mesa/src/amd/vulkan/radv_shader_args.h

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/*
* Copyright © 2019 Valve Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/shader_enums.h"
#include "util/list.h"
#include "util/macros.h"
#include "ac_shader_args.h"
#include "amd_family.h"
#include "radv_constants.h"
#include "radv_shader.h"
struct radv_shader_args {
struct ac_shader_args ac;
struct ac_arg descriptor_sets[MAX_SETS];
struct ac_arg ring_offsets;
/* Streamout */
struct ac_arg streamout_buffers;
/* NGG GS */
struct ac_arg ngg_gs_state;
struct ac_arg ngg_culling_settings;
struct ac_arg ngg_viewport_scale[2];
struct ac_arg ngg_viewport_translate[2];
struct ac_arg prolog_inputs;
struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
struct radv_userdata_locations user_sgprs_locs;
unsigned num_user_sgprs;
bool is_gs_copy_shader;
bool is_trap_handler_shader;
};
static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args *args)
{
return container_of(args, struct radv_shader_args, ac);
}
struct radv_nir_compiler_options;
struct radv_shader_info;
void radv_declare_shader_args(const struct radv_nir_compiler_options *options,
struct radv_shader_info *info, gl_shader_stage stage,
bool has_previous_stage, gl_shader_stage previous_stage,
struct radv_shader_args *args);