.. |
shaders
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[d3d11] Don't use spec constants for video blitter
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2022-07-03 13:41:06 +02:00 |
d3d11.def
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[d3d11] Add D3D11On12CreateDevice stub
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2022-02-07 03:21:43 +01:00 |
d3d11_annotation.cpp
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[d3d11] Include win32 compat headers where applicable
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2022-08-21 21:40:55 +02:00 |
d3d11_annotation.h
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[d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_blend.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_blend.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_buffer.cpp
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[d3d11] Set host stage and access bits for staging resources
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2022-09-08 19:26:55 +02:00 |
d3d11_buffer.h
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[d3d11] Clean up resource validation around tiled resources
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2022-09-05 07:51:08 +02:00 |
d3d11_class_linkage.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_class_linkage.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_cmd.h
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[d3d11] Support different strides for merged indirect draws
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2020-11-21 05:39:05 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Change D3D11ResourceRef constructor to be more useful
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2022-02-11 18:17:35 +01:00 |
d3d11_cmdlist.h
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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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2022-08-04 13:43:36 +02:00 |
d3d11_context.cpp
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[d3d11] Implement CopyTiles and UpdateTiles
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2022-08-26 05:53:03 +02:00 |
d3d11_context.h
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[d3d11] Implement CopyTiles and UpdateTiles
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2022-08-26 05:53:03 +02:00 |
d3d11_context_def.cpp
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[d3d11] Change state clearing behaviour around deferred contexts
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2022-08-05 14:13:24 +02:00 |
d3d11_context_def.h
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[d3d11] Move D3D10Multithread instance to immediate context
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2022-08-24 12:15:35 +02:00 |
d3d11_context_ext.cpp
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[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_context_ext.h
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[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
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2022-08-04 13:43:35 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Implement dirty trackig for default-mapped images
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2022-09-05 05:52:55 +02:00 |
d3d11_context_imm.h
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[d3d11] Implement dirty trackig for default-mapped images
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2022-09-05 05:52:55 +02:00 |
d3d11_context_state.h
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[d3d11] Track highest bound unordered access view
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2022-08-05 14:13:25 +02:00 |
d3d11_cuda.cpp
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_cuda.h
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[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
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2021-09-24 15:10:07 +02:00 |
d3d11_depth_stencil.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_depth_stencil.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_device.cpp
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[d3d11] Report Tiled Resources Tier 3 again
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2022-09-10 14:26:50 +02:00 |
d3d11_device.h
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[d3d11] Rework ReadFromSubresource and WriteToSubresource
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2022-09-05 04:32:01 +02:00 |
d3d11_device_child.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_enums.cpp
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[d3d11] Add FL12+ enum names
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2022-01-27 19:42:14 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_features.cpp
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[d3d11] Report Tiled Resources Tier 3 again
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2022-09-10 14:26:50 +02:00 |
d3d11_features.h
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[d3d11] Move maximum feature level check to D3D11DeviceFeatures
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2022-09-04 18:28:27 +02:00 |
d3d11_fence.cpp
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[d3d11] Include win32 compat headers where applicable
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2022-08-21 21:40:55 +02:00 |
d3d11_fence.h
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[d3d11] Add support for shared ID3D11Fence resources
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2022-07-21 23:39:31 +02:00 |
d3d11_gdi.cpp
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[d3d11] Include win32 compat headers where applicable
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2022-08-21 21:40:55 +02:00 |
d3d11_gdi.h
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_include.h
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[d3d11] Remove compat definitions for older MinGW
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2022-08-21 21:35:24 +02:00 |
d3d11_initializer.cpp
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[d3d11] Implement tiled image creation
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2022-08-26 05:53:03 +02:00 |
d3d11_initializer.h
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[d3d11] Implement tiled image creation
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2022-08-26 05:53:03 +02:00 |
d3d11_input_layout.cpp
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_input_layout.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_interfaces.h
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[d3d11] Introduce ID3D11VkExtShader
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2022-08-31 16:25:44 +02:00 |
d3d11_interop.cpp
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[d3d11] Clean up resource validation around tiled resources
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2022-09-05 07:51:08 +02:00 |
d3d11_interop.h
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[d3d11] Extend interop interfaces for OpenXR support
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2021-01-07 23:54:02 +01:00 |
d3d11_main.cpp
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[d3d11] Rework D3D11 feature enablement
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2022-09-04 18:28:27 +02:00 |
d3d11_options.cpp
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[dxbc] Rework TGSM workaround
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2022-09-10 14:27:13 +02:00 |
d3d11_options.h
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[dxbc] Rework TGSM workaround
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2022-09-10 14:27:13 +02:00 |
d3d11_query.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_query.h
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[d3d11] Enable stall tracking for timestamp queries
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2022-02-16 19:59:11 +01:00 |
d3d11_rasterizer.cpp
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[dxvk] Add flat shading parameter to rasterizer state
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2022-08-08 13:34:59 +02:00 |
d3d11_rasterizer.h
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[d3d11] Fix bad signature of various BindToContext methods
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2022-08-07 18:44:47 +02:00 |
d3d11_resource.cpp
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[d3d11] Implement UpdateTileMappings
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2022-08-26 05:53:03 +02:00 |
d3d11_resource.h
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[d3d11] Implement UpdateTileMappings
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2022-08-26 05:53:03 +02:00 |
d3d11_sampler.cpp
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[d3d11] Implement min/max filters
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2022-08-26 05:53:03 +02:00 |
d3d11_sampler.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_shader.cpp
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[d3d11] Implement extended shader interface
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2022-08-31 16:25:44 +02:00 |
d3d11_shader.h
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[d3d11] Implement extended shader interface
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2022-08-31 16:25:44 +02:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[dxvk] Use custom sync primitives
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2021-06-29 00:51:20 +02:00 |
d3d11_state_object.cpp
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_state_object.h
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
d3d11_swapchain.cpp
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[d3d11] Use new pseudo-features where applicable
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2022-09-04 18:28:27 +02:00 |
d3d11_swapchain.h
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[dxgi] Duplicate frame latency handle
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2022-09-02 14:25:12 +02:00 |
d3d11_texture.cpp
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[d3d11] Set host stage and access bits for staging resources
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2022-09-08 19:26:55 +02:00 |
d3d11_texture.h
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[d3d11] Clean up resource validation around tiled resources
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2022-09-05 07:51:08 +02:00 |
d3d11_util.cpp
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[d3d11] Implement min/max filters
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2022-08-26 05:53:03 +02:00 |
d3d11_util.h
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[d3d11] Implement min/max filters
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2022-08-26 05:53:03 +02:00 |
d3d11_video.cpp
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[dxvk] Implement sampler reduction mode
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2022-08-26 05:53:03 +02:00 |
d3d11_video.h
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[d3d11] Clean up after performing video blit
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2022-08-05 14:13:24 +02:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11_view_dsv.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_dsv.h
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[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
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2022-07-03 13:41:06 +02:00 |
d3d11_view_rtv.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_rtv.h
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[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
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2022-07-03 13:41:06 +02:00 |
d3d11_view_srv.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_srv.h
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[d3d11] Allow creation of shader resource views for planar images
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2021-05-30 19:42:44 +02:00 |
d3d11_view_uav.cpp
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[dxvk] Rename imageFormatInfo -> lookupFormatInfo
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2022-07-15 17:25:13 +02:00 |
d3d11_view_uav.h
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[d3d11] Allow creation of unordered access views for planar images
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2021-05-30 19:42:44 +02:00 |
meson.build
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[d3d11] Introduce D3D11DeviceFeatures
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2022-09-04 18:28:27 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |