->coords = nir_fmod(b, wrap_params->coords, size);
nir_instr_as_alu(wrap_params->coords->parent_instr)->exact = true;
}
static nir_ssa_def *
mirror(nir_builder *b, nir_ssa_def *coord)
{
/* coord if >= 0, otherwise -(1 + coord) */
return nir_bcsel(b, nir_fge(b, coord, nir_imm_float(b, 0.0f)), coord,
nir_fneg(b, nir_fadd(b, nir_imm_float(b, 1.0f), coord)));
}
static void
wrap_mirror_repeat(nir_builder *b, wrap_result_t *wrap_params, nir_ssa_def *size)
{
/* (size 1) mirror(mod(coord, 2 * size) size) */
nir_ssa_def *coord_mod2size = nir_fmod(b, wrap_params->coords, nir_fmul(b, nir_imm_float(b, 2.0f), size));
nir_instr_as_alu(coord_mod2size->parent_instr)->exact = true;
nir_ssa_def *a = nir_fsub(b, coord_mod2size, size);
wrap_params->coords = nir_fsub(b, nir_fsub(b, size, nir_imm_float(b, 1.0f)), mirror(b, a));
}
static void
wrap_mirror_clamp_to_edge(nir_builder *b, wrap_result_t *wrap_params, nir_ssa_def *size)
{
/* clamp(mirror(coord), 0, size - 1) */
wrap_params->coords = nir_fmin(b, nir_fsub(b, size, nir_imm_float(b, 1.0f)),
nir_fmax(b, mirror(b, wrap_params->coords), nir_imm_float(b, 0.0f)));
}
static void
wrap_clamp(nir_builder *b, wrap_result_t *wrap_params, nir_ssa_def *size)
{
nir_ssa_def *is_low = nir_flt(b, wrap_params->coords, nir_imm_float(b, 0.0));
nir_ssa_def *is_high = nir_fge(b, wrap_params->coords, size);
wrap_params->use_border_color = nir_ior(b, is_low, is_high);
}
static void
wrap_mirror_clamp(nir_builder *b, wrap_result_t *wrap_params, nir_ssa_def *size)
{
/* We have to take care of the boundaries */
nir_ssa_def *is_low = nir_flt(b, wrap_params->coords, nir_fmul(b, size, nir_imm_float(b, -1.0)));
nir_ssa_def *is_high = nir_flt(b, nir_fmul(b, size, nir_imm_float(b, 2.0)), wrap_params->coords);
wrap_params->use_border_color = nir_ior(b, is_low, is_high);
/* Within the boundaries this acts like mirror_repeat */
wrap_mirror_repeat(b, wrap_params, size);
}
static wrap_result_t
wrap_coords(nir_builder *b, nir_ssa_def *coords, enum pipe_tex_wrap wrap,
nir_ssa_def *size)
{
wrap_result_t result = {coords, nir_imm_false(b)};
switch (wrap) {
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
wrap_clamp_to_edge(b, &result, size);
break;
case PIPE_TEX_WRAP_REPEAT:
wrap_repeat(b, &result, size);
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
wrap_mirror_repeat(b, &result, size);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
wrap_mirror_clamp_to_edge(b, &result, size);
break;
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
wrap_clamp(b, &result, size);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
wrap_mirror_clamp(b, &result, size);
break;
}
return result;
}
static nir_ssa_def *
load_bordercolor(nir_builder *b, nir_tex_instr *tex, const dxil_wrap_sampler_state *active_state,
const dxil_texture_swizzle_state *tex_swizzle)
{
int ndest_comp = nir_dest_num_components(tex->dest);
unsigned swizzle[4] = {
tex_swizzle->swizzle_r,
tex_swizzle->swizzle_g,
tex_swizzle->swizzle_b,
tex_swizzle->swizzle_a
};
/* Avoid any possible float conversion issues */
uint32_t border_color[4];
memcpy(border_color, active_state->border_color, sizeof(border_color));
STATIC_ASSERT(sizeof(border_color) == sizeof(active_state->border_color));
nir_const_value const_value[4];
for (int i = 0; i < ndest_comp; ++i) {
switch (swizzle[i]) {
case PIPE_SWIZZLE_0:
const_value[i] = nir_const_value_for_uint(0, 32);
break;
case PIPE_SWIZZLE_1:
const_value[i] = nir_const_value_for_uint(1, 32);
break;
case PIPE_SWIZZLE_X:
case PIPE_SWIZZLE_Y:
case PIPE_SWIZZLE_Z:
case PIPE_SWIZZLE_W:
const_value[i] = nir_const_value_for_uint(border_color[swizzle[i]], 32);
break;
default:
unreachable("Unexpected swizzle value");
}
}
