dxvk/src/dxbc/dxbc_options.cpp

58 lines
2.3 KiB
C++

#include "../d3d11/d3d11_options.h"
#include "dxbc_options.h"
namespace dxvk {
DxbcOptions::DxbcOptions() {
}
DxbcOptions::DxbcOptions(const Rc<DxvkDevice>& device, const D3D11Options& options) {
const Rc<DxvkAdapter> adapter = device->adapter();
const DxvkDeviceFeatures& devFeatures = device->features();
const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
useDepthClipWorkaround
= !devFeatures.extDepthClipEnable.depthClipEnable;
VkFormatFeatureFlags2 r32Features
= device->getFormatFeatures(VK_FORMAT_R32_SFLOAT).optimal
& device->getFormatFeatures(VK_FORMAT_R32_UINT).optimal
& device->getFormatFeatures(VK_FORMAT_R32_SINT).optimal;
supportsTypedUavLoadR32 = (r32Features & VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT);
supportsRawAccessChains = device->features().nvRawAccessChains.shaderRawAccessChains;
switch (device->config().useRawSsbo) {
case Tristate::Auto: minSsboAlignment = devInfo.core.properties.limits.minStorageBufferOffsetAlignment; break;
case Tristate::True: minSsboAlignment = 4u; break;
case Tristate::False: minSsboAlignment = ~0u; break;
}
invariantPosition = options.invariantPosition;
zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory;
forceVolatileTgsmAccess = options.forceVolatileTgsmAccess;
disableMsaa = options.disableMsaa;
forceSampleRateShading = options.forceSampleRateShading;
enableSampleShadingInterlock = device->features().extFragmentShaderInterlock.fragmentShaderSampleInterlock;
// Figure out float control flags to match D3D11 rules
if (options.floatControls) {
if (devInfo.vk12.shaderSignedZeroInfNanPreserveFloat32)
floatControl.set(DxbcFloatControlFlag::PreserveNan32);
if (devInfo.vk12.shaderSignedZeroInfNanPreserveFloat64)
floatControl.set(DxbcFloatControlFlag::PreserveNan64);
if (devInfo.vk12.denormBehaviorIndependence != VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE) {
if (devInfo.vk12.shaderDenormFlushToZeroFloat32)
floatControl.set(DxbcFloatControlFlag::DenormFlushToZero32);
if (devInfo.vk12.shaderDenormPreserveFloat64)
floatControl.set(DxbcFloatControlFlag::DenormPreserve64);
}
}
}
}