2019-05-09 21:21:34 +01:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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< h1 > Mesa 19.0.4 Release Notes / May 9, 2019< / h1 >
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Mesa 19.0.4 is a bug fix release which fixes bugs found since the 19.0.3 release.
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Mesa 19.0.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
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< h2 > SHA256 checksums< / h2 >
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2019-05-09 21:45:19 +01:00
de361c76bf7aae09219f571b9ae77a34864a1cd9f6ba24c845b18b3cd5e4b9a2 mesa-19.0.4.tar.gz
39f9f32f448d77388ef817c6098d50eb0c1595815ce7e895dec09dd68774ce47 mesa-19.0.4.tar.xz
2019-05-09 21:21:34 +01:00
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< h2 > New features< / h2 >
< p > N/A< / p >
< h2 > Bug fixes< / h2 >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=99781" > Bug 99781< / a > - Some Unity games fail assertion on startup in glXCreateContextAttribsARB< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=100239" > Bug 100239< / a > - Incorrect rendering in CS:GO< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=108540" > Bug 108540< / a > - vkAcquireNextImageKHR blocks when timeout=0 in Wayland< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110143" > Bug 110143< / a > - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110291" > Bug 110291< / a > - Vega 64 GPU hang running Space Engineers< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110355" > Bug 110355< / a > - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110573" > Bug 110573< / a > - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110590" > Bug 110590< / a > - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110632" > Bug 110632< / a > - " glx: Fix synthetic error generation in __glXSendError" broke wine games on 32-bit< / li >
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< h2 > Changes< / h2 >
< p > Alejandro Piñeiro (1):< / p >
< ul >
< li > docs: document MESA_GLSL=errors keyword< / li >
< / ul >
< p > Andrii Simiklit (1):< / p >
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< li > egl: return correct error code for a case req ver < 3 with forward-compatible< / li >
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< p > Axel Davy (1):< / p >
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< li > st/nine: Fix D3DWindowBuffer_release for old wine nine support< / li >
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< p > Bas Nieuwenhuizen (1):< / p >
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< li > radv: Disable VK_EXT_descriptor_indexing.< / li >
< / ul >
< p > Brian Paul (1):< / p >
< ul >
< li > svga: add SVGA_NO_LOGGING env var (v2)< / li >
< / ul >
< p > Caio Marcelo de Oliveira Filho (1):< / p >
< ul >
< li > spirv: Handle SpvOpDecorateId< / li >
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< p > Charmaine Lee (1):< / p >
< ul >
< li > svga: move host logging to winsys< / li >
< / ul >
< p > Chuck Atkins (1):< / p >
< ul >
< li > meson: Fix missing glproto dependency for gallium-glx< / li >
< / ul >
< p > Daniel Stone (1):< / p >
< ul >
< li > vulkan/wsi/wayland: Respect non-blocking AcquireNextImage< / li >
< / ul >
< p > Dave Airlie (2):< / p >
< ul >
< li > r600: reset tex array override even when no view bound< / li >
< li > util/bitset: fix bitset range mask calculations.< / li >
< / ul >
< p > Dylan Baker (7):< / p >
< ul >
< li > docs: Add SHA256 sums for mesa 19.0.3< / li >
< li > cherry-ignore: Add a patch that was manually backported< / li >
< li > cherry-ignore: Add more backported patches< / li >
< li > cherry-ignore: Add another patch< / li >
< li > cherry-ignore: Add more patches< / li >
< li > meson: Force the use of config-tool for llvm< / li >
< li > VERSION: bump for 19.0.4 release< / li >
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< p > Emil Velikov (3):< / p >
< ul >
< li > vulkan/wsi: check if the display_fd given is master< / li >
< li > vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles< / li >
< li > configure.ac: check for libdrm when using VL with X11< / li >
< / ul >
< p > Erik Faye-Lund (2):< / p >
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< li > softpipe: setup pixel_offset for all primitive types< / li >
< li > draw: flush when setting stream-out targets< / li >
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< p > Francisco Jerez (2):< / p >
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< li > intel/fs: Lower integer multiply correctly when destination stride equals 4.< / li >
< li > intel/fs: Cap dst-aligned region stride to maximum representable hstride value.< / li >
< / ul >
< p > Hal Gentz (1):< / p >
< ul >
< li > glx: Fix synthetic error generation in __glXSendError< / li >
< / ul >
< p > Ian Romanick (2):< / p >
< ul >
< li > glsl: Silence may unused parameter warnings in glsl/ir.h< / li >
< li > mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE< / li >
< / ul >
< p > Jason Ekstrand (1):< / p >
< ul >
< li > anv/descriptor_set: Destroy sets before pool finalization< / li >
< / ul >
< p > Jon Turney (1):< / p >
< ul >
< li > meson: Force '.so' extension for DRI drivers< / li >
< / ul >
< p > Juan A. Suarez Romero (2):< / p >
< ul >
< li > spirv: add missing SPV_EXT_descriptor_indexing capabilities< / li >
< li > radv: enable descriptor indexing capabilities< / li >
< / ul >
< p > Kenneth Graunke (6):< / p >
< ul >
< li > glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program< / li >
< li > glsl: Don't look at sampler uniform storage for internal vars< / li >
< li > i965: Ignore uniform storage for samplers or images, use binding info< / li >
< li > i965: Fix BRW_MEMZONE_LOW_4G heap size.< / li >
< li > i965: Force VMA alignment to be a multiple of the page size.< / li >
< li > i965: leave the top 4Gb of the high heap VMA unused< / li >
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< p > Lionel Landwerlin (4):< / p >
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< li > anv: store heap address bounds when initializing physical device< / li >
< li > anv: leave the top 4Gb of the high heap VMA unused< / li >
< li > anv: fix argument name for vkCmdEndQuery< / li >
< li > anv: rework queries writes to ensure ordering memory writes< / li >
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< p > Marek Olšák (2):< / p >
< ul >
< li > radeonsi/gfx9: set that window_rectangles always roll the context< / li >
< li > radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)< / li >
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< p > Nicolai Hähnle (1):< / p >
< ul >
< li > radeonsi: add si_debug_options for convenient adding/removing of options< / li >
< / ul >
< p > Rhys Perry (1):< / p >
< ul >
< li > radv: fix set_output_usage_mask() with composite and 64-bit types< / li >
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< p > Ross Burton (1):< / p >
< ul >
< li > Revert "meson: drop GLESv1 .so version back to 1.0.0"< / li >
< / ul >
< p > Samuel Pitoiset (8):< / p >
< ul >
< li > radv: add missing VEGA20 chip in radv_get_device_name()< / li >
< li > radv: do not need to force emit the TCS regs on Vega20< / li >
< li > radv: fix color conversions for normalized uint/sint formats< / li >
< li > radv: implement a workaround for VK_EXT_conditional_rendering< / li >
< li > radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer< / li >
< li > radv: only need to force emit the TCS regs on Vega10 and Raven1< / li >
< li > radv: apply the indexing workaround for atomic buffer operations on GFX9< / li >
< li > radv: fix setting the number of rectangles when it's dyanmic< / li >
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< p > Tapani Pälli (1):< / p >
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< li > anv: expose VK_EXT_queue_family_foreign on Android< / li >
< / ul >
< p > Timothy Arceri (4):< / p >
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< li > nir: fix nir_remove_unused_varyings()< / li >
< li > util/drirc: add workarounds for bugs in Doom 3: BFG< / li >
< li > radeonsi: add config entry for Counter-Strike Global Offensive< / li >
< li > Revert "glx: Fix synthetic error generation in __glXSendError"< / li >
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