mesa/src/egl/drivers/dri2/platform_wayland.c

1119 lines
34 KiB
C
Raw Normal View History

2011-02-04 11:39:40 +00:00
/*
* Copyright © 2011-2012 Intel Corporation
2011-02-04 11:39:40 +00:00
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
* Benjamin Franzke <benjaminfranzke@googlemail.com>
*/
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <dlfcn.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <xf86drm.h>
2011-02-04 11:39:40 +00:00
#include "egl_dri2.h"
#include "egl_dri2_fallbacks.h"
#include "loader.h"
2011-02-04 11:39:40 +00:00
2011-02-21 15:22:34 +00:00
#include <wayland-client.h>
#include "wayland-drm-client-protocol.h"
enum wl_drm_format_flags {
HAS_ARGB8888 = 1,
HAS_XRGB8888 = 2,
HAS_RGB565 = 4,
};
static EGLBoolean
dri2_wl_swap_interval(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
EGLint interval);
static void
sync_callback(void *data, struct wl_callback *callback, uint32_t serial)
{
int *done = data;
*done = 1;
wl_callback_destroy(callback);
}
static const struct wl_callback_listener sync_listener = {
sync_callback
};
static int
roundtrip(struct dri2_egl_display *dri2_dpy)
{
struct wl_callback *callback;
int done = 0, ret = 0;
callback = wl_display_sync(dri2_dpy->wl_dpy);
wl_callback_add_listener(callback, &sync_listener, &done);
wl_proxy_set_queue((struct wl_proxy *) callback, dri2_dpy->wl_queue);
while (ret != -1 && !done)
ret = wl_display_dispatch_queue(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
if (!done)
wl_callback_destroy(callback);
return ret;
}
static void
wl_buffer_release(void *data, struct wl_buffer *buffer)
{
struct dri2_egl_surface *dri2_surf = data;
int i;
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); ++i)
if (dri2_surf->color_buffers[i].wl_buffer == buffer)
break;
if (i == ARRAY_SIZE(dri2_surf->color_buffers)) {
wl_buffer_destroy(buffer);
return;
}
dri2_surf->color_buffers[i].locked = 0;
}
static struct wl_buffer_listener wl_buffer_listener = {
wl_buffer_release
};
static void
resize_callback(struct wl_egl_window *wl_win, void *data)
{
struct dri2_egl_surface *dri2_surf = data;
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
}
2011-02-04 11:39:40 +00:00
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
dri2_wl_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
_EGLConfig *conf, void *native_window,
const EGLint *attrib_list)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_config *dri2_conf = dri2_egl_config(conf);
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
struct wl_egl_window *window = native_window;
2011-02-04 11:39:40 +00:00
struct dri2_egl_surface *dri2_surf;
(void) drv;
dri2_surf = calloc(1, sizeof *dri2_surf);
2011-02-04 11:39:40 +00:00
if (!dri2_surf) {
_eglError(EGL_BAD_ALLOC, "dri2_create_surface");
return NULL;
}
if (!_eglInitSurface(&dri2_surf->base, disp, type, conf, attrib_list))
goto cleanup_surf;
if (conf->RedSize == 5)
dri2_surf->format = WL_DRM_FORMAT_RGB565;
else if (conf->AlphaSize == 0)
dri2_surf->format = WL_DRM_FORMAT_XRGB8888;
else
dri2_surf->format = WL_DRM_FORMAT_ARGB8888;
2011-02-04 11:39:40 +00:00
switch (type) {
case EGL_WINDOW_BIT:
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
dri2_surf->wl_win = window;
2011-02-04 11:39:40 +00:00
dri2_surf->wl_win->private = dri2_surf;
dri2_surf->wl_win->resize_callback = resize_callback;
2011-02-04 11:39:40 +00:00
dri2_surf->base.Width = -1;
dri2_surf->base.Height = -1;
break;
default:
goto cleanup_surf;
}
dri2_surf->dri_drawable =
(*dri2_dpy->dri2->createNewDrawable) (dri2_dpy->dri_screen,
type == EGL_WINDOW_BIT ?
