dxvk/src
Philip Rebohle f1f8d45fcd [dxvk] Rework allocation logic for large resources
This may reduce internal fragmentation with very large resources.

We previously changed behaviour to not do this in order to reduce memory
pressure in the average case, however by trying to suballocate from existing
chunks and falling back to a dedicated allocation on failure, rather than
allocating a new chunk, we can mostly avoid that situation.
2022-09-24 17:06:00 +02:00
..
d3d9 [d3d9] Avoid depth degenerate viewports 2022-09-23 13:26:50 +01:00
d3d10 [d3d10] Remove d3d10.dll and d3d10_1.dll 2022-08-30 02:42:03 +02:00
d3d11 [d3d11] Enable ROV support if corresponding Vulkan features are supported 2022-09-19 15:44:23 +02:00
dxbc [dxbc] Implement rasterizer ordered views 2022-09-19 15:44:23 +02:00
dxgi [dxgi] Always use swap chain-local present count for frame statistics 2022-09-17 05:01:36 +02:00
dxso [dxso] Fix for illegal OpCompositeConstruct while translating Crs opcode 2022-09-21 10:47:16 +00:00
dxvk [dxvk] Rework allocation logic for large resources 2022-09-24 17:06:00 +02:00
spirv [dxbc] Implement rasterizer ordered views 2022-09-19 15:44:23 +02:00
util [util] Enable GTA IV config for Episodes from Liberty City 2022-09-19 15:11:01 +01:00
vulkan [vulkan] Fix loading libvulkan natively 2022-09-01 04:37:43 +02:00
wsi [d3d9] Do not set window size and position when restoring from fullscreen state 2022-09-15 09:33:24 +01:00
meson.build [tests] Remove D3D9 tests 2022-08-31 17:01:22 +02:00