dxvk/src/d3d11/d3d11_video.cpp

1377 lines
47 KiB
C++

#include <algorithm>
#include "d3d11_context_imm.h"
#include "d3d11_video.h"
#include <d3d11_video_blit_frag.h>
#include <d3d11_video_blit_vert.h>
namespace dxvk {
D3D11VideoProcessorEnumerator::D3D11VideoProcessorEnumerator(
D3D11Device* pDevice,
const D3D11_VIDEO_PROCESSOR_CONTENT_DESC& Desc)
: D3D11DeviceChild<ID3D11VideoProcessorEnumerator>(pDevice),
m_desc(Desc) {
}
D3D11VideoProcessorEnumerator::~D3D11VideoProcessorEnumerator() {
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::QueryInterface(
REFIID riid,
void** ppvObject) {
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11VideoProcessorEnumerator)) {
*ppvObject = ref(this);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11VideoProcessorEnumerator), riid)) {
Logger::warn("D3D11VideoProcessorEnumerator::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorContentDesc(
D3D11_VIDEO_PROCESSOR_CONTENT_DESC* pContentDesc) {
*pContentDesc = m_desc;
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::CheckVideoProcessorFormat(
DXGI_FORMAT Format,
UINT* pFlags) {
Logger::err(str::format("D3D11VideoProcessorEnumerator::CheckVideoProcessorFormat: stub, format ", Format));
if (!pFlags)
return E_INVALIDARG;
*pFlags = D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT | D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT;
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorCaps(
D3D11_VIDEO_PROCESSOR_CAPS* pCaps) {
Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorCaps: semi-stub");
if (!pCaps)
return E_INVALIDARG;
*pCaps = {};
pCaps->RateConversionCapsCount = 1;
pCaps->MaxInputStreams = 52;
pCaps->MaxStreamStates = 52;
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorRateConversionCaps(
UINT TypeIndex,
D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS* pCaps) {
Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorRateConversionCaps: semi-stub");
if (!pCaps || TypeIndex)
return E_INVALIDARG;
*pCaps = {};
if (m_desc.InputFrameFormat == D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE) {
pCaps->ProcessorCaps = D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION;
} else {
pCaps->ProcessorCaps = D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB;
pCaps->PastFrames = 1;
pCaps->FutureFrames = 1;
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorCustomRate(
UINT TypeIndex,
UINT CustomRateIndex,
D3D11_VIDEO_PROCESSOR_CUSTOM_RATE* pRate) {
Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorCustomRate: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorEnumerator::GetVideoProcessorFilterRange(
D3D11_VIDEO_PROCESSOR_FILTER Filter,
D3D11_VIDEO_PROCESSOR_FILTER_RANGE* pRange) {
Logger::err("D3D11VideoProcessorEnumerator::GetVideoProcessorFilterRange: Stub");
return E_NOTIMPL;
}
D3D11VideoProcessor::D3D11VideoProcessor(
D3D11Device* pDevice,
D3D11VideoProcessorEnumerator* pEnumerator,
UINT RateConversionIndex)
: D3D11DeviceChild<ID3D11VideoProcessor>(pDevice),
m_enumerator(pEnumerator), m_rateConversionIndex(RateConversionIndex) {
}
D3D11VideoProcessor::~D3D11VideoProcessor() {
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessor::QueryInterface(
REFIID riid,
void** ppvObject) {
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11VideoProcessor)) {
*ppvObject = ref(this);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11VideoProcessor), riid)) {
Logger::warn("D3D11VideoProcessor::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11VideoProcessor::GetContentDesc(
D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) {
m_enumerator->GetVideoProcessorContentDesc(pDesc);
}
void STDMETHODCALLTYPE D3D11VideoProcessor::GetRateConversionCaps(
D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) {
m_enumerator->GetVideoProcessorRateConversionCaps(m_rateConversionIndex, pCaps);
}
D3D11VideoProcessorInputView::D3D11VideoProcessorInputView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC& Desc)
: D3D11DeviceChild<ID3D11VideoProcessorInputView>(pDevice),
m_resource(pResource), m_desc(Desc) {
D3D11_COMMON_RESOURCE_DESC resourceDesc = { };
