dxvk/src/dxvk/shaders/dxvk_copy_color_2d.frag

21 lines
397 B
GLSL

#version 450
#extension GL_EXT_samplerless_texture_functions : require
layout(set = 0, binding = 0)
uniform texture2DArray s_image;
layout(location = 0) out vec4 o_color;
layout(push_constant)
uniform u_info_t {
ivec2 offset;
} u_info;
void main() {
vec4 color = texelFetch(s_image,
ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer), 0);
o_color = color;
gl_FragDepth = color.r;
}