return nir_build_imm(b, ndest_comp, 32, const_value);
}
static nir_tex_instr *
create_txf_from_tex(nir_builder *b, nir_tex_instr *tex)
{
nir_tex_instr *txf;
unsigned num_srcs = 0;
for (unsigned i = 0; i < tex->num_srcs; i++) {
if (tex->src[i].src_type == nir_tex_src_texture_deref ||
tex->src[i].src_type == nir_tex_src_texture_offset ||
tex->src[i].src_type == nir_tex_src_texture_handle)
num_srcs++;
}
txf = nir_tex_instr_create(b->shader, num_srcs);
txf->op = nir_texop_txf;
txf->coord_components = tex->coord_components;
txf->sampler_dim = tex->sampler_dim;
txf->is_array = tex->is_array;
txf->is_shadow = tex->is_shadow;
txf->is_new_style_shadow = tex->is_new_style_shadow;
txf->texture_index = tex->texture_index;
txf->sampler_index = tex->sampler_index;
txf->dest_type = tex->dest_type;
unsigned idx = 0;
for (unsigned i = 0; i < tex->num_srcs; i++) {
if (tex->src[i].src_type == nir_tex_src_texture_deref ||
tex->src[i].src_type == nir_tex_src_texture_offset ||
tex->src[i].src_type == nir_tex_src_texture_handle) {
nir_src_copy(&txf->src[idx].src, &tex->src[i].src, &txf->instr);
txf->src[idx].src_type = tex->src[i].src_type;
idx++;
}
}
nir_ssa_dest_init(&txf->instr, &txf->dest,
nir_tex_instr_dest_size(txf), 32, NULL);
nir_builder_instr_insert(b, &txf->instr);
return txf;
}
static nir_ssa_def *
load_texel(nir_builder *b, nir_tex_instr *tex, wrap_lower_param_t *params)
{
nir_ssa_def *texcoord = NULL;
/* Put coordinates back together */
switch (tex->coord_components) {
case 1:
texcoord = params->wrap[0].coords;
break;
case 2:
texcoord = nir_vec2(b, params->wrap[0].coords, params->wrap[1].coords);
break;
case 3:
texcoord = nir_vec3(b, params->wrap[0].coords, params->wrap[1].coords, params->wrap[2].coords);
break;
default:
;
}
texcoord = nir_f2i32(b, texcoord);
nir_tex_instr *load = create_txf_from_tex(b, tex);
nir_tex_instr_add_src(load, nir_tex_src_lod, nir_src_for_ssa(params->lod));
nir_tex_instr_add_src(load, nir_tex_src_coord, nir_src_for_ssa(texcoord));
b->cursor = nir_after_instr(&load->instr);
return &load->dest.ssa;
}
typedef struct {
const dxil_wrap_sampler_state *aws;
float max_bias;
nir_ssa_def *size;
int ncoord_comp;
} lod_params;
static nir_ssa_def *
evalute_active_lod(nir_builder *b, nir_tex_instr *tex, lod_params *params)
{
static nir_ssa_def *lod = NULL;
/* Later we use min_lod for clamping the LOD to a legal value */
float min_lod = MAX2(params->aws->min_lod, 0.0f);
/* Evaluate the LOD to be used for the texel fetch */
if (unlikely(tex->op == nir_texop_txl)) {
int lod_index = nir_tex_instr_src_index(tex, nir_tex_src_lod);
/* if we have an explicite LOD, take it */
lod = tex->src[lod_index].src.ssa;
} else if (unlikely(tex->op == nir_texop_txd)) {
int ddx_index = nir_tex_instr_src_index(tex, nir_tex_src_ddx);
int ddy_index = nir_tex_instr_src_index(tex, nir_tex_src_ddy);
assert(ddx_index >= 0 && ddy_index >= 0);
nir_ssa_def *grad = nir_fmax(b,
tex->src[ddx_index].src.ssa,
tex->src[ddy_index].src.ssa);
nir_ssa_def *r = nir_fmul(b, grad, nir_i2f32(b, params->size));
nir_ssa_def *rho = nir_channel(b, r, 0);
for (int i = 1; i < params->ncoord_comp; ++i)
rho = nir_fmax(b, rho, nir_channel(b, r, i));
lod = nir_flog2(b, rho);
} else if (b->shader->info.stage == MESA_SHADER_FRAGMENT){
lod = dx_get_texture_lod(b, tex);
} else {
/* Only fragment shaders provide the gradient information to evaluate a LOD,
* so force 0 otherwise */
lod = nir_imm_float(b, 0.0);
}
/* Evaluate bias according to OpenGL (4.6 (Compatibility Profile) October 22, 2019),
* sec. 8.14.1, eq. (8.9)
*
* lod' = lambda + CLAMP(bias_texobj + bias_texunit + bias_shader)
*
* bias_texobj is the value of TEXTURE_LOD_BIAS for the bound texture object. ...