GetCommonResourceDesc(pResource, &resourceDesc);
Rc<DxvkImage> dxvkImage = GetCommonTexture(pResource)->GetImage();
if (!(dxvkImage->info().usage & VK_IMAGE_USAGE_SAMPLED_BIT)) {
DxvkImageCreateInfo info = dxvkImage->info();
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
info.access = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
info.shared = VK_FALSE;
dxvkImage = m_copy = pDevice->GetDXVKDevice()->createImage(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
DXGI_VK_FORMAT_FAMILY formatFamily = pDevice->LookupFamily(resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
VkImageAspectFlags aspectMask = lookupFormatInfo(formatInfo.Format)->aspectMask;
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = formatInfo.Format;
viewInfo.swizzle = formatInfo.Swizzle;
viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
switch (m_desc.ViewDimension) {
case D3D11_VPIV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = m_desc.Texture2D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_VPIV_DIMENSION_UNKNOWN:
throw DxvkError("Invalid view dimension");
}
m_subresources.aspectMask = aspectMask;
m_subresources.baseArrayLayer = viewInfo.minLayer;
m_subresources.layerCount = viewInfo.numLayers;
m_subresources.mipLevel = viewInfo.minLevel;
for (uint32_t i = 0; aspectMask && i < m_views.size(); i++) {
viewInfo.aspect = vk::getNextAspect(aspectMask);
if (viewInfo.aspect != VK_IMAGE_ASPECT_COLOR_BIT)
viewInfo.format = formatFamily.Formats[i];
m_views[i] = pDevice->GetDXVKDevice()->createImageView(dxvkImage, viewInfo);
}
m_isYCbCr = IsYCbCrFormat(resourceDesc.Format);
}
D3D11VideoProcessorInputView::~D3D11VideoProcessorInputView() {
}
bool D3D11VideoProcessorInputView::IsYCbCrFormat(DXGI_FORMAT Format) {
static const std::array<DXGI_FORMAT, 3> s_formats = {{
DXGI_FORMAT_NV12,
DXGI_FORMAT_YUY2,
DXGI_FORMAT_AYUV,
}};
return std::find(s_formats.begin(), s_formats.end(), Format) != s_formats.end();
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorInputView::QueryInterface(
REFIID riid,
void** ppvObject) {
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11VideoProcessorInputView)) {
*ppvObject = ref(this);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11VideoProcessorInputView), riid)) {
Logger::warn("D3D11VideoProcessorInputView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11VideoProcessorInputView::GetResource(
ID3D11Resource** ppResource) {
*ppResource = m_resource.ref();
}
void STDMETHODCALLTYPE D3D11VideoProcessorInputView::GetDesc(
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
D3D11VideoProcessorOutputView::D3D11VideoProcessorOutputView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC& Desc)
: D3D11DeviceChild<ID3D11VideoProcessorOutputView>(pDevice),
m_resource(pResource), m_desc(Desc) {
D3D11_COMMON_RESOURCE_DESC resourceDesc = { };
GetCommonResourceDesc(pResource, &resourceDesc);
DXGI_VK_FORMAT_INFO formatInfo = pDevice->LookupFormat(
resourceDesc.Format, DXGI_VK_FORMAT_MODE_COLOR);
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = formatInfo.Format;
viewInfo.aspect = lookupFormatInfo(viewInfo.format)->aspectMask;
viewInfo.swizzle = formatInfo.Swizzle;
viewInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
switch (m_desc.ViewDimension) {
case D3D11_VPOV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = m_desc.Texture2D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_VPOV_DIMENSION_TEXTURE2DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = m_desc.Texture2DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = m_desc.Texture2DArray.FirstArraySlice;
viewInfo.numLayers = m_desc.Texture2DArray.ArraySize;
break;
case D3D11_VPOV_DIMENSION_UNKNOWN:
throw DxvkError("Invalid view dimension");
}
m_view = pDevice->GetDXVKDevice()->createImageView(
GetCommonTexture(pResource)->GetImage(), viewInfo);
}
D3D11VideoProcessorOutputView::~D3D11VideoProcessorOutputView() {
}
HRESULT STDMETHODCALLTYPE D3D11VideoProcessorOutputView::QueryInterface(
REFIID riid,
void** ppvObject) {
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11VideoProcessorOutputView)) {