dri2_conf->dri_double_config :
dri2_conf->dri_single_config,
dri2_surf);
2011-02-04 11:39:40 +00:00
if (dri2_surf->dri_drawable == NULL) {
_eglError(EGL_BAD_ALLOC, "dri2->createNewDrawable");
goto cleanup_dri_drawable;
}
return &dri2_surf->base;
cleanup_dri_drawable:
dri2_dpy->core->destroyDrawable(dri2_surf->dri_drawable);
cleanup_surf:
free(dri2_surf);
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
dri2_wl_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
_EGLConfig *conf, void *native_window,
const EGLint *attrib_list)
2011-02-04 11:39:40 +00:00
{
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
_EGLSurface *surf;
surf = dri2_wl_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
native_window, attrib_list);
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
if (surf != NULL)
dri2_wl_swap_interval(drv, disp, surf, dri2_dpy->default_swap_interval);
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
return surf;
2011-02-04 11:39:40 +00:00
}
static _EGLSurface *
dri2_wl_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_window,
const EGLint *attrib_list)
{
/* From the EGL_EXT_platform_wayland spec, version 3:
*
* It is not valid to call eglCreatePlatformPixmapSurfaceEXT with a <dpy>
* that belongs to Wayland. Any such call fails and generates
* EGL_BAD_PARAMETER.
*/
_eglError(EGL_BAD_PARAMETER, "cannot create EGL pixmap surfaces on "
"Wayland");
return NULL;
}
2011-02-04 11:39:40 +00:00
/**
* Called via eglDestroySurface(), drv->API.DestroySurface().
*/
static EGLBoolean
dri2_wl_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surf);
int i;
(void) drv;
if (!_eglPutSurface(surf))
return EGL_TRUE;
(*dri2_dpy->core->destroyDrawable)(dri2_surf->dri_drawable);
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
if (dri2_surf->color_buffers[i].wl_buffer)
wl_buffer_destroy(dri2_surf->color_buffers[i].wl_buffer);
if (dri2_surf->color_buffers[i].dri_image)
dri2_dpy->image->destroyImage(dri2_surf->color_buffers[i].dri_image);
}
2011-02-04 11:39:40 +00:00
for (i = 0; i < __DRI_BUFFER_COUNT; i++)
if (dri2_surf->dri_buffers[i] &&
dri2_surf->dri_buffers[i]->attachment != __DRI_BUFFER_BACK_LEFT)
2011-02-04 11:39:40 +00:00
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
if (dri2_surf->throttle_callback)
wl_callback_destroy(dri2_surf->throttle_callback);
if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
dri2_surf->wl_win->private = NULL;
dri2_surf->wl_win->resize_callback = NULL;
}
2011-02-04 11:39:40 +00:00
free(surf);
return EGL_TRUE;
}
static void
dri2_wl_release_buffers(struct dri2_egl_surface *dri2_surf)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
2011-02-04 11:39:40 +00:00
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
if (dri2_surf->color_buffers[i].wl_buffer &&
!dri2_surf->color_buffers[i].locked)
wl_buffer_destroy(dri2_surf->color_buffers[i].wl_buffer);
if (dri2_surf->color_buffers[i].dri_image)
dri2_dpy->image->destroyImage(dri2_surf->color_buffers[i].dri_image);
dri2_surf->color_buffers[i].wl_buffer = NULL;
dri2_surf->color_buffers[i].dri_image = NULL;
dri2_surf->color_buffers[i].locked = 0;
}
for (i = 0; i < __DRI_BUFFER_COUNT; i++)
if (dri2_surf->dri_buffers[i] &&
dri2_surf->dri_buffers[i]->attachment != __DRI_BUFFER_BACK_LEFT)
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
}
static int
get_back_bo(struct dri2_egl_surface *dri2_surf)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
unsigned int dri_image_format;
/* currently supports three WL DRM formats,
