2015-03-13 22:32:57 +00:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
< html lang = "en" >
< head >
< meta http-equiv = "content-type" content = "text/html; charset=utf-8" >
< title > Mesa Release Notes< / title >
< link rel = "stylesheet" type = "text/css" href = "../mesa.css" >
< / head >
< body >
< div class = "header" >
2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2015-03-13 22:32:57 +00:00
< / div >
< iframe src = "../contents.html" > < / iframe >
< div class = "content" >
< h1 > Mesa 10.5.1 Release Notes / March 13, 2015< / h1 >
< p >
Mesa 10.5.1 is a bug fix release which fixes bugs found since the 10.5.0 release.
< / p >
< p >
Mesa 10.5.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
< / p >
< h2 > SHA256 checksums< / h2 >
< pre >
2015-03-13 23:32:12 +00:00
b5b6256a6d46023e16a675257fd11a0f94d7b3e60a76cf112952da3d0fef8e9b mesa-10.5.1.tar.gz
ffc51943d15c6812ee7611d053d8980a683fbd6a4986cff567b12cc66637d679 mesa-10.5.1.tar.xz
2015-03-13 22:32:57 +00:00
< / pre >
< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=79202" > Bug 79202< / a > - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=84613" > Bug 84613< / a > - [G965, bisected] piglit regressions : glslparsertest.glsl2< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=86747" > Bug 86747< / a > - Noise in Football Manager 2014 textures< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=86974" > Bug 86974< / a > - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=88246" > Bug 88246< / a > - Commit 2881b12 causes 43 DrawElements test regressions< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=88793" > Bug 88793< / a > - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=88883" > Bug 88883< / a > - ir-a2xx.c: variable changed in assert statement< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=88885" > Bug 88885< / a > - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89095" > Bug 89095< / a > - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89156" > Bug 89156< / a > - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89224" > Bug 89224< / a > - Incorrect rendering of Unigine Valley running in VM on VMware Workstation< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89292" > Bug 89292< / a > - [regression,bisected] incomplete screenshots in some cases< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89311" > Bug 89311< / a > - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89312" > Bug 89312< / a > - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89315" > Bug 89315< / a > - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89317" > Bug 89317< / a > - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89416" > Bug 89416< / a > - UE4Editor crash after load project< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89430" > Bug 89430< / a > - [g965][bisected] arb_copy_image-targets gl_texture* tests fail< / li >
< / ul >
< h2 > Changes< / h2 >
< p > Andrey Sudnik (1):< / p >
< ul >
< li > i965/vec4: Don't lose the saturate modifier in copy propagation.< / li >
< / ul >
< p > Chris Forbes (1):< / p >
< ul >
< li > i965/gs: Check newly-generated GS-out VUE map against correct stage< / li >
< / ul >
< p > Daniel Stone (1):< / p >
< ul >
< li > egl: Take alpha bits into account when selecting GBM formats< / li >
< / ul >
< p > Emil Velikov (5):< / p >
< ul >
< li > docs: Add sha256 sums for the 10.5.0 release< / li >
< li > egl/main: no longer export internal function< / li >
< li > cherry-ignore: ignore a few more commits picked without -x< / li >
< li > mapi: fix commit 90411b56f6bc817e229d8801ac0adad6d4e3fb7a< / li >
< li > Update version to 10.5.1< / li >
< / ul >
< p > Frank Henigman (1):< / p >
< ul >
< li > intel: fix EGLImage renderbuffer _BaseFormat< / li >
< / ul >
< p > Iago Toral Quiroga (1):< / p >
< ul >