*ppvObject = ref(this);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11VideoProcessorOutputView), riid)) {
Logger::warn("D3D11VideoProcessorOutputView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11VideoProcessorOutputView::GetResource(
ID3D11Resource** ppResource) {
*ppResource = m_resource.ref();
}
void STDMETHODCALLTYPE D3D11VideoProcessorOutputView::GetDesc(
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
D3D11VideoContext::D3D11VideoContext(
D3D11ImmediateContext* pContext,
const Rc<DxvkDevice>& Device)
: m_ctx(pContext), m_device(Device) {
}
D3D11VideoContext::~D3D11VideoContext() {
}
ULONG STDMETHODCALLTYPE D3D11VideoContext::AddRef() {
return m_ctx->AddRef();
}
ULONG STDMETHODCALLTYPE D3D11VideoContext::Release() {
return m_ctx->Release();
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_ctx->QueryInterface(riid, ppvObject);
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::GetPrivateData(
REFGUID Name,
UINT* pDataSize,
void* pData) {
return m_ctx->GetPrivateData(Name, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::SetPrivateData(
REFGUID Name,
UINT DataSize,
const void* pData) {
return m_ctx->SetPrivateData(Name, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::SetPrivateDataInterface(
REFGUID Name,
const IUnknown* pUnknown) {
return m_ctx->SetPrivateDataInterface(Name, pUnknown);
}
void STDMETHODCALLTYPE D3D11VideoContext::GetDevice(
ID3D11Device** ppDevice) {
return m_ctx->GetDevice(ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::GetDecoderBuffer(
ID3D11VideoDecoder* pDecoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
UINT* BufferSize,
void** ppBuffer) {
Logger::err("D3D11VideoContext::GetDecoderBuffer: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::ReleaseDecoderBuffer(
ID3D11VideoDecoder* pDecoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE Type) {
Logger::err("D3D11VideoContext::ReleaseDecoderBuffer: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::DecoderBeginFrame(
ID3D11VideoDecoder* pDecoder,
ID3D11VideoDecoderOutputView* pView,
UINT KeySize,
const void* pKey) {
Logger::err("D3D11VideoContext::DecoderBeginFrame: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::DecoderEndFrame(
ID3D11VideoDecoder* pDecoder) {
Logger::err("D3D11VideoContext::DecoderEndFrame: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::SubmitDecoderBuffers(
ID3D11VideoDecoder* pDecoder,
UINT BufferCount,
const D3D11_VIDEO_DECODER_BUFFER_DESC* pBufferDescs) {
Logger::err("D3D11VideoContext::SubmitDecoderBuffers: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::DecoderExtension(
ID3D11VideoDecoder* pDecoder,
const D3D11_VIDEO_DECODER_EXTENSION* pExtension) {
Logger::err("D3D11VideoContext::DecoderExtension: Stub");
return E_NOTIMPL;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputTargetRect(
ID3D11VideoProcessor* pVideoProcessor,
BOOL Enable,
const RECT* pRect) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
state->outputTargetRectEnabled = Enable;
if (Enable)
state->outputTargetRect = *pRect;
static bool errorShown = false;
if (!std::exchange(errorShown, true))
Logger::err("D3D11VideoContext::VideoProcessorSetOutputTargetRect: Stub.");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputBackgroundColor(
ID3D11VideoProcessor* pVideoProcessor,
BOOL YCbCr,
const D3D11_VIDEO_COLOR* pColor) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
state->outputBackgroundColorIsYCbCr = YCbCr;
state->outputBackgroundColor = *pColor;
static bool errorShown = false;
if (!std::exchange(errorShown, true))
Logger::err("D3D11VideoContext::VideoProcessorSetOutputBackgroundColor: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputColorSpace(
ID3D11VideoProcessor* pVideoProcessor,
const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
state->outputColorSpace = *pColorSpace;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputAlphaFillMode(
ID3D11VideoProcessor* pVideoProcessor,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
UINT StreamIndex) {