* WL_DRM_FORMAT_ARGB8888, WL_DRM_FORMAT_XRGB8888,
* and WL_DRM_FORMAT_RGB565
*/
switch (dri2_surf->format) {
case WL_DRM_FORMAT_ARGB8888:
dri_image_format = __DRI_IMAGE_FORMAT_ARGB8888;
break;
case WL_DRM_FORMAT_XRGB8888:
dri_image_format = __DRI_IMAGE_FORMAT_XRGB8888;
break;
case WL_DRM_FORMAT_RGB565:
dri_image_format = __DRI_IMAGE_FORMAT_RGB565;
break;
default:
/* format is not supported */
return -1;
}
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
/* We always want to throttle to some event (either a frame callback or
* a sync request) after the commit so that we can be sure the
* compositor has had a chance to handle it and send us a release event
* before we look for a free buffer */
while (dri2_surf->throttle_callback != NULL)
if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
dri2_dpy->wl_queue) == -1)
return -1;
if (dri2_surf->back == NULL) {
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
/* Get an unlocked buffer, preferrably one with a dri_buffer
* already allocated. */
if (dri2_surf->color_buffers[i].locked)
continue;
if (dri2_surf->back == NULL)
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
dri2_surf->back = &dri2_surf->color_buffers[i];
else if (dri2_surf->back->dri_image == NULL)
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
dri2_surf->back = &dri2_surf->color_buffers[i];
}
}
if (dri2_surf->back == NULL)
return -1;
if (dri2_surf->back->dri_image == NULL) {
dri2_surf->back->dri_image =
dri2_dpy->image->createImage(dri2_dpy->dri_screen,
dri2_surf->base.Width,
dri2_surf->base.Height,
dri_image_format,
__DRI_IMAGE_USE_SHARE,
NULL);
dri2_surf->back->age = 0;
}
if (dri2_surf->back->dri_image == NULL)
return -1;
dri2_surf->back->locked = 1;
return 0;
}
static void
back_bo_to_dri_buffer(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
__DRIimage *image;
int name, pitch;
image = dri2_surf->back->dri_image;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_NAME, &name);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_STRIDE, &pitch);
buffer->attachment = __DRI_BUFFER_BACK_LEFT;
buffer->name = name;
buffer->pitch = pitch;
buffer->cpp = 4;
buffer->flags = 0;
}
static int
get_aux_bo(struct dri2_egl_surface *dri2_surf,
unsigned int attachment, unsigned int format, __DRIbuffer *buffer)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
__DRIbuffer *b = dri2_surf->dri_buffers[attachment];
if (b == NULL) {
b = dri2_dpy->dri2->allocateBuffer(dri2_dpy->dri_screen,
attachment, format,
dri2_surf->base.Width,
dri2_surf->base.Height);
dri2_surf->dri_buffers[attachment] = b;
}
if (b == NULL)
return -1;
memcpy(buffer, b, sizeof *buffer);
return 0;
}
static int
update_buffers(struct dri2_egl_surface *dri2_surf)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
if (dri2_surf->base.Type == EGL_WINDOW_BIT &&
2011-02-04 11:39:40 +00:00
(dri2_surf->base.Width != dri2_surf->wl_win->width ||
dri2_surf->base.Height != dri2_surf->wl_win->height)) {
dri2_wl_release_buffers(dri2_surf);
2011-02-04 11:39:40 +00:00
dri2_surf->base.Width = dri2_surf->wl_win->width;
dri2_surf->base.Height = dri2_surf->wl_win->height;
dri2_surf->dx = dri2_surf->wl_win->dx;
dri2_surf->dy = dri2_surf->wl_win->dy;
}
2011-02-04 11:39:40 +00:00
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
return -1;
2011-02-04 11:39:40 +00:00
}
/* If we have an extra unlocked buffer at this point, we had to do triple
* buffering for a while, but now can go back to just double buffering.
