2022-11-03 14:27:09 +00:00
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[
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2022-11-17 19:16:19 +00:00
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2022-11-08 22:56:14 +00:00
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2022-11-07 16:27:02 +00:00
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2022-11-03 14:27:09 +00:00
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vulkan/wsi/display: Reset connector state in vkReleaseDisplay().
If an application was transitioning out of fullscreen exclusive
display mode, the wsi_display_connector->active state was not
reset in vkReleaseDisplay() from fullscreen. When the app then
later tried to go to fullscreen display mode again on the same
display output with the same video mode, this caused
_wsi_display_queue_next() to skip a required drmModeSetCrtc()
during the first vkQueuePresent() after entering direct display
mode.
While this often worked by pure luck on a single-display setup,
it goes sideways on a multi-display setup where the viewport
of the associated crtc does not have a (x,y) offset of (0,0).
E.g., XOrg/X11 RandR output leasing of an output whose viewport
starts at x = 1920:
1. X-Server has RandR outputs viewport at x = 1920, in a shared
framebuffer, shared across all crtc's on a X-Screen.
2. Application leases that output for direct display mode,
1st vkQueuePresent() triggers drmModeSetCrtc() of output
to (x,y) = 0,0, as required for Vulkan/wsi/direct framebuffer
setup.
3. Application does rendering and presenting.
4. Application vkReleaseDisplay() the output, terminates the
RandR lease. X-Server takes over again.
5. X-Server modesets to reconfigure output back to viewport
with (x,y) = 1920, 0.
6. Application leases same output again later on, and tries
vkQueuePresent() again. Because of the bug fixed in this
commit, the required drmModeSetCrtc() to (x,y) = 0,0 is
erroneously skipped due to the stale cached connector state.
7. drmModePageflip() fails due to the wrong crtc viewport
(x,y) = 1920, 0, mismatched for the need of the Vulkan
framebuffer of (x,y) = 0,0. Kernel returns -ENOSPACE,
Swapchain goes into permanent VK_ERROR_SURFACE_LOST state.
Destroying and recreating the swapchain, as recommended
by the Vulkan spec for error handling won't help. Game over!
Resetting wsi_display_connector->active = false; fixes the
problem of wrong / stale connector state and Vulkan/wsi/display
clients are happy on multi-display setups again, as tested
in various single- and multi-display configurations.
This bug affects all Mesa releases with Vulkan/WSI/Display
support and should therefore be backported.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Fixes: 352d320a0745 ("vulkan: Add EXT_direct_mode_display [v2]")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19484>
(cherry picked from commit 24094ee03d625fbcd2d154e8c2dd5434ba88f166)
2022-11-02 20:14:02 +00:00
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intel/fs: Fix constant propagation into 32x16 integer multiplication
Don't copy propagate the constant in situations like
mov(8) g8<1>D 0x7fffffffD
mul(8) g16<1>D g8<8,8,1>D g15<16,8,2>W
On platforms that only have a 32x16 multiplier, this will result in
lowering the multiply to
mul(8) g15<1>D g14<8,8,1>D 0xffffUW
mul(8) g16<1>D g14<8,8,1>D 0x7fffUW
add(8) g15.1<2>UW g15.1<16,8,2>UW g16<16,8,2>UW
On Gfx8 and Gfx9, which have the full 32x32 multiplier, it results in
mul(8) g16<1>D g15<16,8,2>W 0x7fffffffD
Volume 2a of the Skylake PRM says:
When multiplying a DW and any lower precision integer, the
DW operand must on src0.
See also https://gitlab.freedesktop.org/mesa/crucible/-/merge_requests/104.
Previous to INTEL_shader_integer_functions2 (in Vulkan or OpenGL), I
don't think it would be possible to create a situation where this could
occur. I discovered this via some optimizations that can determine that
the non-constant source must be able to fit in 16-bits. The case listed
above came from piglit's "ext_transform_feedback-order arrays points"
with those optimizations in place.
No shader-db or fossil-db changes on any Intel platform.
Fixes: de6c0f84879 ("intel/fs: Implement support for NIR opcodes for INTEL_shader_integer_functions2")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17718>
(cherry picked from commit db204121686726c74dd0aba2d1c1790d40e7baba)
2022-02-08 21:26:13 +00:00
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"description": "tu: Rename RASTERIZER_DISCARD state to PC_RASTER_CNTL",
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|
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{
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|
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"description": "tu: Set default sample mask to all 1's",
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|
2022-10-10 21:19:39 +01:00
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|
2022-11-03 14:27:09 +00:00
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{
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panfrost: Replace resource shadowing flush
The entire point of resource shadowing is to avoid unnecessary flushing.
Flushing readers after shadowing is counterproductive. A refresher on
how resource shadowing is supposed to work:
First, we determine if it's beneficial to shadow resources. If so, we
create a new backing buffer object. We flush the current writer of the
resource, if there is one, so the current contents become known to the
CPU. If we are not discarding the original resource, we then copy the
existing contents of the buffer to the new shadow buffer on the CPU.
Finally, we swap the resource's backing buffer for our shadow. Any batch
that reads the resource will continue to read the old copy of the
resource, and any future draw calls will see the new copy with the
change implemented.
Where did we go wrong?
In 988d5aae74d ("panfrost: Flush resources when shadowing"), we started
flushing all readers. We didn't actually need to flush, we just needed
to avoid dangling references on the batches reading the old copy of the
resource. But that's easily enough avoided: just remove the references.
The batches still hold a reference to the underlying BO, which will be
freed at the right time regardless.
Originally motivated by glmark2 -bbuffer:update-method=subdata, which
has some pathological access paterns.
Firefox is a lot faster anecdotally (now scrolling at 60fps in firefox).
But what actually motivated this is an apitrace from Duckstation's GLES
renderer. With this patch, the in-game portion is improved 3fps to 21fps.
Closes: #4028
Fixes: 988d5aae74d ("panfrost: Flush resources when shadowing")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19361>
(cherry picked from commit 2d8f28df731638e1270b0ae273c7bfd2b29b7993)
2022-10-29 19:42:36 +01:00
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