Logger::err("D3D11VideoContext::VideoProcessorSetOutputAlphaFillMode: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputConstriction(
ID3D11VideoProcessor* pVideoProcessor,
BOOL Enable,
SIZE Size) {
Logger::err("D3D11VideoContext::VideoProcessorSetOutputConstriction: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputStereoMode(
ID3D11VideoProcessor* pVideoProcessor,
BOOL Enable) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
state->outputStereoModeEnabled = Enable;
if (Enable)
Logger::err("D3D11VideoContext: Stereo output not supported");
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetOutputExtension(
ID3D11VideoProcessor* pVideoProcessor,
const GUID* pExtensionGuid,
UINT DataSize,
void* pData) {
Logger::err("D3D11VideoContext::VideoProcessorSetOutputExtension: Stub");
return E_NOTIMPL;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamFrameFormat(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_FRAME_FORMAT Format) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
state->frameFormat = Format;
if (Format != D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE)
Logger::err(str::format("D3D11VideoContext: Unsupported frame format: ", Format));
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamColorSpace(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
state->colorSpace = *pColorSpace;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamOutputRate(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE Rate,
BOOL Repeat,
const DXGI_RATIONAL* CustomRate) {
Logger::err(str::format("D3D11VideoContext::VideoProcessorSetStreamOutputRate: Stub, Rate ", Rate));
if (CustomRate)
Logger::err(str::format("CustomRate ", CustomRate->Numerator, "/", CustomRate->Denominator));
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamSourceRect(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
const RECT* pRect) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
state->srcRectEnabled = Enable;
if (Enable)
state->srcRect = *pRect;
static bool errorShown = false;
if (!std::exchange(errorShown, true))
Logger::err("D3D11VideoContext::VideoProcessorSetStreamSourceRect: Stub.");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamDestRect(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
const RECT* pRect) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
state->dstRectEnabled = Enable;
if (Enable)
state->dstRect = *pRect;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamAlpha(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
FLOAT Alpha) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamAlpha: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamPalette(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
UINT EntryCount,
const UINT* pEntries) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamPalette: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamPixelAspectRatio(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
const DXGI_RATIONAL* pSrcAspectRatio,
const DXGI_RATIONAL* pDstAspectRatio) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamPixelAspectRatio: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamLumaKey(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
FLOAT Lower,
FLOAT Upper) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamLumaKey: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamStereoFormat(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
BOOL LeftViewFrame0,
BOOL BaseViewFrame0,
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
int MonoOffset) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamStereoFormat: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamAutoProcessingMode(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
state->autoProcessingEnabled = Enable;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamFilter(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_PROCESSOR_FILTER Filter,
BOOL Enable,
int Level) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamFilter: Stub");
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamExtension(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