* That means we can free any unlocked buffer now. */
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
if (!dri2_surf->color_buffers[i].locked &&
dri2_surf->color_buffers[i].wl_buffer) {
wl_buffer_destroy(dri2_surf->color_buffers[i].wl_buffer);
dri2_dpy->image->destroyImage(dri2_surf->color_buffers[i].dri_image);
dri2_surf->color_buffers[i].wl_buffer = NULL;
dri2_surf->color_buffers[i].dri_image = NULL;
2011-02-04 11:39:40 +00:00
}
}
return 0;
}
static __DRIbuffer *
dri2_wl_get_buffers_with_format(__DRIdrawable * driDrawable,
int *width, int *height,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
int i, j;
if (update_buffers(dri2_surf) < 0)
return NULL;
for (i = 0, j = 0; i < 2 * count; i += 2, j++) {
switch (attachments[i]) {
case __DRI_BUFFER_BACK_LEFT:
back_bo_to_dri_buffer(dri2_surf, &dri2_surf->buffers[j]);
break;
default:
if (get_aux_bo(dri2_surf, attachments[i], attachments[i + 1],
&dri2_surf->buffers[j]) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate aux buffer");
return NULL;
}
break;
}
}
*out_count = j;
if (j == 0)
2011-02-04 11:39:40 +00:00
return NULL;
*width = dri2_surf->base.Width;
*height = dri2_surf->base.Height;
return dri2_surf->buffers;
}
static __DRIbuffer *
dri2_wl_get_buffers(__DRIdrawable * driDrawable,
int *width, int *height,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
2011-02-04 11:39:40 +00:00
unsigned int *attachments_with_format;
__DRIbuffer *buffer;
unsigned int bpp;
2011-02-04 11:39:40 +00:00
int i;
switch (dri2_surf->format) {
case WL_DRM_FORMAT_ARGB8888:
case WL_DRM_FORMAT_XRGB8888:
bpp = 32;
break;
case WL_DRM_FORMAT_RGB565:
bpp = 16;
break;
default:
/* format is not supported */
return NULL;
}
attachments_with_format = calloc(count, 2 * sizeof(unsigned int));
2011-02-04 11:39:40 +00:00
if (!attachments_with_format) {
*out_count = 0;
return NULL;
}
for (i = 0; i < count; ++i) {
attachments_with_format[2*i] = attachments[i];
attachments_with_format[2*i + 1] = bpp;
2011-02-04 11:39:40 +00:00
}
buffer =
dri2_wl_get_buffers_with_format(driDrawable,
width, height,
attachments_with_format, count,
out_count, loaderPrivate);
2011-02-04 11:39:40 +00:00
free(attachments_with_format);
return buffer;
}
static int
image_get_buffers(__DRIdrawable *driDrawable,
unsigned int format,
uint32_t *stamp,
void *loaderPrivate,
uint32_t buffer_mask,
struct __DRIimageList *buffers)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
if (update_buffers(dri2_surf) < 0)
return 0;
buffers->image_mask = __DRI_IMAGE_BUFFER_BACK;
buffers->back = dri2_surf->back->dri_image;
return 1;
}
2011-02-04 11:39:40 +00:00
static void
dri2_wl_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
2011-02-04 11:39:40 +00:00
{
(void) driDrawable;
(void) loaderPrivate;
}
static const __DRIimageLoaderExtension image_loader_extension = {
.base = { __DRI_IMAGE_LOADER, 1 },
.getBuffers = image_get_buffers,
.flushFrontBuffer = dri2_wl_flush_front_buffer,
};
2011-02-04 11:39:40 +00:00
static void
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
wayland_throttle_callback(void *data,
struct wl_callback *callback,
uint32_t time)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_surface *dri2_surf = data;
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
dri2_surf->throttle_callback = NULL;
2011-08-17 03:38:22 +01:00
wl_callback_destroy(callback);
2011-02-04 11:39:40 +00:00
}
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
static const struct wl_callback_listener throttle_listener = {
wayland_throttle_callback
2011-08-17 03:38:22 +01:00
};
static void
create_wl_buffer(struct dri2_egl_surface *dri2_surf)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int fd, stride, name;
if (dri2_surf->current->wl_buffer != NULL)
return;
if (dri2_dpy->capabilities & WL_DRM_CAPABILITY_PRIME) {
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_FD, &fd);
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_STRIDE, &stride);
dri2_surf->current->wl_buffer =
wl_drm_create_prime_buffer(dri2_dpy->wl_drm,
fd,
dri2_surf->base.Width,
dri2_surf->base.Height,
dri2_surf->format,
0, stride,
0, 0,
0, 0);
close(fd);
} else {
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_NAME, &name);
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_STRIDE, &stride);
dri2_surf->current->wl_buffer =
wl_drm_create_buffer(dri2_dpy->wl_drm,
name,
dri2_surf->base.Width,
dri2_surf->base.Height,
stride,
dri2_surf->format);
}
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->current->wl_buffer,
dri2_dpy->wl_queue);
wl_buffer_add_listener(dri2_surf->current->wl_buffer,
&wl_buffer_listener, dri2_surf);
}
2011-02-04 11:39:40 +00:00
/**
* Called via eglSwapBuffers(), drv->API.SwapBuffers().
