mirror of https://gitlab.freedesktop.org/mesa/mesa
87 lines
2.8 KiB
C
87 lines
2.8 KiB
C
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/*
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* Copyright © 2016-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef CLIF_PRIVATE_H
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#define CLIF_PRIVATE_H
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#include <stdint.h>
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#include <stdarg.h>
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#include "util/list.h"
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struct clif_dump {
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const struct v3d_device_info *devinfo;
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bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
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FILE *out;
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/* Opaque data from the caller that is passed to the callbacks. */
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void *data;
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struct v3d_spec *spec;
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/* List of struct reloc_worklist_entry */
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struct list_head worklist;
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};
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enum reloc_worklist_type {
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reloc_gl_shader_state,
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reloc_generic_tile_list,
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};
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struct reloc_worklist_entry {
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struct list_head link;
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enum reloc_worklist_type type;
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uint32_t addr;
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union {
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struct {
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uint32_t num_attrs;
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} shader_state;
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struct {
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uint32_t end;
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} generic_tile_list;
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};
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};
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struct reloc_worklist_entry *
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clif_dump_add_address_to_worklist(struct clif_dump *clif,
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enum reloc_worklist_type type,
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uint32_t addr);
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bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
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const uint8_t *cl, uint32_t *size);
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void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr);
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static inline void
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out(struct clif_dump *clif, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vfprintf(clif->out, fmt, args);
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va_end(args);
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}
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#endif /* CLIF_PRIVATE_H */
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