const GUID* pExtensionGuid,
UINT DataSize,
void* pData) {
Logger::err("D3D11VideoContext::VideoProcessorSetStreamExtension: Stub");
return E_NOTIMPL;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorSetStreamRotation(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL Enable,
D3D11_VIDEO_PROCESSOR_ROTATION Rotation) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
state->rotationEnabled = Enable;
state->rotation = Rotation;
if (Enable && Rotation != D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY)
Logger::err(str::format("D3D11VideoContext: Unsupported rotation: ", Rotation));
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputTargetRect(
ID3D11VideoProcessor* pVideoProcessor,
BOOL* pEnabled,
RECT* pRect) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
if (pEnabled)
*pEnabled = state->outputTargetRectEnabled;
if (pRect)
*pRect = state->outputTargetRect;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputBackgroundColor(
ID3D11VideoProcessor* pVideoProcessor,
BOOL* pYCbCr,
D3D11_VIDEO_COLOR* pColor) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
if (pYCbCr)
*pYCbCr = state->outputBackgroundColorIsYCbCr;
if (pColor)
*pColor = state->outputBackgroundColor;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputColorSpace(
ID3D11VideoProcessor* pVideoProcessor,
D3D11_VIDEO_PROCESSOR_COLOR_SPACE* pColorSpace) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
if (pColorSpace)
*pColorSpace = state->outputColorSpace;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputAlphaFillMode(
ID3D11VideoProcessor* pVideoProcessor,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE* pAlphaFillMode,
UINT* pStreamIndex) {
Logger::err("D3D11VideoContext::VideoProcessorGetOutputAlphaFillMode: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputConstriction(
ID3D11VideoProcessor* pVideoProcessor,
BOOL* pEnabled,
SIZE* pSize) {
Logger::err("D3D11VideoContext::VideoProcessorGetOutputConstriction: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputStereoMode(
ID3D11VideoProcessor* pVideoProcessor,
BOOL* pEnabled) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetState();
if (pEnabled)
*pEnabled = state->outputStereoModeEnabled;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetOutputExtension(
ID3D11VideoProcessor* pVideoProcessor,
const GUID* pExtensionGuid,
UINT DataSize,
void* pData) {
Logger::err("D3D11VideoContext::VideoProcessorGetOutputExtension: Stub");
return E_NOTIMPL;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamFrameFormat(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_FRAME_FORMAT* pFormat) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
if (pFormat)
*pFormat = state->frameFormat;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamColorSpace(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_PROCESSOR_COLOR_SPACE* pColorSpace) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
if (pColorSpace)
*pColorSpace = state->colorSpace;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamOutputRate(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE* pRate,
BOOL* pRepeat,
DXGI_RATIONAL* pCustomRate) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamOutputRate: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamSourceRect(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled,
RECT* pRect) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
if (pEnabled)
*pEnabled = state->srcRectEnabled;
if (pRect)
*pRect = state->srcRect;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamDestRect(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled,
RECT* pRect) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
if (pEnabled)
*pEnabled = state->dstRectEnabled;
if (pRect)
*pRect = state->dstRect;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamAlpha(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled,
FLOAT* pAlpha) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamAlpha: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamPalette(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
UINT EntryCount,