* bias_textunt is the value of TEXTURE_LOD_BIAS for the current texture unit, ...
* bias shader is the value of the optional bias parameter in the texture
* lookup functions available to fragment shaders. ... The sum of these values
* is clamped to the range [bias_max, bias_max] where bias_max is the value
* of the implementation defined constant MAX_TEXTURE_LOD_BIAS.
* In core contexts the value bias_texunit is dropped from above equation.
*
* Gallium provides the value lod_bias as the sum of bias_texobj and bias_texunit
* in compatibility contexts and as bias_texobj in core contexts, hence the
* implementation here is the same in both cases.
*/
nir_ssa_def *lod_bias = nir_imm_float(b, params->aws->lod_bias);
if (unlikely(tex->op == nir_texop_txb)) {
int bias_index = nir_tex_instr_src_index(tex, nir_tex_src_bias);
lod_bias = nir_fadd(b, lod_bias, tex->src[bias_index].src.ssa);
}
lod = nir_fadd(b, lod, nir_fclamp(b, lod_bias,
nir_imm_float(b, -params->max_bias),
nir_imm_float(b, params->max_bias)));
/* Clamp lod according to ibid. eq. (8.10) */
lod = nir_fmax(b, lod, nir_imm_float(b, min_lod));
/* If the max lod is > max_bias = log2(max_texture_size), the lod will be clamped
* by the number of levels, no need to clamp it againt the max_lod first. */
if (params->aws->max_lod <= params->max_bias)
lod = nir_fmin(b, lod, nir_imm_float(b, params->aws->max_lod));
/* Pick nearest LOD */
lod = nir_f2i32(b, nir_fround_even(b, lod));
/* cap actual lod by number of available levels */
return nir_imin(b, lod, nir_imm_int(b, params->aws->last_level));
}
static nir_ssa_def *
lower_sample_to_txf_for_integer_tex_impl(nir_builder *b, nir_instr *instr,
void *options)
{
sampler_states *states = (sampler_states *)options;
wrap_lower_param_t params = {0};
nir_tex_instr *tex = nir_instr_as_tex(instr);
const static dxil_wrap_sampler_state default_wrap_state = {
{ 0, 0, 0, 1 },
0,
FLT_MIN, FLT_MAX,
0,
{ 0, 0, 0 },
1,
0,
0,
0
};
const dxil_wrap_sampler_state *active_wrap_state = tex->sampler_index < states->n_texture_states ? &states->wrap_states[tex->sampler_index] : &default_wrap_state;
b->cursor = nir_before_instr(instr);
int coord_index = nir_tex_instr_src_index(tex, nir_tex_src_coord);
nir_ssa_def *old_coord = tex->src[coord_index].src.ssa;
params.ncoord_comp = tex->coord_components;
if (tex->is_array)
params.ncoord_comp -= 1;
/* This helper to get the texture size always uses LOD 0, and DirectX doesn't support
* giving another LOD when querying the texture size */
nir_ssa_def *size0 = nir_get_texture_size(b, tex);
params.lod = nir_imm_int(b, 0);
if (active_wrap_state->last_level > 0) {
lod_params p = {
.aws = active_wrap_state,
.max_bias = states->max_bias,
.size = size0,
.ncoord_comp = params.ncoord_comp
};
params.lod = evalute_active_lod(b, tex, &p);
/* Evaluate actual level size*/
params.size = nir_i2f32(b, nir_imax(b, nir_ishr(b, size0, params.lod),
nir_imm_int(b, 1)));
} else {
params.size = nir_i2f32(b, size0);
}
nir_ssa_def *new_coord = old_coord;
if (!active_wrap_state->is_nonnormalized_coords) {
/* Evaluate the integer lookup coordinates for the requested LOD, don't touch the
* array index */
if (!tex->is_array) {
new_coord = nir_fmul(b, params.size, old_coord);
} else {