*/
static EGLBoolean
dri2_wl_swap_buffers_with_damage(_EGLDriver *drv,
_EGLDisplay *disp,
_EGLSurface *draw,
const EGLint *rects,
EGLint n_rects)
2011-02-04 11:39:40 +00:00
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
int i;
2011-02-04 11:39:40 +00:00
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
if (dri2_surf->color_buffers[i].age > 0)
dri2_surf->color_buffers[i].age++;
/* Make sure we have a back buffer in case we're swapping without ever
* rendering. */
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
return EGL_FALSE;
}
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
if (draw->SwapInterval > 0) {
dri2_surf->throttle_callback =
wl_surface_frame(dri2_surf->wl_win->surface);
wl_callback_add_listener(dri2_surf->throttle_callback,
&throttle_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
dri2_dpy->wl_queue);
}
dri2_surf->back->age = 1;
dri2_surf->current = dri2_surf->back;
dri2_surf->back = NULL;
create_wl_buffer(dri2_surf);
2011-02-04 11:39:40 +00:00
wl_surface_attach(dri2_surf->wl_win->surface,
dri2_surf->current->wl_buffer,
dri2_surf->dx, dri2_surf->dy);
2011-02-04 11:39:40 +00:00
dri2_surf->wl_win->attached_width = dri2_surf->base.Width;
dri2_surf->wl_win->attached_height = dri2_surf->base.Height;
/* reset resize growing parameters */
dri2_surf->dx = 0;
dri2_surf->dy = 0;
2011-02-04 11:39:40 +00:00
if (n_rects == 0) {
wl_surface_damage(dri2_surf->wl_win->surface,
0, 0, INT32_MAX, INT32_MAX);
} else {
for (i = 0; i < n_rects; i++) {
const int *rect = &rects[i * 4];
wl_surface_damage(dri2_surf->wl_win->surface,
rect[0],
dri2_surf->base.Height - rect[1] - rect[3],
rect[2], rect[3]);
}
}
dri2_flush_drawable_for_swapbuffers(disp, draw);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
2011-02-04 11:39:40 +00:00
wl_surface_commit(dri2_surf->wl_win->surface);
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
/* If we're not waiting for a frame callback then we'll at least throttle
* to a sync callback so that we always give a chance for the compositor to
* handle the commit and send a release event before checking for a free
* buffer */
if (dri2_surf->throttle_callback == NULL) {
dri2_surf->throttle_callback = wl_display_sync(dri2_dpy->wl_dpy);
wl_callback_add_listener(dri2_surf->throttle_callback,
&throttle_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
dri2_dpy->wl_queue);
}
wl_display_flush(dri2_dpy->wl_dpy);
2011-02-04 11:39:40 +00:00
return EGL_TRUE;
}
static EGLint
dri2_wl_query_buffer_age(_EGLDriver *drv,
_EGLDisplay *disp, _EGLSurface *surface)
{
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surface);
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_query_buffer_age");
return 0;
}
return dri2_surf->back->age;
}
static EGLBoolean
dri2_wl_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
{
return dri2_wl_swap_buffers_with_damage (drv, disp, draw, NULL, 0);
}
static struct wl_buffer *
dri2_wl_create_wayland_buffer_from_image(_EGLDriver *drv,
_EGLDisplay *disp,
_EGLImage *img)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_image *dri2_img = dri2_egl_image(img);
__DRIimage *image = dri2_img->dri_image;
struct wl_buffer *buffer;
int width, height, format, pitch;
enum wl_drm_format wl_format;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_FORMAT, &format);
switch (format) {
case __DRI_IMAGE_FORMAT_ARGB8888:
if (!(dri2_dpy->formats & HAS_ARGB8888))
goto bad_format;
wl_format = WL_DRM_FORMAT_ARGB8888;
break;
case __DRI_IMAGE_FORMAT_XRGB8888:
if (!(dri2_dpy->formats & HAS_XRGB8888))
goto bad_format;
wl_format = WL_DRM_FORMAT_XRGB8888;
break;
default:
goto bad_format;
}
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_WIDTH, &width);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_HEIGHT, &height);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_STRIDE, &pitch);
if (dri2_dpy->capabilities & WL_DRM_CAPABILITY_PRIME) {
int fd;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_FD, &fd);
buffer =
wl_drm_create_prime_buffer(dri2_dpy->wl_drm,
fd,
width, height,
wl_format,
0, pitch,
0, 0,
0, 0);
close(fd);
} else {
int name;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_NAME, &name);
buffer =
wl_drm_create_buffer(dri2_dpy->wl_drm,
name,
width, height,
pitch,
wl_format);
}
/* The buffer object will have been created with our internal event queue
* because it is using the wl_drm object as a proxy factory. We want the
* buffer to be used by the application so we'll reset it to the display's
* default event queue */
if (buffer)
wl_proxy_set_queue((struct wl_proxy *) buffer, NULL);
return buffer;
bad_format:
_eglError(EGL_BAD_MATCH, "unsupported image format");
return NULL;
}
2011-02-21 15:22:34 +00:00
static int
dri2_wl_authenticate(_EGLDisplay *disp, uint32_t id)
2011-02-21 15:22:34 +00:00
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
int ret = 0;
2011-05-31 10:45:51 +01:00
dri2_dpy->authenticated = 0;
2011-02-21 15:22:34 +00:00
wl_drm_authenticate(dri2_dpy->wl_drm, id);
if (roundtrip(dri2_dpy) < 0)
ret = -1;
2011-02-21 15:22:34 +00:00
if (!dri2_dpy->authenticated)
2011-02-21 15:22:34 +00:00
ret = -1;
/* reset authenticated */
2011-05-31 10:45:51 +01:00
dri2_dpy->authenticated = 1;
2011-02-21 15:22:34 +00:00
return ret;
}
static void
drm_handle_device(void *data, struct wl_drm *drm, const char *device)
{
struct dri2_egl_display *dri2_dpy = data;
drm_magic_t magic;
dri2_dpy->device_name = strdup(device);
if (!dri2_dpy->device_name)
return;
#ifdef O_CLOEXEC
dri2_dpy->fd = open(dri2_dpy->device_name, O_RDWR | O_CLOEXEC);
if (dri2_dpy->fd == -1 && errno == EINVAL)
#endif
{
dri2_dpy->fd = open(dri2_dpy->device_name, O_RDWR);
if (dri2_dpy->fd != -1)
fcntl(dri2_dpy->fd, F_SETFD, fcntl(dri2_dpy->fd, F_GETFD) |
FD_CLOEXEC);
}
if (dri2_dpy->fd == -1) {
_eglLog(_EGL_WARNING, "wayland-egl: could not open %s (%s)",
dri2_dpy->device_name, strerror(errno));
return;
}
drmGetMagic(dri2_dpy->fd, &magic);
wl_drm_authenticate(dri2_dpy->wl_drm, magic);
}
static void
drm_handle_format(void *data, struct wl_drm *drm, uint32_t format)
{
struct dri2_egl_display *dri2_dpy = data;
switch (format) {
case WL_DRM_FORMAT_ARGB8888:
dri2_dpy->formats |= HAS_ARGB8888;
break;
case WL_DRM_FORMAT_XRGB8888:
dri2_dpy->formats |= HAS_XRGB8888;
break;
case WL_DRM_FORMAT_RGB565:
dri2_dpy->formats |= HAS_RGB565;
break;
}
}
static void
drm_handle_capabilities(void *data, struct wl_drm *drm, uint32_t value)
{
struct dri2_egl_display *dri2_dpy = data;
dri2_dpy->capabilities = value;
}
static void
drm_handle_authenticated(void *data, struct wl_drm *drm)
{
struct dri2_egl_display *dri2_dpy = data;
2011-05-31 10:45:51 +01:00
dri2_dpy->authenticated = 1;
}
static const struct wl_drm_listener drm_listener = {
drm_handle_device,
drm_handle_format,
drm_handle_authenticated,
drm_handle_capabilities
};
static void
registry_handle_global(void *data, struct wl_registry *registry, uint32_t name,
const char *interface, uint32_t version)
{
struct dri2_egl_display *dri2_dpy = data;
if (version > 1)
version = 2;
if (strcmp(interface, "wl_drm") == 0) {
dri2_dpy->wl_drm =
