dxvk/src/d3d11/d3d11_buffer.cpp

297 lines
10 KiB
C++

#include "d3d11_buffer.h"
#include "d3d11_context.h"
#include "d3d11_device.h"
#include "../dxvk/dxvk_data.h"
namespace dxvk {
D3D11Buffer::D3D11Buffer(
D3D11Device* pDevice,
const D3D11_BUFFER_DESC* pDesc)
: D3D11DeviceChild<ID3D11Buffer>(pDevice),
m_desc (*pDesc),
m_resource (this),
m_d3d10 (this) {
DxvkBufferCreateInfo info;
info.size = pDesc->ByteWidth;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
if (pDesc->BindFlags & D3D11_BIND_VERTEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_INDEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_INDEX_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
info.stages |= m_parent->GetEnabledShaderStages();
info.access |= VK_ACCESS_UNIFORM_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_SHADER_RESOURCE) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
info.stages |= m_parent->GetEnabledShaderStages();
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT) {
info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
info.stages |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
info.access |= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT;
}
if (pDesc->BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
info.usage |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
info.stages |= m_parent->GetEnabledShaderStages();
info.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
if (pDesc->MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) {
info.usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
info.access |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
// Create the buffer and set the entire buffer slice as mapped,
// so that we only have to update it when invalidating th buffer
m_buffer = m_parent->GetDXVKDevice()->createBuffer(info, GetMemoryFlags());
m_mapped = m_buffer->getSliceHandle();
m_mapMode = DetermineMapMode();
// For Stream Output buffers we need a counter
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT)
m_soCounter = CreateSoCounterBuffer();
}
D3D11Buffer::~D3D11Buffer() {
}
HRESULT STDMETHODCALLTYPE D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Buffer)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Buffer)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (riid == __uuidof(IDXGIObject)
|| riid == __uuidof(IDXGIDeviceSubObject)
|| riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIResource1)) {
*ppvObject = ref(&m_resource);
return S_OK;
}
Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
static bool s_errorShown = false;
if (!std::exchange(s_errorShown, true))
Logger::warn("D3D11Buffer::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
*pDesc = m_desc;
}
bool D3D11Buffer::CheckViewCompatibility(
UINT BindFlags,
DXGI_FORMAT Format) const {
// Check whether the given bind flags are supported
if ((m_desc.BindFlags & BindFlags) != BindFlags)
return false;
// Structured buffer views use no format
if (Format == DXGI_FORMAT_UNKNOWN)
return (m_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) != 0;
// Check whether the given combination of buffer view
// type and view format is supported by the device
DXGI_VK_FORMAT_INFO viewFormat = m_parent->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
VkFormatFeatureFlags features = GetBufferFormatFeatures(BindFlags);
return CheckFormatFeatureSupport(viewFormat.Format, features);
}
HRESULT D3D11Buffer::NormalizeBufferProperties(D3D11_BUFFER_DESC* pDesc) {
// Zero-sized buffers are illegal
if (!pDesc->ByteWidth)
return E_INVALIDARG;
// We don't support tiled resources
if (pDesc->MiscFlags & (D3D11_RESOURCE_MISC_TILE_POOL | D3D11_RESOURCE_MISC_TILED))
return E_INVALIDARG;
// Constant buffer size must be a multiple of 16
if ((pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER)
&& (pDesc->ByteWidth & 0xF))
return E_INVALIDARG;
// Basic validation for structured buffers
if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
&& ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
|| (pDesc->StructureByteStride == 0)
|| (pDesc->StructureByteStride & 0x3)))
return E_INVALIDARG;
// Basic validation for raw buffers
if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
&& (!(pDesc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS))))
return E_INVALIDARG;
// Mip generation obviously doesn't work for buffers
if (pDesc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
return E_INVALIDARG;
if (!(pDesc->MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED))
pDesc->StructureByteStride = 0;
return S_OK;
}
BOOL D3D11Buffer::CheckFormatFeatureSupport(
VkFormat Format,
VkFormatFeatureFlags Features) const {
VkFormatProperties properties = m_parent->GetDXVKDevice()->adapter()->formatProperties(Format);
return (properties.bufferFeatures & Features) == Features;
}
VkMemoryPropertyFlags D3D11Buffer::GetMemoryFlags() const {
VkMemoryPropertyFlags memoryFlags = 0;
switch (m_desc.Usage) {
case D3D11_USAGE_IMMUTABLE:
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D11_USAGE_DEFAULT:
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if ((m_desc.BindFlags & D3D11_BIND_CONSTANT_BUFFER) || m_desc.CPUAccessFlags) {
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
memoryFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
memoryFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
}
break;
case D3D11_USAGE_DYNAMIC:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (m_desc.BindFlags)
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D11_USAGE_STAGING:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
}
bool useCached = (m_parent->GetOptions()->cachedDynamicResources == ~0u)
|| (m_parent->GetOptions()->cachedDynamicResources & m_desc.BindFlags);
if ((memoryFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) && useCached) {
memoryFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
}
return memoryFlags;
}
Rc<DxvkBuffer> D3D11Buffer::CreateSoCounterBuffer() {
Rc<DxvkDevice> device = m_parent->GetDXVKDevice();
DxvkBufferCreateInfo info;
info.size = sizeof(D3D11SOCounter);
info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
| VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_INDIRECT_COMMAND_READ_BIT
| VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
| VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
return device->createBuffer(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
D3D11_COMMON_BUFFER_MAP_MODE D3D11Buffer::DetermineMapMode() {
return (m_buffer->memFlags() & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
? D3D11_COMMON_BUFFER_MAP_MODE_DIRECT
: D3D11_COMMON_BUFFER_MAP_MODE_NONE;
}
D3D11Buffer* GetCommonBuffer(ID3D11Resource* pResource) {
D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&dimension);
return dimension == D3D11_RESOURCE_DIMENSION_BUFFER
? static_cast<D3D11Buffer*>(pResource)
: nullptr;
}
}