nir_ssa_def *array_index = nir_channel(b, old_coord, params.ncoord_comp);
int mask = (1 << params.ncoord_comp) - 1;
nir_ssa_def *coord = nir_fmul(b, nir_channels(b, params.size, mask),
nir_channels(b, old_coord, mask));
switch (params.ncoord_comp) {
case 1:
new_coord = nir_vec2(b, coord, array_index);
break;
case 2:
new_coord = nir_vec3(b, nir_channel(b, coord, 0),
nir_channel(b, coord, 1),
array_index);
break;
default:
unreachable("unsupported number of non-array coordinates");
}
}
}
nir_ssa_def *coord_help[3];
for (int i = 0; i < params.ncoord_comp; ++i)
coord_help[i] = nir_ffloor(b, nir_channel(b, new_coord, i));
// Note: array index needs to be rounded to nearest before clamp rather than floored
if (tex->is_array)
coord_help[params.ncoord_comp] = nir_fround_even(b, nir_channel(b, new_coord, params.ncoord_comp));
/* Correct the texture coordinates for the offsets. */
int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
if (offset_index >= 0) {
nir_ssa_def *offset = tex->src[offset_index].src.ssa;
for (int i = 0; i < params.ncoord_comp; ++i)
coord_help[i] = nir_fadd(b, coord_help[i], nir_i2f32(b, nir_channel(b, offset, i)));
}
nir_ssa_def *use_border_color = nir_imm_false(b);
if (!active_wrap_state->skip_boundary_conditions) {
for (int i = 0; i < params.ncoord_comp; ++i) {
params.wrap[i] = wrap_coords(b, coord_help[i], active_wrap_state->wrap[i], nir_channel(b, params.size, i));
use_border_color = nir_ior(b, use_border_color, params.wrap[i].use_border_color);
}
if (tex->is_array)
params.wrap[params.ncoord_comp] =
wrap_coords(b, coord_help[params.ncoord_comp],
PIPE_TEX_WRAP_CLAMP_TO_EDGE,
nir_i2f32(b, nir_channel(b, size0, params.ncoord_comp)));
} else {
/* When we emulate a cube map by using a texture array, the coordinates are always
* in range, and we don't have to take care of boundary conditions */
for (unsigned i = 0; i < 3; ++i) {
params.wrap[i].coords = coord_help[i];
params.wrap[i].use_border_color = nir_imm_false(b);
}
}
const dxil_texture_swizzle_state one2one = {
PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W
};
nir_if *border_if = nir_push_if(b, use_border_color);
const dxil_texture_swizzle_state *swizzle = (states->tex_swizzles && tex->sampler_index < states->n_texture_states) ?
&states->tex_swizzles[tex->sampler_index]:
&one2one;
nir_ssa_def *border_color = load_bordercolor(b, tex, active_wrap_state, swizzle);
nir_if *border_else = nir_push_else(b, border_if);
nir_ssa_def *sampler_color = load_texel(b, tex, &params);
nir_pop_if(b, border_else);
return nir_if_phi(b, border_color, sampler_color);
}
/* Sampling from integer textures is not allowed in DirectX, so we have
* to use texel fetches. For this we have to scale the coordiantes
* to be integer based, and evaluate the LOD the texel fetch has to be
* applied on, and take care of the boundary conditions .
*/
bool
dxil_lower_sample_to_txf_for_integer_tex(nir_shader *s,
unsigned n_texture_states,
dxil_wrap_sampler_state *wrap_states,
dxil_texture_swizzle_state *tex_swizzles,
float max_bias)
{
sampler_states states = { n_texture_states, wrap_states, tex_swizzles, max_bias};
bool result =
nir_shader_lower_instructions(s,
lower_sample_to_txf_for_integer_tex_filter,
lower_sample_to_txf_for_integer_tex_impl,
&states);
return result;
}