wl_registry_bind(registry, name, &wl_drm_interface, version);
wl_drm_add_listener(dri2_dpy->wl_drm, &drm_listener, dri2_dpy);
}
}
static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name)
{
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global,
registry_handle_global_remove
};
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
static EGLBoolean
dri2_wl_swap_interval(_EGLDriver *drv,
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
_EGLDisplay *disp,
_EGLSurface *surf,
EGLint interval)
{
if (interval > surf->Config->MaxSwapInterval)
interval = surf->Config->MaxSwapInterval;
else if (interval < surf->Config->MinSwapInterval)
interval = surf->Config->MinSwapInterval;
surf->SwapInterval = interval;
return EGL_TRUE;
}
static void
dri2_wl_setup_swap_interval(struct dri2_egl_display *dri2_dpy)
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
{
GLint vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
/* We can't use values greater than 1 on Wayland because we are using the
* frame callback to synchronise the frame and the only way we be sure to
* get a frame callback is to attach a new buffer. Therefore we can't just
* sit drawing nothing to wait until the next n frame callbacks */
if (dri2_dpy->config)
dri2_dpy->config->configQueryi(dri2_dpy->dri_screen,
"vblank_mode", &vblank_mode);
switch (vblank_mode) {
case DRI_CONF_VBLANK_NEVER:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 0;
dri2_dpy->default_swap_interval = 0;
break;
case DRI_CONF_VBLANK_ALWAYS_SYNC:
dri2_dpy->min_swap_interval = 1;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 1;
break;
case DRI_CONF_VBLANK_DEF_INTERVAL_0:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 0;
break;
default:
case DRI_CONF_VBLANK_DEF_INTERVAL_1:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 1;
break;
}
}
static struct dri2_egl_display_vtbl dri2_wl_display_vtbl = {
.authenticate = dri2_wl_authenticate,
.create_window_surface = dri2_wl_create_window_surface,
.create_pixmap_surface = dri2_wl_create_pixmap_surface,
.create_pbuffer_surface = dri2_fallback_create_pbuffer_surface,
.destroy_surface = dri2_wl_destroy_surface,
.create_image = dri2_create_image_khr,
.swap_interval = dri2_wl_swap_interval,
.swap_buffers = dri2_wl_swap_buffers,
.swap_buffers_with_damage = dri2_wl_swap_buffers_with_damage,
.swap_buffers_region = dri2_fallback_swap_buffers_region,
.post_sub_buffer = dri2_fallback_post_sub_buffer,
.copy_buffers = dri2_fallback_copy_buffers,
.query_buffer_age = dri2_wl_query_buffer_age,
.create_wayland_buffer_from_image = dri2_wl_create_wayland_buffer_from_image,
.get_sync_values = dri2_fallback_get_sync_values,
};
2011-02-04 11:39:40 +00:00
EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy;
const __DRIconfig *config;
uint32_t types;
2011-02-04 11:39:40 +00:00
int i;
static const unsigned int argb_masks[4] =
{ 0xff0000, 0xff00, 0xff, 0xff000000 };
static const unsigned int rgb_masks[4] = { 0xff0000, 0xff00, 0xff, 0 };
static const unsigned int rgb565_masks[4] = { 0xf800, 0x07e0, 0x001f, 0 };
2011-02-04 11:39:40 +00:00
loader_set_logger(_eglLog);
dri2_dpy = calloc(1, sizeof *dri2_dpy);
2011-02-04 11:39:40 +00:00
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
disp->DriverData = (void *) dri2_dpy;
if (disp->PlatformDisplay == NULL) {
dri2_dpy->wl_dpy = wl_display_connect(NULL);
if (dri2_dpy->wl_dpy == NULL)
goto cleanup_dpy;
dri2_dpy->own_device = 1;
} else {
dri2_dpy->wl_dpy = disp->PlatformDisplay;
}
2011-02-04 11:39:40 +00:00
dri2_dpy->wl_queue = wl_display_create_queue(dri2_dpy->wl_dpy);