< li > i965: Fix out-of-bounds accesses into pull_constant_loc array< / li >
< / ul >
< p > Ian Romanick (1):< / p >
< ul >
< li > i965/fs/nir: Use emit_math for nir_op_fpow< / li >
< / ul >
< p > Ilia Mirkin (3):< / p >
< ul >
< li > freedreno: move fb state copy after checking for size change< / li >
< li > freedreno/ir3: fix array count returned by TXQ< / li >
< li > freedreno/ir3: get the # of miplevels from getinfo< / li >
< / ul >
< p > Jason Ekstrand (2):< / p >
< ul >
< li > meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_begin< / li >
< li > main/base_tex_format: Properly handle STENCIL_INDEX1/4/16< / li >
< / ul >
< p > Kenneth Graunke (8):< / p >
< ul >
< li > i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.< / li >
< li > glsl: Mark array access when copying to a temporary for the ?: operator.< / li >
< li > i965/fs: Set force_writemask_all on shader_time instructions.< / li >
< li > i965/fs: Set smear on shader_time diff register.< / li >
< li > i965/fs: Make emit_shader_time_write return rather than emit.< / li >
< li > i965/fs: Make get_timestamp() pass back the MOV rather than emitting it.< / li >
< li > i965/fs: Make emit_shader_time_end() insert before EOT.< / li >
< li > i965/fs: Don't issue FB writes for bound but unwritten color targets.< / li >
< / ul >
< p > Laura Ekstrand (2):< / p >
< ul >
< li > main: Fix target checking for CompressedTexSubImage*D.< / li >
< li > main: Fix target checking for CopyTexSubImage*D.< / li >
< / ul >
< p > Marc-Andre Lureau (1):< / p >
< ul >
< li > gallium/auxiliary/indices: fix start param< / li >
< / ul >
< p > Marek Olšák (3):< / p >
< ul >
< li > r300g: fix RGTC1 and LATC1 SNORM formats< / li >
< li > r300g: fix a crash when resolving into an sRGB texture< / li >
< li > r300g: fix sRGB-> sRGB blits< / li >
< / ul >
< p > Matt Turner (12):< / p >
< ul >
< li > i965/vec4: Fix implementation of i2b.< / li >
< li > mesa: Indent break statements and add a missing one.< / li >
< li > mesa: Free memory allocated for luminance in readpixels.< / li >
< li > mesa: Correct backwards NULL check.< / li >
< li > i965: Consider scratch writes to have side effects.< / li >
< li > i965/fs: Don't use backend_visitor::instructions after creating the CFG.< / li >
< li > r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.< / li >
< li > r300g: Check return value of snprintf().< / li >
< li > i965/fs: Don't propagate cmod to inst with different type.< / li >
< li > i965: Tell intel_get_memcpy() which direction the memcpy() is going.< / li >
< li > Revert SHA1 additions.< / li >
< li > i965: Avoid applying negate to wrong MAD source.< / li >
< / ul >
< p > Neil Roberts (4):< / p >
< ul >
< li > meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex< / li >
< li > Revert "common: Fix PBOs for 1D_ARRAY."< / li >
< li > meta: Allow GL_UN/PACK_IMAGE_HEIGHT in _mesa_meta_pbo_Get/TexSubImage< / li >
< li > meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage< / li >
< / ul >
< p > Rob Clark (11):< / p >
< ul >
< li > freedreno/ir3: fix silly typo for binning pass shaders< / li >
< li > freedreno/a2xx: fix increment in assert< / li >
< li > freedreno/a4xx: bit of cleanup< / li >
< li > freedreno: update generated headers< / li >
< li > freedreno/a4xx: set PC_PRIM_VTX_CNTL.VAROUT properly< / li >
< li > freedreno: update generated headers< / li >
< li > freedreno/a4xx: aniso filtering< / li >
< li > freedreno/ir3: fix up cat6 instruction encodings< / li >
< li > freedreno/ir3: add support for memory (cat6) instructions< / li >
< li > freedreno/ir3: handle flat bypass for a4xx< / li >
< li > freedreno/ir3: fix failed assert in grouping< / li >
< / ul >
< p > Stefan Dösinger (1):< / p >
< ul >
< li > r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)< / li >
< / ul >
< / div >
< / body >
< / html >