dxvk/src/d3d11
Philip Rebohle ccfb986e72 [dxbc] Rework TGSM workaround 2022-09-10 14:27:13 +02:00
..
shaders [d3d11] Don't use spec constants for video blitter 2022-07-03 13:41:06 +02:00
d3d11.def [d3d11] Add D3D11On12CreateDevice stub 2022-02-07 03:21:43 +01:00
d3d11_annotation.cpp [d3d11] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
d3d11_annotation.h [d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext 2022-08-04 13:43:35 +02:00
d3d11_blend.cpp [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_blend.h [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_buffer.cpp [d3d11] Set host stage and access bits for staging resources 2022-09-08 19:26:55 +02:00
d3d11_buffer.h [d3d11] Clean up resource validation around tiled resources 2022-09-05 07:51:08 +02:00
d3d11_class_linkage.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_class_linkage.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_cmd.h [d3d11] Support different strides for merged indirect draws 2020-11-21 05:39:05 +01:00
d3d11_cmdlist.cpp [d3d11] Change D3D11ResourceRef constructor to be more useful 2022-02-11 18:17:35 +01:00
d3d11_cmdlist.h [d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
d3d11_context.cpp [d3d11] Implement CopyTiles and UpdateTiles 2022-08-26 05:53:03 +02:00
d3d11_context.h [d3d11] Implement CopyTiles and UpdateTiles 2022-08-26 05:53:03 +02:00
d3d11_context_def.cpp [d3d11] Change state clearing behaviour around deferred contexts 2022-08-05 14:13:24 +02:00
d3d11_context_def.h [d3d11] Move D3D10Multithread instance to immediate context 2022-08-24 12:15:35 +02:00
d3d11_context_ext.cpp [d3d11] Move D3D11DeviceContextExt to D3D11CommonContext 2022-08-04 13:43:35 +02:00
d3d11_context_ext.h [d3d11] Move D3D11DeviceContextExt to D3D11CommonContext 2022-08-04 13:43:35 +02:00
d3d11_context_imm.cpp [d3d11] Implement dirty trackig for default-mapped images 2022-09-05 05:52:55 +02:00
d3d11_context_imm.h [d3d11] Implement dirty trackig for default-mapped images 2022-09-05 05:52:55 +02:00
d3d11_context_state.h [d3d11] Track highest bound unordered access view 2022-08-05 14:13:25 +02:00
d3d11_cuda.cpp [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_cuda.h [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_depth_stencil.cpp [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_depth_stencil.h [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_device.cpp [d3d11] Report Tiled Resources Tier 3 again 2022-09-10 14:26:50 +02:00
d3d11_device.h [d3d11] Rework ReadFromSubresource and WriteToSubresource 2022-09-05 04:32:01 +02:00
d3d11_device_child.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_enums.cpp [d3d11] Add FL12+ enum names 2022-01-27 19:42:14 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_features.cpp [d3d11] Report Tiled Resources Tier 3 again 2022-09-10 14:26:50 +02:00
d3d11_features.h [d3d11] Move maximum feature level check to D3D11DeviceFeatures 2022-09-04 18:28:27 +02:00
d3d11_fence.cpp [d3d11] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
d3d11_fence.h [d3d11] Add support for shared ID3D11Fence resources 2022-07-21 23:39:31 +02:00
d3d11_gdi.cpp [d3d11] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
d3d11_gdi.h [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_include.h [d3d11] Remove compat definitions for older MinGW 2022-08-21 21:35:24 +02:00
d3d11_initializer.cpp [d3d11] Implement tiled image creation 2022-08-26 05:53:03 +02:00
d3d11_initializer.h [d3d11] Implement tiled image creation 2022-08-26 05:53:03 +02:00
d3d11_input_layout.cpp [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_input_layout.h [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_interfaces.h [d3d11] Introduce ID3D11VkExtShader 2022-08-31 16:25:44 +02:00
d3d11_interop.cpp [d3d11] Clean up resource validation around tiled resources 2022-09-05 07:51:08 +02:00
d3d11_interop.h [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_main.cpp [d3d11] Rework D3D11 feature enablement 2022-09-04 18:28:27 +02:00
d3d11_options.cpp [dxbc] Rework TGSM workaround 2022-09-10 14:27:13 +02:00
d3d11_options.h [dxbc] Rework TGSM workaround 2022-09-10 14:27:13 +02:00
d3d11_query.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_query.h [d3d11] Enable stall tracking for timestamp queries 2022-02-16 19:59:11 +01:00
d3d11_rasterizer.cpp [dxvk] Add flat shading parameter to rasterizer state 2022-08-08 13:34:59 +02:00
d3d11_rasterizer.h [d3d11] Fix bad signature of various BindToContext methods 2022-08-07 18:44:47 +02:00
d3d11_resource.cpp [d3d11] Implement UpdateTileMappings 2022-08-26 05:53:03 +02:00
d3d11_resource.h [d3d11] Implement UpdateTileMappings 2022-08-26 05:53:03 +02:00
d3d11_sampler.cpp [d3d11] Implement min/max filters 2022-08-26 05:53:03 +02:00
d3d11_sampler.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_shader.cpp [d3d11] Implement extended shader interface 2022-08-31 16:25:44 +02:00
d3d11_shader.h [d3d11] Implement extended shader interface 2022-08-31 16:25:44 +02:00
d3d11_state.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_state.h [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d11_state_object.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_state_object.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_swapchain.cpp [d3d11] Use new pseudo-features where applicable 2022-09-04 18:28:27 +02:00
d3d11_swapchain.h [dxgi] Duplicate frame latency handle 2022-09-02 14:25:12 +02:00
d3d11_texture.cpp [d3d11] Set host stage and access bits for staging resources 2022-09-08 19:26:55 +02:00
d3d11_texture.h [d3d11] Clean up resource validation around tiled resources 2022-09-05 07:51:08 +02:00
d3d11_util.cpp [d3d11] Implement min/max filters 2022-08-26 05:53:03 +02:00
d3d11_util.h [d3d11] Implement min/max filters 2022-08-26 05:53:03 +02:00
d3d11_video.cpp [dxvk] Implement sampler reduction mode 2022-08-26 05:53:03 +02:00
d3d11_video.h [d3d11] Clean up after performing video blit 2022-08-05 14:13:24 +02:00
d3d11_view.h [d3d11] Check for shader resource view hazards 2019-08-26 23:43:47 +02:00
d3d11_view_dsv.cpp [dxvk] Rename imageFormatInfo -> lookupFormatInfo 2022-07-15 17:25:13 +02:00
d3d11_view_dsv.h [d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count 2022-07-03 13:41:06 +02:00
d3d11_view_rtv.cpp [dxvk] Rename imageFormatInfo -> lookupFormatInfo 2022-07-15 17:25:13 +02:00
d3d11_view_rtv.h [d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count 2022-07-03 13:41:06 +02:00
d3d11_view_srv.cpp [dxvk] Rename imageFormatInfo -> lookupFormatInfo 2022-07-15 17:25:13 +02:00
d3d11_view_srv.h [d3d11] Allow creation of shader resource views for planar images 2021-05-30 19:42:44 +02:00
d3d11_view_uav.cpp [dxvk] Rename imageFormatInfo -> lookupFormatInfo 2022-07-15 17:25:13 +02:00
d3d11_view_uav.h [d3d11] Allow creation of unordered access views for planar images 2021-05-30 19:42:44 +02:00
meson.build [d3d11] Introduce D3D11DeviceFeatures 2022-09-04 18:28:27 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00