mirror of https://gitlab.freedesktop.org/mesa/mesa
143 lines
5.9 KiB
C
143 lines
5.9 KiB
C
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/*
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* Copyright © 2016-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <string.h>
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#include "broadcom/cle/v3d_decoder.h"
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#include "clif_dump.h"
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#include "clif_private.h"
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#define __gen_user_data void
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#define __gen_address_type uint32_t
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#define __gen_address_offset(reloc) (*reloc)
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#define __gen_emit_reloc(cl, reloc)
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#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
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#include "broadcom/cle/v3dx_pack.h"
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#include "broadcom/common/v3d_macros.h"
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bool
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v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
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const uint8_t *cl, uint32_t *size)
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{
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struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
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if (!inst) {
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out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
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return false;
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}
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*size = v3d_group_get_length(inst);
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out(clif, "%s\n", v3d_group_get_name(inst));
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v3d_print_group(clif->out, inst, 0, cl, "");
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switch (*cl) {
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case V3D33_GL_SHADER_STATE_opcode: {
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struct V3D33_GL_SHADER_STATE values;
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V3D33_GL_SHADER_STATE_unpack(cl, &values);
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struct reloc_worklist_entry *reloc =
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clif_dump_add_address_to_worklist(clif,
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reloc_gl_shader_state,
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values.address);
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if (reloc) {
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reloc->shader_state.num_attrs =
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values.number_of_attribute_arrays;
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}
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return true;
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}
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case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
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struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
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V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
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if (values.last_tile_of_frame)
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return false;
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break;
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}
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case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
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struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
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V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
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struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
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"Transform Feedback Output Data Spec");
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struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
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"Transform Feedback Output Address");
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assert(spec);
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assert(addr);
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cl += *size;
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for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
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v3d_print_group(clif->out, spec, 0, cl, "");
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cl += v3d_group_get_length(spec);
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*size += v3d_group_get_length(spec);
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}
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for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
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v3d_print_group(clif->out, addr, 0, cl, "");
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cl += v3d_group_get_length(addr);
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*size += v3d_group_get_length(addr);
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}
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break;
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}
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case V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode: {
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struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST values;
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V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(cl, &values);
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struct reloc_worklist_entry *reloc =
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clif_dump_add_address_to_worklist(clif,
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reloc_generic_tile_list,
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values.start);
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reloc->generic_tile_list.end = values.end;
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break;
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}
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case V3D33_HALT_opcode:
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return false;
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}
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return true;
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}
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void
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v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr)
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{
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struct v3d_group *state = v3d_spec_find_struct(clif->spec,
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"GL Shader State Record");
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struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
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"GL Shader State Attribute Record");
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assert(state);
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assert(attr);
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out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
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v3d_print_group(clif->out, state, 0, vaddr, "");
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vaddr += v3d_group_get_length(state);
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for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
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out(clif, " Attribute %d\n", i);
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v3d_print_group(clif->out, attr, 0, vaddr, "");
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vaddr += v3d_group_get_length(attr);
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}
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}
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