dxvk/src/dxvk/dxvk_device_filter.h

66 lines
1.4 KiB
C++

#pragma once
#include "dxvk_adapter.h"
namespace dxvk {
/**
* \brief Device filter flags
*
* The device filter flags specify which device
* properties are considered when testing adapters.
* If no flags are set, all devices pass the test.
*/
enum class DxvkDeviceFilterFlag {
MatchDeviceName = 0,
MatchDeviceUUID = 1,
SkipCpuDevices = 2,
};
using DxvkDeviceFilterFlags = Flags<DxvkDeviceFilterFlag>;
/**
* \brief DXVK device filter
*
* Used to select specific Vulkan devices to use
* with DXVK. This may be useful for games which
* do not offer an option to select the correct
* device.
*/
class DxvkDeviceFilter {
public:
DxvkDeviceFilter(DxvkDeviceFilterFlags flags);
~DxvkDeviceFilter();
/**
* \brief Tests an adapter
*
* \param [in] properties Adapter properties
* \returns \c true if the test passes
*/
bool testAdapter(
const VkPhysicalDeviceProperties& properties) const;
/**
* \brief Tests a created adapter
*
* \param [in] properties Adapter properties
* \returns \c true if the test passes
*/
bool testCreatedAdapter(
const DxvkDeviceInfo& deviceInfo) const;
private:
DxvkDeviceFilterFlags m_flags;
std::string m_matchDeviceName;
std::string m_matchDeviceUUID;
};
}