2015-10-03 12:37:15 +01:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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< h1 > Mesa 10.6.9 Release Notes / Octover 03, 2015< / h1 >
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Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release.
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Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2015-10-03 13:16:18 +01:00
3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz
b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz
2015-10-03 12:37:15 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=38109" > Bug 38109< / a > - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=55552" > Bug 55552< / a > - Compile errors with --enable-mangling< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=86281" > Bug 86281< / a > - brw_meta_fast_clear (brw=brw@ entry=0x7fffd4097a08, fb=fb@ entry=0x7fffd40fa900, buffers=buffers@ entry=2, partial_clear=partial_clear@ entry=false)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91970" > Bug 91970< / a > - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=92072" > Bug 92072< / a > - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)< / li >
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< h2 > Changes< / h2 >
< p > Brian Paul (1):< / p >
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< li > st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats< / li >
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< p > Chris Wilson (1):< / p >
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< li > i965: Remove early release of DRI2 miptree< / li >
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< p > Emil Velikov (4):< / p >
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< li > docs: add sha256 checksums for 10.6.8< / li >
< li > cherry-ignore: add commit non applicable for 10.6< / li >
< li > cherry-ignore: add commit non applicable for 10.6< / li >
< li > Update version to 10.6.9< / li >
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< p > Iago Toral Quiroga (1):< / p >
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< li > mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.< / li >
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< p > Ian Romanick (5):< / p >
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< li > t_dd_dmatmp: Make "count" actually be the count< / li >
< li > t_dd_dmatmp: Clean up improper code formatting from previous patch< / li >
< li > t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere< / li >
< li > t_dd_dmatmp: Pull out common 'count -= count & 3' code< / li >
< li > t_dd_dmatmp: Use addition instead of subtraction in loop bounds< / li >
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< p > Jeremy Huddleston (1):< / p >
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< li > configure.ac: Add support to enable read-only text segment on x86.< / li >
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< p > Kristian Høgsberg Kristensen (1):< / p >
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< li > i965: Respect stride and subreg_offset for ATTR registers< / li >
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< p > Kyle Brenneman (3):< / p >
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< li > glx: Fix build errors with --enable-mangling (v2)< / li >
< li > mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.< / li >
< li > glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)< / li >
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< p > Leo Liu (1):< / p >
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< li > radeon/vce: fix vui time_scale zero error< / li >
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< p > Marek Olšák (1):< / p >
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< li > st/mesa: fix front buffer regression after dropping st_validate_state in Blit< / li >
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< p > Roland Scheidegger (1):< / p >
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< li > mesa: fix mipmap generation for immutable, compressed textures< / li >
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