UINT* pEntries) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamPalette: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamPixelAspectRatio(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled,
DXGI_RATIONAL* pSrcAspectRatio,
DXGI_RATIONAL* pDstAspectRatio) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamPixelAspectRatio: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamLumaKey(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled,
FLOAT* pLower,
FLOAT* pUpper) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamLumaKey: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamStereoFormat(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT* pFormat,
BOOL* pLeftViewFrame0,
BOOL* pBaseViewFrame0,
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE* pFlipMode,
int* pMonoOffset) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamStereoFormat: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamAutoProcessingMode(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnabled) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
*pEnabled = state->autoProcessingEnabled;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamFilter(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
D3D11_VIDEO_PROCESSOR_FILTER Filter,
BOOL* pEnabled,
int* pLevel) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamFilter: Stub");
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamExtension(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
const GUID* pExtensionGuid,
UINT DataSize,
void* pData) {
Logger::err("D3D11VideoContext::VideoProcessorGetStreamExtension: Stub");
return E_NOTIMPL;
}
void STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorGetStreamRotation(
ID3D11VideoProcessor* pVideoProcessor,
UINT StreamIndex,
BOOL* pEnable,
D3D11_VIDEO_PROCESSOR_ROTATION* pRotation) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto state = static_cast<D3D11VideoProcessor*>(pVideoProcessor)->GetStreamState(StreamIndex);
if (!state)
return;
if (pEnable)
*pEnable = state->rotationEnabled;
if (pRotation)
*pRotation = state->rotation;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::VideoProcessorBlt(
ID3D11VideoProcessor* pVideoProcessor,
ID3D11VideoProcessorOutputView* pOutputView,
UINT FrameIdx,
UINT StreamCount,
const D3D11_VIDEO_PROCESSOR_STREAM* pStreams) {
D3D10DeviceLock lock = m_ctx->LockContext();
auto videoProcessor = static_cast<D3D11VideoProcessor*>(pVideoProcessor);
bool hasStreamsEnabled = false;
// Resetting and restoring all context state incurs
// a lot of overhead, so only do it as necessary
for (uint32_t i = 0; i < StreamCount; i++) {
auto streamState = videoProcessor->GetStreamState(i);
if (!pStreams[i].Enable || !streamState)
continue;
if (!hasStreamsEnabled) {
m_ctx->ResetCommandListState();
BindOutputView(pOutputView);
hasStreamsEnabled = true;
}
BlitStream(streamState, &pStreams[i]);
}
if (hasStreamsEnabled) {
UnbindResources();
m_ctx->RestoreCommandListState();
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::NegotiateCryptoSessionKeyExchange(
ID3D11CryptoSession* pSession,
UINT DataSize,
void* pData) {
Logger::err("D3D11VideoContext::NegotiateCryptoSessionKeyExchange: Stub");
return E_NOTIMPL;
}
void STDMETHODCALLTYPE D3D11VideoContext::EncryptionBlt(
ID3D11CryptoSession* pSession,
ID3D11Texture2D* pSrcSurface,
ID3D11Texture2D* pDstSurface,
UINT IVSize,
void* pIV) {
Logger::err("D3D11VideoContext::EncryptionBlt: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::DecryptionBlt(
ID3D11CryptoSession* pSession,
ID3D11Texture2D* pSrcSurface,
ID3D11Texture2D* pDstSurface,
D3D11_ENCRYPTED_BLOCK_INFO* pBlockInfo,
UINT KeySize,
const void* pKey,
UINT IVSize,
void* pIV) {
Logger::err("D3D11VideoContext::DecryptionBlt: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::StartSessionKeyRefresh(
ID3D11CryptoSession* pSession,
UINT RandomNumberSize,
void* pRandomNumber) {
Logger::err("D3D11VideoContext::StartSessionKeyRefresh: Stub");
}
void STDMETHODCALLTYPE D3D11VideoContext::FinishSessionKeyRefresh(
ID3D11CryptoSession* pSession) {
