dxvk/src/d3d11/d3d11_view_dsv.h

107 lines
3.1 KiB
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_view_dsv.h"
#include "d3d11_device_child.h"
#include "d3d11_view.h"
namespace dxvk {
class D3D11Device;
/**
* \brief Depth-stencil view
*
* Unordered access views are special in that they can
* have counters, which can be used inside shaders to
* atomically append or consume structures.
*/
class D3D11DepthStencilView : public D3D11DeviceChild<ID3D11DepthStencilView> {
public:
D3D11DepthStencilView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
~D3D11DepthStencilView();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
void STDMETHODCALLTYPE GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) final;
const D3D11_VK_VIEW_INFO& GetViewInfo() const {
return m_info;
}
D3D11_RESOURCE_DIMENSION GetResourceType() const {
D3D11_RESOURCE_DIMENSION type;
m_resource->GetType(&type);
return type;
}
Rc<DxvkImageView> GetImageView() const {
return m_view;
}
VkImageLayout GetRenderLayout() const {
if (m_view->imageInfo().tiling == VK_IMAGE_TILING_OPTIMAL) {
switch (m_desc.Flags & (D3D11_DSV_READ_ONLY_DEPTH | D3D11_DSV_READ_ONLY_STENCIL)) {
default: // case 0
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case D3D11_DSV_READ_ONLY_DEPTH:
return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR;
case D3D11_DSV_READ_ONLY_STENCIL:
return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR;
case D3D11_DSV_READ_ONLY_DEPTH | D3D11_DSV_READ_ONLY_STENCIL:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
} else {
return VK_IMAGE_LAYOUT_GENERAL;
}
}
UINT GetSampleCount() const {
return UINT(m_view->imageInfo().sampleCount);
}
VkImageAspectFlags GetWritableAspectMask() const {
VkImageAspectFlags mask = m_view->formatInfo()->aspectMask;
if (m_desc.Flags & D3D11_DSV_READ_ONLY_DEPTH) mask &= ~VK_IMAGE_ASPECT_DEPTH_BIT;
if (m_desc.Flags & D3D11_DSV_READ_ONLY_STENCIL) mask &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
return mask;
}
DXGI_FORMAT GetViewFormat() const {
return m_desc.Format;
}
D3D10DepthStencilView* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT GetDescFromResource(
ID3D11Resource* pResource,
D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
static HRESULT NormalizeDesc(
ID3D11Resource* pResource,
D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
private:
ID3D11Resource* m_resource;
D3D11_DEPTH_STENCIL_VIEW_DESC m_desc;
D3D11_VK_VIEW_INFO m_info;
Rc<DxvkImageView> m_view;
D3D10DepthStencilView m_d3d10;
};
}