if (dri2_dpy->own_device)
wl_display_dispatch_pending(dri2_dpy->wl_dpy);
dri2_dpy->wl_registry = wl_display_get_registry(dri2_dpy->wl_dpy);
wl_proxy_set_queue((struct wl_proxy *) dri2_dpy->wl_registry,
dri2_dpy->wl_queue);
wl_registry_add_listener(dri2_dpy->wl_registry,
&registry_listener, dri2_dpy);
if (roundtrip(dri2_dpy) < 0 || dri2_dpy->wl_drm == NULL)
2011-02-04 11:39:40 +00:00
goto cleanup_dpy;
if (roundtrip(dri2_dpy) < 0 || dri2_dpy->fd == -1)
goto cleanup_drm;
if (roundtrip(dri2_dpy) < 0 || !dri2_dpy->authenticated)
goto cleanup_fd;
2011-02-04 11:39:40 +00:00
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd, 0);
2011-02-04 11:39:40 +00:00
if (dri2_dpy->driver_name == NULL) {
_eglError(EGL_BAD_ALLOC, "DRI2: failed to get driver name");
goto cleanup_fd;
}
2011-02-21 15:22:34 +00:00
if (!dri2_load_driver(disp))
goto cleanup_driver_name;
2011-02-04 11:39:40 +00:00
dri2_dpy->dri2_loader_extension.base.name = __DRI_DRI2_LOADER;
dri2_dpy->dri2_loader_extension.base.version = 3;
dri2_dpy->dri2_loader_extension.getBuffers = dri2_wl_get_buffers;
dri2_dpy->dri2_loader_extension.flushFrontBuffer = dri2_wl_flush_front_buffer;
dri2_dpy->dri2_loader_extension.getBuffersWithFormat =
dri2_wl_get_buffers_with_format;
dri2_dpy->extensions[0] = &dri2_dpy->dri2_loader_extension.base;
dri2_dpy->extensions[1] = &image_loader_extension.base;
dri2_dpy->extensions[2] = &image_lookup_extension.base;
dri2_dpy->extensions[3] = &use_invalidate.base;
dri2_dpy->extensions[4] = NULL;
2011-02-04 11:39:40 +00:00
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
dri2_dpy->swap_available = EGL_TRUE;
2011-02-04 11:39:40 +00:00
if (!dri2_create_screen(disp))
goto cleanup_driver;
dri2_wl_setup_swap_interval(dri2_dpy);
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
2013-11-15 13:50:50 +00:00
/* The server shouldn't advertise WL_DRM_CAPABILITY_PRIME if the driver
* doesn't have createImageFromFds, since we're using the same driver on
* both sides. We don't want crash if that happens anyway, so fall back to
* gem names if we don't have prime support. */
if (dri2_dpy->image->base.version < 7 ||
dri2_dpy->image->createImageFromFds == NULL)
dri2_dpy->capabilities &= ~WL_DRM_CAPABILITY_PRIME;
types = EGL_WINDOW_BIT;
for (i = 0; dri2_dpy->driver_configs[i]; i++) {
config = dri2_dpy->driver_configs[i];
if (dri2_dpy->formats & HAS_XRGB8888)
dri2_add_config(disp, config, i + 1, types, NULL, rgb_masks);
if (dri2_dpy->formats & HAS_ARGB8888)
dri2_add_config(disp, config, i + 1, types, NULL, argb_masks);
if (dri2_dpy->formats & HAS_RGB565)
dri2_add_config(disp, config, i + 1, types, NULL, rgb565_masks);
}
2011-02-04 11:39:40 +00:00
2011-02-21 15:22:34 +00:00
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
disp->Extensions.WL_create_wayland_buffer_from_image = EGL_TRUE;
disp->Extensions.EXT_buffer_age = EGL_TRUE;
2011-02-21 15:22:34 +00:00
disp->Extensions.EXT_swap_buffers_with_damage = EGL_TRUE;
2011-02-04 11:39:40 +00:00
/* we're supporting EGL 1.4 */
disp->VersionMajor = 1;
disp->VersionMinor = 4;
/* Fill vtbl last to prevent accidentally calling virtual function during
* initialization.
*/
dri2_dpy->vtbl = &dri2_wl_display_vtbl;
2011-02-04 11:39:40 +00:00
return EGL_TRUE;
cleanup_driver:
dlclose(dri2_dpy->driver);
cleanup_driver_name:
free(dri2_dpy->driver_name);
cleanup_fd:
close(dri2_dpy->fd);
cleanup_drm:
free(dri2_dpy->device_name);
wl_drm_destroy(dri2_dpy->wl_drm);
2011-02-04 11:39:40 +00:00
cleanup_dpy:
free(dri2_dpy);
return EGL_FALSE;
}