<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=110721">Bug 110721</a> - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=110761">Bug 110761</a> - Huge problems between Mesa and Electron engine apps</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=110784">Bug 110784</a> - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris</li>
</ul>
<h2>Changes</h2>
<p>Alok Hota (2):</p>
<ul>
<li>gallium/swr: Param defaults for unhandled PIPE_CAPs</li>
<li>gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>nir: Actually propagate progress in nir_opt_move_load_ubo.</li>
</ul>
<p>Chenglei Ren (1):</p>
<ul>
<li>anv/android: fix missing dependencies issue during parallel build</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: use the correct uniform dirty bits</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"</li>
</ul>
<p>Deepak Rawat (1):</p>
<ul>
<li>winsys/drm: Fix out of scope variable usage</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>docs: Add Sha256 sums for 19.0.5</li>
<li>cherry-ignore: Add a commit that was manually backported</li>
<li>cherry-ignore: add another 19.1 only patch</li>
<li>cherry-ignore: add another 19.1 only patch</li>
<li>gallium: wrap u_screen in extern "C" for c++</li>
<li>VERSION: bump to 19.0.6</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>egl/dri: flesh out and use dri2_create_drawable()</li>
</ul>
<p>Jan Zielinski (1):</p>
<ul>
<li>swr/rast: fix 32-bit compilation on Linux</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>vulkan: fix build dependency issue with generated files</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>u_blitter: don't fail mipmap generation for depth formats containing stencil</li>
<li>ac: fix a typo in ac_build_wg_scan_bottom</li>
</ul>
<p>Philipp Zabel (1):</p>
<ul>
<li>etnaviv: fill missing offset in etna_resource_get_handle</li>
</ul>
<p>Rob Clark (3):</p>
<ul>
<li>freedreno/ir3: dynamic UBO indexing vs 64b pointers</li>
<li>freedreno/ir3: set more barrier bits</li>
<li>freedreno/a6xx: fix GPU crash on small render targets</li>
</ul>
<p>Sagar Ghuge (1):</p>
<ul>
<li>intel/compiler: Fix assertions in brw_alu3</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: allocate more space in the CS when emitting events</li>
<li>radv: do not use gfx fast depth clears for layered depth/stencil images</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt"</li>
<li>st/glsl: make sure to propagate initialisers to driver storage</li>