Logger::err("D3D11VideoContext::FinishSessionKeyRefresh: Stub");
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::GetEncryptionBltKey(
ID3D11CryptoSession* pSession,
UINT KeySize,
void* pKey) {
Logger::err("D3D11VideoContext::GetEncryptionBltKey: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::NegotiateAuthenticatedChannelKeyExchange(
ID3D11AuthenticatedChannel* pChannel,
UINT DataSize,
void* pData) {
Logger::err("D3D11VideoContext::NegotiateAuthenticatedChannelKeyExchange: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::QueryAuthenticatedChannel(
ID3D11AuthenticatedChannel* pChannel,
UINT InputSize,
const void* pInput,
UINT OutputSize,
void* pOutput) {
Logger::err("D3D11VideoContext::QueryAuthenticatedChannel: Stub");
return E_NOTIMPL;
}
HRESULT STDMETHODCALLTYPE D3D11VideoContext::ConfigureAuthenticatedChannel(
ID3D11AuthenticatedChannel* pChannel,
UINT InputSize,
const void* pInput,
D3D11_AUTHENTICATED_CONFIGURE_OUTPUT* pOutput) {
Logger::err("D3D11VideoContext::ConfigureAuthenticatedChannel: Stub");
return E_NOTIMPL;
}
void D3D11VideoContext::ApplyColorMatrix(float pDst[3][4], const float pSrc[3][4]) {
float result[3][4];
for (uint32_t i = 0; i < 3; i++) {
for (uint32_t j = 0; j < 4; j++) {
result[i][j] = pSrc[i][0] * pDst[0][j]
+ pSrc[i][1] * pDst[1][j]
+ pSrc[i][2] * pDst[2][j]
+ pSrc[i][3] * float(j == 3);
}
}
memcpy(pDst, &result[0][0], sizeof(result));
}
void D3D11VideoContext::ApplyYCbCrMatrix(float pColorMatrix[3][4], bool UseBt709) {
static const float pretransform[3][4] = {
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, -0.5f },
{ 1.0f, 0.0f, 0.0f, -0.5f },
};
static const float bt601[3][4] = {
{ 1.0f, 0.000000f, 1.402000f, 0.0f },
{ 1.0f, -0.344136f, -0.714136f, 0.0f },
{ 1.0f, 1.772000f, 0.000000f, 0.0f },
};
static const float bt709[3][4] = {
{ 1.0f, 0.000000f, 1.574800f, 0.0f },
{ 1.0f, -0.187324f, -0.468124f, 0.0f },
{ 1.0f, 1.855600f, 0.000000f, 0.0f },
};
ApplyColorMatrix(pColorMatrix, pretransform);
ApplyColorMatrix(pColorMatrix, UseBt709 ? bt709 : bt601);
}
void D3D11VideoContext::BindOutputView(
ID3D11VideoProcessorOutputView* pOutputView) {
auto dxvkView = static_cast<D3D11VideoProcessorOutputView*>(pOutputView)->GetView();
m_ctx->EmitCs([this, cView = dxvkView] (DxvkContext* ctx) {
DxvkRenderTargets rt;
rt.color[0].view = cView;
rt.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
ctx->bindRenderTargets(std::move(rt), 0u);
DxvkInputAssemblyState iaState;
iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
iaState.primitiveRestart = VK_FALSE;
iaState.patchVertexCount = 0;
ctx->setInputAssemblyState(iaState);
});
VkExtent3D viewExtent = dxvkView->mipLevelExtent(0);
m_dstExtent = { viewExtent.width, viewExtent.height };
}
void D3D11VideoContext::BlitStream(
const D3D11VideoProcessorStreamState* pStreamState,
const D3D11_VIDEO_PROCESSOR_STREAM* pStream) {
CreateResources();
if (pStream->PastFrames || pStream->FutureFrames)
Logger::err("D3D11VideoContext: Ignoring non-zero PastFrames and FutureFrames");
if (pStream->OutputIndex)
Logger::err("D3D11VideoContext: Ignoring non-zero OutputIndex");
if (pStream->InputFrameOrField)
Logger::err("D3D11VideoContext: Ignoring non-zero InputFrameOrField");
auto view = static_cast<D3D11VideoProcessorInputView*>(pStream->pInputSurface);
if (view->NeedsCopy()) {
m_ctx->EmitCs([
cDstImage = view->GetShadowCopy(),
cSrcImage = view->GetImage(),
cSrcLayers = view->GetImageSubresources()
] (DxvkContext* ctx) {
VkImageSubresourceLayers cDstLayers;
cDstLayers.aspectMask = cSrcLayers.aspectMask;
cDstLayers.baseArrayLayer = 0;
cDstLayers.layerCount = cSrcLayers.layerCount;
cDstLayers.mipLevel = cSrcLayers.mipLevel;
ctx->copyImage(
cDstImage, cDstLayers, VkOffset3D(),
cSrcImage, cSrcLayers, VkOffset3D(),
cDstImage->info().extent);
});
}
m_ctx->EmitCs([this,
cStreamState = *pStreamState,
cViews = view->GetViews(),
cIsYCbCr = view->IsYCbCr()
] (DxvkContext* ctx) {
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = float(m_dstExtent.width);
viewport.height = float(m_dstExtent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor;
scissor.offset = { 0, 0 };
scissor.extent = m_dstExtent;
if (cStreamState.dstRectEnabled) {
viewport.x = float(cStreamState.dstRect.left);
viewport.y = float(cStreamState.dstRect.top);
viewport.width = float(cStreamState.dstRect.right) - viewport.x;
viewport.height = float(cStreamState.dstRect.bottom) - viewport.y;
}
VkExtent3D viewExtent = cViews[0]->mipLevelExtent(0);
VkRect2D srcRect;
srcRect.offset = { 0, 0 };
srcRect.extent = { viewExtent.width, viewExtent.height };
if (cStreamState.srcRectEnabled) {
srcRect.offset.x = cStreamState.srcRect.left;
srcRect.offset.y = cStreamState.srcRect.top;
srcRect.extent.width = cStreamState.srcRect.right - srcRect.offset.x;
srcRect.extent.height = cStreamState.srcRect.bottom - srcRect.offset.y;
}
UboData uboData = { };
uboData.colorMatrix[0][0] = 1.0f;
uboData.colorMatrix[1][1] = 1.0f;
uboData.colorMatrix[2][2] = 1.0f;
uboData.coordMatrix[0][0] = float(srcRect.extent.width) / float(viewExtent.width);
uboData.coordMatrix[1][1] = float(srcRect.extent.height) / float(viewExtent.height);
uboData.coordMatrix[2][0] = float(srcRect.offset.x) / float(viewExtent.width);
uboData.coordMatrix[2][1] = float(srcRect.offset.y) / float(viewExtent.height);
uboData.srcRect = srcRect;
uboData.yMin = 0.0f;
uboData.yMax = 1.0f;
uboData.isPlanar = cViews[1] != nullptr;
if (cIsYCbCr)
ApplyYCbCrMatrix(uboData.colorMatrix, cStreamState.colorSpace.YCbCr_Matrix);
if (cStreamState.colorSpace.Nominal_Range) {
uboData.yMin = 0.0627451f;
uboData.yMax = 0.9215686f;
}
DxvkBufferSliceHandle uboSlice = m_ubo->allocSlice();
memcpy(uboSlice.mapPtr, &uboData, sizeof(uboData));
ctx->invalidateBuffer(m_ubo, uboSlice);
ctx->setViewports(1, &viewport, &scissor);
ctx->bindShader<VK_SHADER_STAGE_VERTEX_BIT>(Rc<DxvkShader>(m_vs));
ctx->bindShader<VK_SHADER_STAGE_FRAGMENT_BIT>(Rc<DxvkShader>(m_fs));
ctx->bindUniformBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice(m_ubo));
for (uint32_t i = 0; i < cViews.size(); i++)
ctx->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, 1 + i, Rc<DxvkImageView>(cViews[i]));
ctx->draw(3, 1, 0, 0);
for (uint32_t i = 0; i < cViews.size(); i++)
ctx->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, 1 + i, nullptr);
});
}
void D3D11VideoContext::CreateUniformBuffer() {
DxvkBufferCreateInfo bufferInfo;
bufferInfo.size = sizeof(UboData);
bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
bufferInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
bufferInfo.access = VK_ACCESS_UNIFORM_READ_BIT;
m_ubo = m_device->createBuffer(bufferInfo, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
void D3D11VideoContext::CreateShaders() {
SpirvCodeBuffer vsCode(d3d11_video_blit_vert);
SpirvCodeBuffer fsCode(d3d11_video_blit_frag);
const std::array<DxvkBindingInfo, 3> fsBindings = {{
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, VK_IMAGE_VIEW_TYPE_MAX_ENUM, VK_SHADER_STAGE_FRAGMENT_BIT, VK_ACCESS_UNIFORM_READ_BIT, VK_TRUE },
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_IMAGE_VIEW_TYPE_2D, VK_SHADER_STAGE_FRAGMENT_BIT, VK_ACCESS_SHADER_READ_BIT },
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 2, VK_IMAGE_VIEW_TYPE_2D, VK_SHADER_STAGE_FRAGMENT_BIT, VK_ACCESS_SHADER_READ_BIT },
}};
DxvkShaderCreateInfo vsInfo;
vsInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vsInfo.outputMask = 0x1;
m_vs = new DxvkShader(vsInfo, std::move(vsCode));
DxvkShaderCreateInfo fsInfo;
fsInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fsInfo.bindingCount = fsBindings.size();
fsInfo.bindings = fsBindings.data();
fsInfo.inputMask = 0x1;
fsInfo.outputMask = 0x1;
m_fs = new DxvkShader(fsInfo, std::move(fsCode));
}
void D3D11VideoContext::CreateResources() {
if (std::exchange(m_resourcesCreated, true))
return;
CreateUniformBuffer();
CreateShaders();
}
void D3D11VideoContext::UnbindResources() {
m_ctx->EmitCs([] (DxvkContext* ctx) {
ctx->bindRenderTargets(DxvkRenderTargets(), 0u);
ctx->bindShader<VK_SHADER_STAGE_VERTEX_BIT>(nullptr);
ctx->bindShader<VK_SHADER_STAGE_FRAGMENT_BIT>(nullptr);
ctx->bindUniformBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice());
});
}
}